Red_Angel Posted February 5, 2015 Posted February 5, 2015 (edited) Hello guys. There already 2 my maps on this server (i create them 3 or 4 years ago - [sRA] and [HM] maps), last week i installed MTA again after a 2 years break And today i decide to create brand new map Map name: [sRI]Long Venturas Trip, Jumps and FUNDescription: Green CP - Car change. Be carefull and dont block or ram other players. This race is easy to complete, but hard to do that in 10 mins. Have fun /) (\author: RedAngel (AppleJack)Repair/Nos: Yes/YesCars: Sultan, Bullet, Turismo, Infernus, SandKingType: SprintCheckpoints: 101Time: 11-15 mins.Pro Time: 9-10 mins (There are NO shortcuts on this map. Only racer skill)Music: Makkon - Celestia Origins (It is perfect for this map, it's epic ambient music. This is very important for me - this map should have such music. "M" bind included)Unzip size: 6.2 mb This map is easy to complete for everyone, but it is very hard to get perfect time under 10 mins. It have traps and unusual stuff, which need a good skilles of a driver to pass it fast and without a crash. Thank you, cheers!race-VenturasTwistsAndTurns.zip Edited February 5, 2015 by Red_Angel Quote
SkyNET Posted February 6, 2015 Posted February 6, 2015 (edited) Really nice map i was going to upload it then i heard Maklamore & Ryan Lewis - City Cant Hold Us. Really? The 1st music you added realy fits the map but this one not. Try to find a 2nd music that fits the map too or just let the 1st one repeat after it ends. Your choice. Also turn on the ghostmode a lot of parts ( probably 80% of your map) are too tight.Thx. Waiting your fixed attached zip Edited February 6, 2015 by SkyNet Ywa 1 Quote
Red_Angel Posted February 6, 2015 Author Posted February 6, 2015 Ok, i changed it, 2nd song is much more appropriate for now. But ghostmode... It's the most interesting feature of the map. I was building it thinking about that. In some places i made an intersections special for that (it's more interesting and players need some skills to pass map without ghostmode). As i said - this map is easy to finish, but it is hard to make a good time around 9:30 Updated version:race-VenturasTwistsAndTurns.zip Quote
SkyNET Posted February 6, 2015 Posted February 6, 2015 Music is finally good. Skill is nothing if you have not enough space for driving. Your map is uploaded but i turned on the ghostmode. Quote
Red_Angel Posted February 8, 2015 Author Posted February 8, 2015 (edited) Music is finally good. Skill is nothing if you have not enough space for driving. Your map is uploaded but i turned on the ghostmode.I think it's more exciting - when u need not only to drive fast, but also avoid another players and hoping to get a bit lucky sometimes Whatever it was, i got 1 more map. I made it today (i was building it for all weekend )This map is really awesome, i think. I made it under the inspiration of "Pirates of the caribbean" movie and soundtrack. Map name: [sRI]Pirates Of AndreasDescription: AAARRRRRRRRR! Yo ho, yo ho, a pirate's life for me. We pillage, we plunder, we rifle, we loot, Drink up me hearties, yo ho. We kidnap and ravage and don't give a hoot, Drink up me hearties, yo ho ho!!author: RedAngel (AppleJack)Repair/Nos: Yes/YesCars: Jester, Bullet, Sultan, Elegy, Faggio, Cheetah, InfernusType: SprintCheckpoints: 111Time: 13-15 mins.Pro Time: 11 mins (There are NO shortcuts on this map. Only racer skill)Music: Hans Zimmer - Lord Cutler Beckett, Hans Zimmer - Wheel Of Fortune, Hans Zimmer - Marry Me (Pirates-theme) I think it's my most awesome map. I spend around 15 hours summ to complete it Music is very important, i take quite rare, not trivial 3 tracks and combine it into one, also thinking about time (Music lenght is about 13 mins, and my racetrack is also the ~13 mins). I would like to personally your opinion about this map, if you can Cheers! race-PiratesPro.zip Edited February 8, 2015 by Red_Angel Quote
SkyNET Posted February 10, 2015 Posted February 10, 2015 (edited) Nice map priate style with good musics that fits to map well choosen BUT there are some minor problems that makes this map not enjoyable. I am going to post the pictures where do you need to fix these problems and what are them. Not like i could not do it but i am just too lazy for it and also you will have more options how do you fix it so i let it for you. -I marked it for you with red arrows. Give some bike pick ups instead of letting cars going up there. Those parts are too tight for 2 cars side by side The tight parts are ending here bike is not needed here anymore. You can make this cp chaging back to car Once again make this cp change your car to some bike. The upcoming checkpoints are very close to each others. Cars would cause clusterfuck You have 2 options here. 1: Simply remove these objects since players can avoid it and can reach the upcoming checkpoint without going up there.2: Make a mini circle checkpoint at the end of the object so you force the players to go up. This checkpoint changes back to car. Dont do it. Let us be bike. Cars cant drive here side by side We are out of the beach you can make this checkpoint change back to car Remove those barrels. I know they are avoidable but the speed with we are just arriving to here is too fast to break. The 1st player will 100% crash. No point for it really. Everything else is ok. Waiting for your fixed map Edited February 10, 2015 by SkyNet Quote
Red_Angel Posted February 10, 2015 Author Posted February 10, 2015 You have 2 options here. 1: Simply remove these objects since players can avoid it and can reach the upcoming checkpoint without going up there.2: Make a mini circle checkpoint at the end of the object so you force the players to go up.i made it for 1 reason, players can choose the way:- Safe way above the road (they will not crash into other players, but this way is longer)- Not safe, but FASTER way on the road. Main reason - they can crash into other players (which are driving there slalom on Elegy).I give such choice to players specially. Remove those barrels. I know they are avoidable but the speed with we are just arriving to here is too fast to break. The 1st player will 100% crash. No point for it really. Hmm, you should not avoid them. I made those barrels to motivate players to drive fast and JUMP over them. And it's easy to do, try that The other moments is specially so tight. I can turn GhostMode on, if you want, but i dont want to change cars to bikes (i hate bikes ). Quote
SkyNET Posted February 10, 2015 Posted February 10, 2015 The other moments is specially so tight. I can turn GhostMode on, if you want, but i dont want to change cars to bikes (i hate bikes ). ok do that then please. Then we will see how this map works Quote
Red_Angel Posted February 21, 2015 Author Posted February 21, 2015 Done. I also changed respawn time from 5 to 2 seconds.race-PiratesPro.zip Quote
SkyNET Posted February 21, 2015 Posted February 21, 2015 (edited) So this is full time ghost mod now? Thought you would only turn on gm at those parts where i said change to bikes. If you do that i dont mind but if you want to keep full gm i dont mind that either. Edited February 21, 2015 by SkyNet Quote
Red_Angel Posted February 21, 2015 Author Posted February 21, 2015 So this is full time ghost mod now? Thought you would only turn on gm at those parts where i said change to bikes. If you do that i dont mind but if you want to keep full gm i dont mind that either.Fair to say, i really dont know how to turn ghostmode on only in some parts. And that confuses players, i think. So, it's ok, let it be all ghost-mode Quote
SkyNET Posted February 22, 2015 Posted February 22, 2015 ok Fair to say, i really dont know how to turn ghostmode on only in some parts. And that confuses players, i think. So, it's ok, let it be all ghost-mode OK. Uploaded Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.