Albzi Posted April 30, 2010 Share Posted April 30, 2010 Posters, blood, bullet marks, etc. Makes it look less empty. Quote Link to comment
Mr. Darkness Posted May 1, 2010 Author Share Posted May 1, 2010 I will make decals on floor, i will add crates in corners and maybe I'll try to fix alarm. (shows that undead are rushing.)but all that later, when i will arrive back from dacha. Quote Link to comment
Mr. Darkness Posted May 3, 2010 Author Share Posted May 3, 2010 (edited) New update!added: decals;corridor sounds;not moving doors;signs that can mean smth ;some more props;moar light effects;reskined submarine;a pannel that controls weapon;"Ywa" :3;changed toxic damage skin;more toxic trails coming out from pipe. (red color)P.s.: some pictures dont show all things fully.P.S2: There are shown 2 same pictures with changes. Edited May 3, 2010 by Mr.Darkness Quote Link to comment
QTesla Posted May 3, 2010 Share Posted May 3, 2010 Still empty.Add things like milk cartons and small pieces of rubble. Quote Link to comment
Damien Posted May 3, 2010 Share Posted May 3, 2010 more tires plox. and Like Qtesla says more rubbish. Quote Link to comment
Mr. Darkness Posted May 12, 2010 Author Share Posted May 12, 2010 (edited) Update: (I will fix/add some more things there soon)*Added a lab door (actually its a func_movelinear that opens, when you get triggered (2 triggers: open,close; they have some space between themselves))*Added more light + made some parts more bright.*Added more decals and effects.*Added more static props.*Fixed cannon laser in the lab.*Spawn trigger_hurt gets more zones now (till water). Edited May 12, 2010 by Mr.Darkness Quote Link to comment
Mr. Darkness Posted May 12, 2010 Author Share Posted May 12, 2010 I forgot to add Boter in credits!!! :<Ur in Quote Link to comment
Sneed Posted May 12, 2010 Share Posted May 12, 2010 i suggest you place the barrels untop of eachother in a corner Quote Link to comment
CyriusG Posted May 12, 2010 Share Posted May 12, 2010 i suggest you place the barrels untop of eachother in a cornerWould look better. Quote Link to comment
Mr. Darkness Posted May 13, 2010 Author Share Posted May 13, 2010 You mean to make a barrel piramide? Quote Link to comment
Mr. Darkness Posted May 13, 2010 Author Share Posted May 13, 2010 Updated:*Fixed the light in B7 (lab -> desktop);*Changed properties of labdoor trigger (now props wont affect on it);*Added barrel piramides (Hav fun!);*Added a rope for magnet on spawn;========================================Small updates:*Changed color of laser beam in lab;========================================Updates that I forgot to do: *Do some stuph with the pipe in zombies spawn till humans spawn corridor. Quote Link to comment
deathbycrowbar Posted May 13, 2010 Share Posted May 13, 2010 Hm looks ok but I think you've put too many props in. Try making them more random rather than just putting them in neat pyramids. Quote Link to comment
Mr. Darkness Posted May 14, 2010 Author Share Posted May 14, 2010 Uploaded to garrysmod.org!Download the file here: http://www.garrysmod.org/downloads/?a=view&id=98508 Quote Link to comment
Notte Posted May 15, 2010 Share Posted May 15, 2010 I made a Feedback on your map Dark. Some things dont make sence and other have to me fixedhttp://www.youtube.com/watch?v=-H-EdJKhLfc Quote Link to comment
Mr. Darkness Posted May 15, 2010 Author Share Posted May 15, 2010 (edited) Yeah, I see.Well, talked about it with you I put that thing in middle because... well.18:04 - Mr. Darkness: Wolfenstein had a big problem iwth stairs, I know18:04 - {I.E-O} Nøtte: yes18:04 - Mr. Darkness: And I also know why.18:04 - {I.E-O} Nøtte: Need taler roof18:04 - Mr. Darkness: Its very hard to orientate theroof to stairs18:05 - Mr. Darkness: I tryed many ways with it but the best way was to make a ladder<some small discuss>18:08 - Mr. Darkness: about teh buttons18:09 - Mr. Darkness: Yeah, i know. I was trying to make some sort of alarm when there are zombies so you could press it.18:09 - {I.E-O} Nøtte: aha18:09 - {I.E-O} Nøtte: cool18:09 - Mr. Darkness: I didnt delete it because i wanted to work on it for next version of the same map.18:09 - {I.E-O} Nøtte: yes18:10 - Mr. Darkness: I dont know how to work with the logic_timers, so I have no idea how to make it work itself in 2 min<some discuss again>18:11 - Mr. Darkness: also.18:12 - Mr. Darkness: Those big pipes that you shown first, would look like invisible in the middle, so I put the block ti hide it.18:12 - {I.E-O} Nøtte: Ok:D18:13 - Mr. Darkness: the lights that you call which look unprofessional were just like with the lamp model. I mean you can see the continue for that light, right?18:13 - Mr. Darkness: So i wanted to make it some sort of that.18:13 - {I.E-O} Nøtte: You see the ligth as bocks18:14 - Mr. Darkness: ofcource I can make an angle a bit heigher, but that wont chnge the case much18:14 - Mr. Darkness: what do you mewan with look like blocks?18:15 - {I.E-O} Nøtte: if you look at it, its look like you placed "ligth blocks" to ligth it up18:15 - Mr. Darkness: no lol18:15 - Mr. Darkness: its the pixel light18:16 - Mr. Darkness: its Valve's problem18:16 - {I.E-O} Nøtte: ok18:16 - Mr. Darkness: I was thinking about how to remake those big pipes to normal state18:16 - Mr. Darkness: no idea18:16 - Mr. Darkness: ah also18:17 - Mr. Darkness: I agree with 2 suggestions about the shine light and the ladder18:17 - Mr. Darkness: I was tryng to fix teh ladder but didnt work18:17 - Mr. Darkness: ill search for more ways then18:17 - Mr. Darkness: but the ligh... agree, my big fault :3I made this quote because I dont want to answer on same questions again.But I will see what can I do.So. The things that I wont change (or change a BIT) will be:Those ugly pipes;The "unproffetional" light;Trigger_hurt in spawn;I wont change the roof 100%, because it will be very hard, because I will need to change room's roof too.The things that I will change:Corridor roof;Light;Ladder (ill search how to fix it). Edited May 15, 2010 by Mr.Darkness Quote Link to comment
Mr. Darkness Posted May 18, 2010 Author Share Posted May 18, 2010 Watch the video! Quote Link to comment
Albzi Posted May 18, 2010 Share Posted May 18, 2010 Looks nice now!I didn't see the C3 on the screen though and the strobe light when it goes red is a real eye hurt. Quote Link to comment
Mr. Darkness Posted May 18, 2010 Author Share Posted May 18, 2010 (edited) I know Thats why I made it that annoying to go turning it off ^^So campers will be annoyed by that hatch and they will get out to control room. All was planned man Also. It will show a A7 (corridor [humans spawn - rocket station]) and B7 (lab) also. Edited May 18, 2010 by Mr.Darkness Quote Link to comment
Mr. Darkness Posted June 2, 2010 Author Share Posted June 2, 2010 (edited) Thanks to some people that helped me with compile error, I have completed some fixes of my map (well, there are only least ones).Now this is De_operation_submarine_v2.Fixed:- Weird red light- the door that was between zombies spawn & humans spawn is fixed. It has a visible top.Addons:*Changed alarm light;*Added 1 more passage - some living rooms, bath, restroom, a "opened" corridor, etc.;*Replaced those borealis doors to lab doors so first door is the new passage, and the second door is unpassable door;*Added some more lights and effects;*Now when you start playing the map, it will contain a REAL error (red lights will be mixed with global lights), so you can "figure out" what happened a bit better;*Changed top, so its not nesessary to duck in ladder that goes from zombies spawnpoint;*Lights that come out from the submarine;*Added more static props.Some things to fix:1) Remove lightglows on some places I. e. somewhere it makes lights being invisible.2) Make some props not being black. Edited June 2, 2010 by Mr.Darkness Quote Link to comment
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