Ywa Posted October 4, 2009 Posted October 4, 2009 I ported another map to work with our Zombie Survival server. This map is originally named zps_cinema and I'll put the port online tomorrow.It includes lots of custom textures and models. The map will be around 120 mb. However, it will only be around 35/40 mb when it's bzipped.Anyways. A preview:All credits go to the original author and the ZPS team. Quote
Dusty Posted October 4, 2009 Posted October 4, 2009 This was one of my favourite maps back when I played ZPS. I'd love this in ZS. Quote
Ywa Posted October 4, 2009 Author Posted October 4, 2009 Any plans to port zps_policestation?Yeah. I tried to port it before. But since I managed to port zps_cinema now I could do zps_policesoon soon. Quote
Phil Posted October 4, 2009 Posted October 4, 2009 It looks like a good addition.I've never played zps so I'll have to see what it's like soon. Quote
Ywa Posted October 4, 2009 Author Posted October 4, 2009 Changed the skybox to a more darker one. I'll put it on the server tomorrow/today (monday) evening. Quote
Ywa Posted October 5, 2009 Author Posted October 5, 2009 I'll release a fully-working beta tomorrow evening (it's already compiled and on the server, just not in the cycle. Admins don't load it please). I'm planning on adding a helicopter scene to it, once Deluvas added some required entities. Quote
EmRA Posted October 6, 2009 Posted October 6, 2009 Haven't really played ZPS, so I have no idea what that map is like. Looks nice tho, always loving maps with new textures (if they are good that is).I hope this isn't much to ask, but could you relase poseable version of the lighthouse map? (as in, version that doesn't black out after 20 minutes) Quote
Ywa Posted October 6, 2009 Author Posted October 6, 2009 I hope this isn't much to ask, but could you relase poseable version of the lighthouse map? (as in, version that doesn't black out after 20 minutes)I could do that. But compiling takes ages. (it's the reason why I didn't continue it) Quote
Ywa Posted October 6, 2009 Author Posted October 6, 2009 Still any news on zs_lou_darkhouse?Ask Deluvas to review it again. Also, we need zs_noir. And I'll update zs_cave soon. It was nice in the old days. Quote
Nublin.Draco Posted October 6, 2009 Posted October 6, 2009 This looks like a nice map i hope that you bring in the old maps i miss them and i really want zs_noir. Quote
Hundred2 Posted October 6, 2009 Posted October 6, 2009 Good that we are adding some maps that actually WORK with this gamemode ZPS_cinema is good , and so is policestation.btw. can i have some of your green coins? Quote
Johnathan Pewtershmitz Posted October 6, 2009 Posted October 6, 2009 Sharing is caring?Anyway. Awesome map, I remember it from the old ZPS days.. well. Not that old. Quote
EmRA Posted October 6, 2009 Posted October 6, 2009 I hope this isn't much to ask, but could you relase poseable version of the lighthouse map? (as in, version that doesn't black out after 20 minutes)I could do that. But compiling takes ages. (it's the reason why I didn't continue it)I mean just removing the helicopter scene. Quote
Ywa Posted October 6, 2009 Author Posted October 6, 2009 Good that we are adding some maps that actually WORK with this gamemode ZPS_cinema is good , and so is policestation.btw. can i have some of your green coins? No. I've 0 GC at this moment (resetted it to test some stuff).I hope this isn't much to ask, but could you relase poseable version of the lighthouse map? (as in, version that doesn't black out after 20 minutes)I could do that. But compiling takes ages. (it's the reason why I didn't continue it)I mean just removing the helicopter scene.Would still require a compile. Quote
Mr. Darkness Posted October 6, 2009 Posted October 6, 2009 Oow, how nice, the ZS is taking over the ZPS. Quote
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