AFlailingRetard Posted December 28, 2009 Share Posted December 28, 2009 Hi,Ive been working on a new ZS map for your server, (where obviously the aim is to survive).The map has two buildings both of which the human can hide in... however there are very few barricading props, this means in order for the humans to stand a chance they must utilze the engineer barricade tool very well. Also i have tried to reduce humans being able to spawn camp the zombies by adding multiple zombie spawn zones... so if the humans are camping one spawn zone the zombies can still attack from behind!Attached i have a file containing the .bsp. I will send some screen shots in another thread when i have the multi uploader working .Hope you like!A Flailin Retard. Link to comment
AFlailingRetard Posted December 28, 2009 Author Share Posted December 28, 2009 Here are the screen shots! Link to comment
Donlan Posted December 28, 2009 Share Posted December 28, 2009 Interesting concept there shame the screenshots cant be viewed by normal users though- I'd love to see what this map looks like. Link to comment
CarPileUp Posted December 28, 2009 Share Posted December 28, 2009 (edited) Please continue in your previous topic. Edited December 28, 2009 by car-pile-up Link to comment
Chikennugget1 Posted December 28, 2009 Share Posted December 28, 2009 It looks nice for the concept, but it's a bit empty,add more props and details. Link to comment
CarPileUp Posted December 28, 2009 Share Posted December 28, 2009 (edited) I get this error when i try to watch the pictures:[#10171] You do not have permission to view this attachment. Edited December 28, 2009 by car-pile-up Link to comment
Mayco Posted December 28, 2009 Share Posted December 28, 2009 Because of the download restrictions, it'd be better if you uploaded your screens to ImageShack or another image host, and put the links (in tags) in your post. Link to comment
AFlailingRetard Posted December 28, 2009 Author Share Posted December 28, 2009 Yes i know it is a bit empty... ive just uploaded the basic world... as we speak im am adding alot more props Link to comment
AFlailingRetard Posted December 28, 2009 Author Share Posted December 28, 2009 (edited) <Removed: Out of date> Edited December 30, 2009 by AFlailingRetard Link to comment
AFlailingRetard Posted December 28, 2009 Author Share Posted December 28, 2009 Ok, i have now added alot more props (for propkill whores) and a few nice little details. If you wanna see some new screens just let me know and ill take some! Link to comment
AFlailingRetard Posted December 28, 2009 Author Share Posted December 28, 2009 (edited) Here are the udated screens!***I cannot upload the updated .bsp as i am 'not permitted' to do so***By aflailingretard at 2009-12-28By aflailingretard at 2009-12-28By aflailingretard at 2009-12-28By aflailingretard at 2009-12-28By aflailingretard at 2009-12-28By aflailingretard at 2009-12-28By aflailingretard at 2009-12-28 ****Sholuld i send the map in VMF to you?**** Edited December 28, 2009 by AFlailingRetard Link to comment
AFlailingRetard Posted December 30, 2009 Author Share Posted December 30, 2009 So what does everyone think?If you dont like the look of something tell me and ill see what i can do to improve it Link to comment
Hundred2 Posted December 30, 2009 Share Posted December 30, 2009 Hmmm. Floor and wall textures shouldn't be the same, looks kinda rushed.But it looks pretty good Link to comment
Botervloot Posted December 30, 2009 Share Posted December 30, 2009 Put a light_env in there, or I'll hurl. Link to comment
AFlailingRetard Posted December 30, 2009 Author Share Posted December 30, 2009 (edited) I will add light_env (I knew i forgot something!). And personally i think having the floor and walla the same texture looks ugly=) Edited December 30, 2009 by AFlailingRetard Link to comment
Hundred2 Posted December 30, 2009 Share Posted December 30, 2009 i do have light_environment in there. And personally i think having the floor and walla the same texture looks ugly=)Thats what I said And i meant: The rest of the map looks good, the same wall + floor textures suck. Link to comment
Donlan Posted December 30, 2009 Share Posted December 30, 2009 I'd try setting youtr light environment angles so its looking directly down on the map rather than at an angle. Link to comment
AFlailingRetard Posted December 30, 2009 Author Share Posted December 30, 2009 the red floor looks gayOh i thoight u ment outside... yeah ive changed that floor now Link to comment
AFlailingRetard Posted December 30, 2009 Author Share Posted December 30, 2009 And yes the light_env is facing dirctly down on the map. That sun thing is an env_glow Link to comment
Holy Posted December 30, 2009 Share Posted December 30, 2009 i want to test an updated version :> Link to comment
AFlailingRetard Posted December 31, 2009 Author Share Posted December 31, 2009 There has been a problem with my Hammer Editor... The textures that I have chaged recently have gone back to what they were before and i cant change them. In the hammer it says it is a different texture but after compiling it goes back to the old texture... I'm looking for a fix. I will e-mail the map to myself and try working on a different computer Link to comment
Botervloot Posted December 31, 2009 Share Posted December 31, 2009 There has been a problem with my Hammer Editor... The textures that I have chaged recently have gone back to what they were before and i cant change them. In the hammer it says it is a different texture but after compiling it goes back to the old texture... I'm looking for a fix. I will e-mail the map to myself and try working on a different computerSave it as a new file. Recompile. Link to comment
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