Deluvas Posted December 14, 2009 Share Posted December 14, 2009 (edited) Requested by Donlan. You see, dear mapper, the gamemode ( ZS ) automatically searches for the entities it needs and replaced them with Weapons, Health Packs, Spawn points, etc.What you need to know to finish your map for this gamemode: - Spawn points for humans: info_player_human - Spawn points for zombies: info_player_zombie- Spawn points for random weapons: zs_weapondropzs_weapondrop is being replaced by Health Packs/Vials, too.You can now disable toxic fumes by adding the entity - "zs_disable_toxic_damage" into your map.You can now add "info_player_redeem" to tell the player where to redeem. Add a minimum of 3 to make it work well.Crate spawns are handled by me. Edited January 5, 2010 by Deluvas Quote Link to comment
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