Chikennugget1 Posted September 8, 2009 Share Posted September 8, 2009 What I would like:-More maps,if possible not from Stelk.-Disabling option for color mod as human-New weapon(s) (A laz0r? )-Xp with skills(not too much as in an RPG but something like, Speed,Strenght (for melee),Accuracy(guns etc) and more...-Garry's head and ballz on a spear.-No collisions zombie/human!-Unlockable classes(understand>paying with GCs)-Chuck Norris with 4000hp :>What I wouldn't like:-Slow Speed-Mmm Quote Link to comment
Deluvas Posted September 8, 2009 Author Share Posted September 8, 2009 Please don't say we're going to get all the cheesy messages, telling us our damage every so often, or using a command for it to tell us is good, but the whole "You killed Player1337. Don't worry, he was a zombie!" is just a bit.. urgh.That's just my opinion.Yeah, you are right, they get annoying, maybe put a check box in the options menu, to make them appear not so often.-Disabling option for color mod as humanThat would ruin all the ambience. Maybe tweak it or insert nightvision or something. Quote Link to comment
Sneed Posted September 8, 2009 Share Posted September 8, 2009 Showing how much damage you have done still ingame is just plain stupid and i think after a while the messages will get so annoying people will spam the forums for a removal! Quote Link to comment
Hundred2 Posted September 8, 2009 Share Posted September 8, 2009 Uhh what is your speed now when you have 30 hp?Still to slow to outrun a zombie? Just asking and those messages arent that bad. only they appear to often, the BOOM HEADSHOT one is awesome tho.When you gib a zombie it should say SPLAT! in Red text Also. can you show use the new melee system :3 .BTWChickenNugget :No collisions zombie/human!Dear ChickenNugget.DIE Dont change it. Quote Link to comment
Deluvas Posted September 8, 2009 Author Share Posted September 8, 2009 If you have 1 hp with heaviest weapon (let's say m249 or m1014) and you don't have adrenaline bought, your speed will be around the speed of a poison zombie .. Quote Link to comment
Ywa Posted September 8, 2009 Share Posted September 8, 2009 I like the message-system but it might be tweaked to display it less often of to make the minor messages less visible. Or something like that.Anyways, nice Deluvas. Quote Link to comment
Corby Posted September 8, 2009 Share Posted September 8, 2009 This is looking pretty amazing, can't wait to play it! Quote Link to comment
CarPileUp Posted September 9, 2009 Share Posted September 9, 2009 (edited) Changing the crossbow and scout crosshair would be great Edited September 9, 2009 by car-pile-up Quote Link to comment
Lemon! Posted September 9, 2009 Share Posted September 9, 2009 (edited) I liked the end when you suicided as a human. "You are Dead" And skill rolling to that point. Kewl~ Yeah, it looks alot better now. Guess I go test it out, eh? Oh yeah, did the speed bug get fixed? I mean...That when you have heavy weapon and get your hp back to 30 and it still moves slow ?But meh, I go test it . Looks sweeet~ Edited September 9, 2009 by Lemon! Quote Link to comment
EmRA Posted September 9, 2009 Share Posted September 9, 2009 Posting some actual ideas now.Remove the green faggotry as zombie, it's just plain annoying.Better "nightvision" as zombie, the current one just inverses the colors. You could take the vision from IW for example C: Quote Link to comment
Kniight Posted September 9, 2009 Share Posted September 9, 2009 Please make the vision toggle-able Quote Link to comment
Dusty Posted September 9, 2009 Share Posted September 9, 2009 Please make the vision toggle-ableI second this, the vision may not hurt your eyes as much now, but it's still not brilliant. Quote Link to comment
Chikennugget1 Posted September 9, 2009 Share Posted September 9, 2009 Yeah,+99999 for toggleable vision.Also,why not including "traps" as weapon for humans?Like Halo 3's modules, you pick up a trap and drop it with a button.It doesn't hurts teammates, only zombies.-Slow down trap-Blurred vision trap-Fake human trap (hallucinations, with "ghosts" of humans who are running)Etc... Quote Link to comment
Deluvas Posted September 9, 2009 Author Share Posted September 9, 2009 (edited) Yeah,+99999 for toggleable vision.Also,why not including "traps" as weapon for humans?Like Halo 3's modules, you pick up a trap and drop it with a button.It doesn't hurts teammates, only zombies.-Slow down trap-Blurred vision trap-Fake human trap (hallucinations, with "ghosts" of humans who are running)Etc...Sorry, but zombies don't place traps :< .. Maybe humans place mines.+ for the nightvision Edited September 9, 2009 by Deluvas Quote Link to comment
Chikennugget1 Posted September 9, 2009 Share Posted September 9, 2009 huh? No, I said Traps only useable by humans, to attack zombies Quote Link to comment
Deluvas Posted September 9, 2009 Author Share Posted September 9, 2009 Oh, sorry for that, but i'll make tripmines instead Quote Link to comment
Dusty Posted September 9, 2009 Share Posted September 9, 2009 Remove collision between humans and headcrabs.Lower the headcrab damage, anyone without quick cure (and people with it) get eaten alive in seconds.Lower the like, hue on the human colour mod, or basically make things a bit lighter and so it's actually possible to see things further than 2 meters away. Quote Link to comment
Corby Posted September 9, 2009 Share Posted September 9, 2009 !ragequit and !rickroll Quote Link to comment
Deluvas Posted September 9, 2009 Author Share Posted September 9, 2009 (edited) Changing the crossbow and scout crosshair would be greatDone. Also, changed scope. [pretty easy to do, i was tired today]!ragequit and !rickrollWhat would ragequit, do ? XD Disconnect you? Oh no .. No more losing players!Remove collision between humans and headcrabs.I have that in mind, but if i do that, it will give crabs the ability to move between humans, and choose its target (the red people - 1 hp ) .. Lower the headcrab damage, anyone without quick cure (and people with it) get eaten alive in seconds.That won't be necessary since there are human classes with different damage resistance types. Edited September 9, 2009 by Deluvas Quote Link to comment
EmRA Posted September 10, 2009 Share Posted September 10, 2009 That idea sounds nice nugget.And with the hallucinations make it so that the zombies can know if they are having them at the moment (making the sounds go funny for example, like the part where the player goes high in Fallout 3 DLC Point Lookout)Like when human says "E-excuse me." on hallucination trap the zombie hears it as tf2 engineer's dance thing.Or gun sounds as IW zomb gun sounds or stuff like that. Quote Link to comment
Holy Posted September 10, 2009 Share Posted September 10, 2009 different human classes will rockand will you add the hammer again to rtd ? Quote Link to comment
Sneed Posted September 10, 2009 Share Posted September 10, 2009 different human classes will rockand will you add the hammer again to rtd ?that would suck... if you already have a hammer from rtd and you rtd again you get another hammer? that would just suck... Quote Link to comment
Lemon! Posted September 11, 2009 Share Posted September 11, 2009 So true. 2 hammers...I know, You are able to throw one at zombies! Like...You have 50 mini hammers And you throw them ?!Lol, fail idea :U Quote Link to comment
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