Jump to content
Mr. Green Gaming

zs_siege_opt Zincoshine


Recommended Posts

Posted (edited)

Sorry about another topic but I think its required...

Pufulet: Finally I found someone who could help me with my problems in mapping mainly to do with optimization. I worked with him about a week and finally finished it. Thanks Zincoshine ur awsome >=D. Oh and btw zs_dump is on its way :D

Zincoshine: pufulet did a lot of changes after zs_the_siege, but he still failed to optimize the map. I succeeded however, with his permission and VMF which means no vmex bugs!

The map will be released soon with a few images.

Changes by pufulet:

- pakratted CSS textures and models

- removed the 2 small rundown houses near the zombie spawn

- made a new house and placed it where the rundown houses used to be

- added a metallic shed near the large house

- added cargo crates and train carts around the open space to discourage spawn camping

- removed most of the preplaced func_detail boards and added more doors inside the house

- removed most of the blue shelves

- added a nicer roof to the large house

- removed the explosion in the large house

- added a glass window onto the large hexagon windows of that fort on the bottom

- added glass windows to the rape tower.

- Got rid of half the rockets

- removed the rain

Changes by Zincoshine:

- added skybox with color closest to the fog (used the same skybox of forestofthedamned_2010)

- adjusted fog color values to match that of the skybox

- added in light_env from forestofthedamned

- added far z clip for fog

- wrapped the large house in areaportalwindows

- fixed the lighting of the forts

- added 4 redemption spawn points. 25% chance of getting rewarded with an epic last stand.

- Got rid of the remaining rockets since they way outside playable boundaries.

- added filtered func_breakable boards to the new house and some other areas.

- got rid of all the laggy crap outside the playable areas of the map

- optimized the skybox greatly

- optimized the brushwork

- optimized displacements

- nodraw

- func_detail

- and more

Framerate has increased by 120%

Edited by Pufulet

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...