Maher Posted December 4, 2017 Share Posted December 4, 2017 Just now, Bierbuikje said: Maybe we can remove the poll at the end of the map. That way maps can only be played one time (no play agains) which makes the map cycle of all the game modes much faster. I have a idea When a player buys a map You have to wait (all players) 30 mins to buy a map that you wish to be played The cost stays the same as normal waste 1000 gc and 350 for winner Its like a limit of buying maps, and reducing the sh maps bought, but whatever it can help so What do you think? Quote Link to comment
NITROX Posted December 4, 2017 Share Posted December 4, 2017 12 minutes ago, Bierbuikje said: Maybe we can remove the poll at the end of the map. That way maps can only be played one time (no play agains) which makes the map cycle of all the game modes much faster. Hummmm.... nah ! 2 hours ago, Cena said: Edit: One thing, I have reduced the cooldown time for buying maps when I got my manager. Maybe it is the reason why same SH maps keep getting bought. You could put it as it was before, to see if this problem is solved once and for all !!! Cena 1 Quote Link to comment
SCHWARZENEGGER Posted December 4, 2017 Author Share Posted December 4, 2017 I didnt expect this to blow off. Just to clarify, Im against splitting servers as it would lead to more fragmented playerbase. Furthermore Im not against SH. Its just that mega jump maps take long time to finish. My suggestion was to lessen these type of maps, but first lets see how the cooldown works out. Regarding all other stuff, everything is fine as it is imo NITROX 1 Quote Link to comment
race Posted December 5, 2017 Share Posted December 5, 2017 13 hours ago, Bierbuikje said: Maybe we can remove the poll at the end of the map. That way maps can only be played one time (no play agains) which makes the map cycle of all the game modes much faster. +1 Quote Link to comment
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