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Mr. Green Gaming

[RACE] RedAngel (AppleJack) maps.


Red_Angel

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Posted (edited)

Hello guys. There already 2 my maps on this server (i create them 3 or 4 years ago - [sRA] and [HM] maps), last week i installed MTA again after a 2 years break  :) And today i decide to create brand new map   :)
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Map name: [sRI]Long Venturas Trip, Jumps and FUN

Description: Green CP - Car change. Be carefull and dont block or ram other players. This race is easy to complete, but hard to do that in 10 mins. Have fun /) (\
author: RedAngel (AppleJack)

Repair/Nos: Yes/Yes

Cars: Sultan, Bullet, Turismo, Infernus, SandKing

Type: Sprint

Checkpoints: 101

Time: 11-15 mins.

Pro Time: 9-10 mins (There are NO shortcuts on this map. Only racer skill)

Music: Makkon - Celestia Origins (It is perfect for this map, it's epic ambient music. This is very important for me - this map should have such music. "M" bind included)

Unzip size: 6.2 mb

 

This map is easy to complete for everyone, but it is very hard to get perfect time under 10 mins. It have traps and unusual stuff, which need a good skilles of a driver to pass it fast and without a crash.

 

Thank you, cheers!

race-VenturasTwistsAndTurns.zip

Edited by Red_Angel
Posted (edited)

Really nice map i was going to upload it then i heard Maklamore & Ryan Lewis - City Cant Hold Us. Really? The 1st music you added realy fits the map but this one not. Try to find a 2nd music that fits the map too or just let the 1st one repeat after it ends. Your choice. Also turn on the ghostmode a lot of parts ( probably 80% of your map) are too tight.Thx. Waiting your fixed attached zip

Edited by SkyNet
Posted
Ok, i changed it, 2nd song is much more appropriate for now. But ghostmode... It's the most interesting feature of the map. I was building it thinking about that. In some places i made an intersections special for that (it's more interesting and players need some skills to pass map without ghostmode). As i said - this map is easy to finish, but it is hard to make a good time around 9:30 :)

Updated version:

race-VenturasTwistsAndTurns.zip

Posted (edited)

Music is finally good. Skill is nothing if you have not enough space for driving. Your map is uploaded but i turned on the ghostmode.

I think it's more exciting - when u need not only to drive fast, but also avoid another players and hoping to get a bit lucky sometimes :)

 

Whatever it was, i got 1 more map. I made it today (i was building it for all weekend :))

This map is really awesome, i think. I made it under the inspiration of "Pirates of the caribbean" movie and soundtrack.

 

Map name: [sRI]Pirates Of Andreas

Description: AAARRRRRRRRR! Yo ho, yo ho, a pirate's life for me. We pillage, we plunder, we rifle, we loot, Drink up me hearties, yo ho. We kidnap and ravage and don't give a hoot, Drink up me hearties, yo ho ho!!

author: RedAngel (AppleJack)

Repair/Nos: Yes/Yes

Cars: Jester, Bullet, Sultan, Elegy, Faggio, Cheetah, Infernus

Type: Sprint

Checkpoints: 111

Time: 13-15 mins.

Pro Time: 11 mins (There are NO shortcuts on this map. Only racer skill)

Music: Hans Zimmer - Lord Cutler Beckett, Hans Zimmer - Wheel Of Fortune, Hans Zimmer - Marry Me (Pirates-theme)

 

I think it's my most awesome map. I spend around 15 hours summ to complete it :) Music is very important, i take quite rare, not trivial 3 tracks and combine it into one, also thinking about time (Music lenght is about 13 mins, and my racetrack is also the ~13 mins). I would like to personally your opinion about this map, if you can :)

 

Cheers! :) 

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race-PiratesPro.zip

Edited by Red_Angel
Posted (edited)

Nice map priate style with good musics that fits to map well choosen BUT there are some minor problems that makes this map not enjoyable. I am going to post the pictures where do you need to fix these problems and what are them. Not like i could not do it but i am just too lazy for it and also you will have more options how do you fix it so i let it for you.

 

gta_sa_2015-02-10_00-27-59-20_www.kepfel

 

-I marked it for you with red arrows. Give some bike pick ups instead of letting cars going up there. Those parts are too tight for 2 cars side by side

 

gta_sa_2015-02-10_00-30-20-45_www.kepfel

 

The tight parts are ending here bike is not needed here anymore. You can make this cp chaging back to car

 

gta_sa_2015-02-10_00-31-27-53_www.kepfel

 

Once again make this cp change your car to some bike. The upcoming checkpoints are very close to each others. Cars would cause clusterfuck

 

gta_sa_2015-02-10_00-33-13-94_www.kepfel

 

You have 2 options here. 

1: Simply remove these objects since players can avoid it and can reach the upcoming checkpoint without going up there.

2: Make a mini circle checkpoint at the end of the object so you force the players to go up.

 

 

gta_sa_2015-02-10_00-34-09-18_www.kepfel

 

This checkpoint changes back to car. Dont do it. Let us be bike. Cars cant drive here side by side

 

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We are out of the beach you can make this checkpoint change back to car :)

 

gta_sa_2015-02-10_00-35-31-55_www.kepfel

 

Remove those barrels. I know they are avoidable but the speed with we are just arriving to here is too fast to break. The 1st player will 100% crash. No point for it really.

 

 

 

 

Everything else is ok. Waiting for your fixed map :)

Edited by SkyNet
Posted

You have 2 options here. 

1: Simply remove these objects since players can avoid it and can reach the upcoming checkpoint without going up there.

2: Make a mini circle checkpoint at the end of the object so you force the players to go up.

i made it for 1 reason, players can choose the way:

- Safe way above the road (they will not crash into other players, but this way is longer)

- Not safe, but FASTER way on the road. Main reason - they can crash into other players (which are driving there slalom on Elegy).

I give such choice to players specially. 

Remove those barrels. I know they are avoidable but the speed with we are just arriving to here is too fast to break. The 1st player will 100% crash. No point for it really.

 

 

Hmm, you should not avoid them. I made those barrels to motivate players to drive fast and JUMP over them. And it's easy to do, try that ;)

 

 

The other moments is specially so tight. I can turn GhostMode on, if you want, but i dont want to change cars to bikes (i hate bikes ^_^ ).

Posted

 

The other moments is specially so tight. I can turn GhostMode on, if you want, but i dont want to change cars to bikes (i hate bikes ^_^ ).

 

 

ok do that then please. Then we will see how this map works

  • 2 weeks later...
Posted (edited)

So this is full time ghost mod now? Thought you would only turn on gm at those parts where i said change to bikes. If you do that i dont mind but if you want to keep full gm i dont mind that either.

Edited by SkyNet
Posted

So this is full time ghost mod now? Thought you would only turn on gm at those parts where i said change to bikes. If you do that i dont mind but if you want to keep full gm i dont mind that either.

Fair to say, i really dont know how to turn ghostmode on only in some parts. And that confuses players, i think. So, it's ok, let it be all ghost-mode :)

Posted

ok

 

Fair to say, i really dont know how to turn ghostmode on only in some parts. And that confuses players, i think. So, it's ok, let it be all ghost-mode :)

OK. Uploaded

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