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Location of Mappers - Help/scripts/tools/resources/mods/tutorial


viiNi

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Posted (edited)

Hey Vini, Can you explain about creating a SH map in depth?

I've always wanted to create one. 

So, All I have to do is make a map with borders and add several spawn points? Is that it?

Yes it is that style, you can see this video, from you to get a good idea of how it is.

50 spawnspoints are (i recomend)

And when you finish the map you have to change the gamemode meta.xml "shooter"

 

Edited by viiNi
Posted

--- How to change the skin of your map (CJ to another) ---

 

Step 1. Go to your map folde, and open the meta.xml:

 

post-12121-0-33303800-1409931405_thumb.p

 

Step 2. Search for this line:

<setting name="#skins" value='[ "cj" ]'></setting>

Step 3.  Go to this page: http://wiki.multitheftauto.com/wiki/All_Skins_Page

       

             And find the ID of your skin: I will use the 83

 

post-12121-0-43625600-1409931707.jpg

 

Step 4. Change "cj" to your ID:

<setting name="#skins" value='[ "83" ]'></setting>

Step 5. Finished, just save and exit.

Posted

Question: Can i change the skin of cj to another and set everybody in the race to CJ but with my own skin? :P

Do not get it right, but I think this would be an answer:

If you change the skin of CJ to another, all players will stay with this skin, exept those who bought skins!

Posted (edited)

 

Question: Can i change the skin of cj to another and set everybody in the race to CJ but with my own skin? :P

Do not get it right, but I think this would be an answer:

If you change the skin of CJ to another, all players will stay with this skin, exept those who bought skins!

 

 

k then. do i have u added to skype or steam? i want to share u a map. are u this one? http://prntscr.com/4jxfgc

Edited by SkyBlue
Posted

 

 

Question: Can i change the skin of cj to another and set everybody in the race to CJ but with my own skin? :P

Do not get it right, but I think this would be an answer:

If you change the skin of CJ to another, all players will stay with this skin, exept those who bought skins!

 

 

k then. do i have u added to skype or steam? i want to share u a map. are u this one? http://prntscr.com/4jxfgc

 

lol, yes its me, but my old skype, i add you, send me

Posted

 

 

 

Question: Can i change the skin of cj to another and set everybody in the race to CJ but with my own skin? :P

Do not get it right, but I think this would be an answer:

If you change the skin of CJ to another, all players will stay with this skin, exept those who bought skins!

 

 

k then. do i have u added to skype or steam? i want to share u a map. are u this one? http://prntscr.com/4jxfgc

 

lol, yes its me, but my old skype, i add you, send me

 

 

add: jivo616

Guest AleksCore
Posted (edited)

SkyBlue, easier to get help from me right here. I rarely use Skype, apparently I forgot that you were asking me about this song script or I thought you must do it by yourself. 

 

Script (client-side, music.lua): http://pastebin.com/print.php?i=XM0zEnuK

 

P.S. meta.xml:

    <file src="song1_file_name.mp3"></file>
    <file src="song2_file_name.mp3"></file>
    <script src="music.lua" type="client"></script>
Edited by AleksCore
Posted

 

SkyBlue, easier to get help from me right here. I rarely use Skype, apparently I forgot that you were asking me about this song script or I thought you must do it by yourself. 

 

Script (client-side, music.lua): http://pastebin.com/print.php?i=XM0zEnuK

 

P.S. meta.xml:

    <file src="song1_file_name.mp3"></file>
    <file src="song2_file_name.mp3"></file>
    <script src="music.lua" type="client"></script>

 

You will make a tutorial or i can make?

Posted

 

 

SkyBlue, easier to get help from me right here. I rarely use Skype, apparently I forgot that you were asking me about this song script or I thought you must do it by yourself. 

 

Script (client-side, music.lua): http://pastebin.com/print.php?i=XM0zEnuK

 

P.S. meta.xml:

    <file src="song1_file_name.mp3"></file>
    <file src="song2_file_name.mp3"></file>
    <script src="music.lua" type="client"></script>

 

 

 

 

k nice, but, where does the song changes from once to another touching a checkpoint? 

Posted

 

 

 

SkyBlue, easier to get help from me right here. I rarely use Skype, apparently I forgot that you were asking me about this song script or I thought you must do it by yourself. 

 

Script (client-side, music.lua): http://pastebin.com/print.php?i=XM0zEnuK

 

P.S. meta.xml:

    <file src="song1_file_name.mp3"></file>
    <file src="song2_file_name.mp3"></file>
    <script src="music.lua" type="client"></script>

 

 

 

 

k nice, but, where does the song changes from once to another touching a checkpoint? 

 

i will make a tutorial.. wait pls

Posted (edited)

--- Two Songs On The Same Map ---

(Special thanks for Alexcore)

 

Step 1. Download: http://www.mediafire.com/download/k7738t8hksavm87/2music.lua

Step 2. Copy this file and your 2 songs to your map folder (rename the songs music1 and music2, remember that the song has to be in .mp3 format), like this:

 

 

post-12121-0-27221900-1410027994_thumb.p

 

 

Step 3. Add thes elines in your meta.xml:

<file src="music1.mp3"></file><file src="music2.mp3"></file><script src="2music.lua" type="client"></script>

post-12121-0-13872100-1410028091_thumb.p

 

Step 4. Now is the annoying part, We have to find the exact coordinate, where will be our marker that will change the music.

I made a test map, and I'll put the music to change exactly on top of the race checkpoint.

 

post-12121-0-26093500-1410028449_thumb.p

 

Open the 2music.lua, look to those lines lines:

song_1_marker = createMarker(x, y, z, "type", size, r, g, b, a)song_2_marker = createMarker(x, y, z, "type", size, r, g, b, a)

You will have to change "x, y, z, "type", size, r, g, b, a" , this is the creation of the marker through codes:

 

(By MTA TEAM)

  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

 

Type: The visual type of the marker to be created. Possible values:

  • "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
  • "ring": Doughnut shaped ring, normally used for aircraft.
  • "cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player.
  • "arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
  • "corona": A glowing ball of light.

 

size: The diameter of the marker to be created, in meters.(1.0, 2.0, 2,3, ... any number)

 

  • r: An integer number representing the amount of red to use in the colouring of the marker (0 - 255).
  • g: An integer number representing the amount of green to use in the colouring of the marker (0 - 255).
  • b: An integer number representing the amount of blue to use in the colouring of the marker (0 - 255).
  • a: An integer number representing the amount of alpha to use in the colouring of the marker (0 - 255 where 0 is transparent and 255 is opaque).

Well, as I want you to stay exactly the checkpoint of the map, I will use the coordinates of the checkpoint itself, then:

- I will copy the coordinates of the chackpoint and paste on 2music.lua.

 

post-12121-0-11451200-1410028915_thumb.p

 

Its to first song:

Here the coordenaties of the marker

song_1_marker = createMarker(2093.4697265625, -2559.2294921875, 12.590000152588, "type", size, r, g, b, a)

Now the type:

song_1_marker = createMarker(2093.4697265625, -2559.2294921875, 12.590000152588, "corona", size, r, g, b, a)

Size:

song_1_marker = createMarker(2093.4697265625, -2559.2294921875, 12.590000152588, "corona", 7.0, r, g, b, a)

Color:

song_1_marker = createMarker(2093.4697265625, -2559.2294921875, 12.590000152588, "corona", 7.0, 255, 0, 0, 255)

Finished, now he already have the first marker... Now do the same for the second:

 

post-12121-0-08126700-1410029333_thumb.p

song_2_marker = createMarker(1961.2705078125, -2554.7802734375, 12.590000152588, "corona", 7.0, 255, 0, 0, 255) 

Secound marker ok.

 

Step 5. Find for these lines:

song = playSound("song1_file_name.mp3", false)  song = playSound("song2_file_name.mp3", false) 

Just change song1_file_name and song2_file_name, to music1 and music2.

 

Step 6. Finished

 

Will be like this when you finish:

song_1_marker = createMarker(2093.4697265625, -2559.2294921875, 12.590000152588, "corona", 7.0, 255, 0, 0, 255)          function play_song_1(thePlayer, matchingDimension)    if thePlayer == getLocalPlayer() then    setRadioChannel(0)    song = playSound("music1.mp3", false)     end    end    addEventHandler("onClientMarkerHit", song_1_marker, play_song_1)          song_2_marker = createMarker(1961.2705078125, -2554.7802734375, 12.590000152588, "corona", 7.0, 255, 0, 0, 255)          function play_song_2(thePlayer, matchingDimension)    if thePlayer == getLocalPlayer() then    setRadioChannel(0)    stopSound(song)    song = playSound("music2.mp3", false)     end    end    addEventHandler("onClientMarkerHit", song_2_marker, play_song_2)

post-12121-0-59376600-1410029824_thumb.p

 

 

Some screenshots:

 

post-12121-0-32955300-1410029996_thumb.p

post-12121-0-06739900-1410030011_thumb.p

 

A little video showing how it works!

 

 

 

 

Any questions? Ask!

Edited by viiNi
Guest AleksCore
Posted (edited)

About Two Songs Script and step 4. You can use my tool to do this step. 

P.S. good job viiNi

Edited by AleksCore
Posted

~~Custom vehicles~~

Step 1:
download some Custom vehicles from here

some good small vehicles
64SlKhg.jpg

3VRrnqJ.jpgTomTgdq.jpg


step 2:
scripts

 

addEventHandler('onClientResourceStart', resourceRoot,
function()
    txd = engineLoadTXD ( "txd file name.txd" )
    engineImportTXD ( txd, vehicle id )

    dff = engineLoadDFF ( "ddf file name.dff", vehicle id )
engineReplaceModel ( dff, vehicle id )
end
)

VSNiuqm.png

IDs
Here or Here

now i will choose Cheetah
the script will be like this

 

addEventHandler('onClientResourceStart', resourceRoot,
function()
    txd = engineLoadTXD ( "Cheetah.txd" )
    engineImportTXD ( txd, 415)

    dff = engineLoadDFF ( "Cheetah.dff", 415)
engineReplaceModel ( dff, 415 )
end
)


AA24DwK.png
Save your script file and put it in your map folder. For examle: Cheetah.lua or what you want.

now add this to meta.xml
 

 

<script src="Cheetah.lua" type="client" />   the script you save it
<file
src="Cheetah.txd" />     txd file name
<file src="Cheetah.dff" />     ddf file name

it have to be like that
Kw0YQZM.png

that's it you done

ktaakdu.jpg

irkGsbM.jpg

Posted

Hallo, hey guys i just want to suggest a subforum for this tutorials inside MTA forum, like Safehouse forum: 

 

Uuxe06T.png

 

Why this?

 

Because Vini and the other guys are making a so good work with this tutorials but we keep commenting or putting stuff in the topic, also right now are only 3 pages but in a future will be a lot more of pages so we will need to search page per page a tutorial.

 

awfulfbEQogk.pngkyhNyuJ.png

 

With a Subforum we can make a better order and easier way to find tutorials, each tutorial will have it own topic so, each topic has: Tutorial + Questions from players to the tutorial maker, so why not? 

 

Just a suggestion...

Posted

Pinned is not better? and only contributors can comment?

 

Pin the topic is the same as is now and if only contributor can comment then how i can ask u something about the tutorial?

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