Deluvas Posted January 4, 2010 Author Share Posted January 4, 2010 (edited) All new maps need a rescue helicopter. kthxbaiDo you know how hard it is to make that shit? Without making everyone crash or die when they step on it?I won't say it's impossible, but It would be really funny being a survivor and waiting for the Choppa' to land, but it crashes all the humans instead and zombies win.. Edited January 4, 2010 by Deluvas Quote Link to comment
Botervloot Posted January 4, 2010 Share Posted January 4, 2010 All new maps need a rescue helicopter. kthxbaiDo you know how hard it is to make that shit? Without making everyone crash or die when they step on it?I won't say it's impossible, but It would be really funny being a survivor and waiting for the Choppa' to land, but it crashes all the humans instead and zombies win..It's not that hard. 20 min work tops. Quote Link to comment
Hundred2 Posted January 4, 2010 Share Posted January 4, 2010 (edited) Can we keep ZS unique please, not a ungodlike mix between games?Now its a mix of Killing floor, L4D(2) , CoD and Infected wars (turret + mines)Some unique ideas are needed instead of things from other games.I hear alot of complaining that ZS looks/plays too much like other games.Just a little thing i've always wanted to say about the current ZS. Edited January 4, 2010 by Hundred2 Quote Link to comment
EmRA Posted January 4, 2010 Share Posted January 4, 2010 I miss the kill reward system.Also Ywa: Relase the goddamn poseable versions, I want to use them and showoff with them to facepunch.As for the next port..Blood Harvest finale (as already mentioned)No Mercy finaleDead Air construction siteNo Mercy apartments Quote Link to comment
Ywa Posted January 4, 2010 Share Posted January 4, 2010 Also Ywa: Relase the goddamn poseable versions, I want to use them and showoff with them to facepunch.As for the next port..Blood Harvest finale (as already mentioned)No Mercy finaleDead Air construction siteNo Mercy apartmentsUse my lighthouse beta for posing.Also, I tried porting Blood Harvest. But the quality sucked. Might need to do a non-open map (any suggestions?). Quote Link to comment
deathbycrowbar Posted January 4, 2010 Share Posted January 4, 2010 Can we keep ZS unique please, not a ungodlike mix between games?Now its a mix of Killing floor, L4D(2) , CoD and Infected wars (turret + mines)Some unique ideas are needed instead of things from other games.I hear alot of complaining that ZS looks/plays too much like other games.Just a little thing i've always wanted to say about the current ZS. The uniqueness and fun of ZS died in August with the update.Why bother making a game that already exists? Quote Link to comment
Deluvas Posted January 5, 2010 Author Share Posted January 5, 2010 You can now disable toxic fumes by adding the entity - "zs_disable_toxic_damage" into your map. Quote Link to comment
EmRA Posted January 5, 2010 Share Posted January 5, 2010 What is this map I am posing on. Quote Link to comment
EmRA Posted January 6, 2010 Share Posted January 6, 2010 Hang in there Keith!Wait, is that l4d map I'm posing in again? Quote Link to comment
Botervloot Posted January 6, 2010 Share Posted January 6, 2010 Same map as stated before Quote Link to comment
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