Pufulet Posted May 18, 2010 Share Posted May 18, 2010 (edited) Well its that time again to make a map! ( like zs_ambush)this one will be a 2 floor big house with basement and green grass hedges on the outside with more stuff!Share ideas n thoughts time nuting in teh house yet Edited May 18, 2010 by Pufulet Quote Link to comment
PEPPER Posted May 18, 2010 Share Posted May 18, 2010 (edited) oh noez, another house-rape...Interactive house with plenty buttons to push and secret rooms to hide in... Edited May 18, 2010 by PEPPER Quote Link to comment
Mr. Darkness Posted May 18, 2010 Share Posted May 18, 2010 I dont like house maps. Zs_pub sux with it. Its too small. Atleast make an underground there, so there will be more space. Quote Link to comment
Pufulet Posted May 18, 2010 Author Share Posted May 18, 2010 Here are the proper pics now. Got to continue work on the outside with props and detail and then will start to work inside Quote Link to comment
Ywa Posted May 18, 2010 Share Posted May 18, 2010 House maps are fine, as long as there are actually enough underground things or several places to barricade. Quote Link to comment
Pufulet Posted May 18, 2010 Author Share Posted May 18, 2010 House maps are fine, as long as there are actually enough underground things or several places to barricade.theres a big basement and there will be areas to barricade Quote Link to comment
Pufulet Posted May 19, 2010 Author Share Posted May 19, 2010 Getting the zs feeling there..can anybody give me a small tutorial on this page to make a point_spotlight. I have tried many times and it ends out the same... check the third picture Quote Link to comment
Albzi Posted May 19, 2010 Share Posted May 19, 2010 Just re-name an entity to point_spotlight. Quote Link to comment
Mr. Darkness Posted May 19, 2010 Share Posted May 19, 2010 (edited) add light_spot too, it will look better. Also. If you will add an env_sprite it will make more good atmosphre. Edited May 19, 2010 by Mr.Darkness Quote Link to comment
TheGreenGrasshopper Posted May 19, 2010 Share Posted May 19, 2010 with basement and green grass h...edges oww D=well it certainly looks like a good zs map from the outside, I can't wait to see the basement and such Quote Link to comment
Pufulet Posted May 19, 2010 Author Share Posted May 19, 2010 with basement and green grass h...edges oww D=well it certainly looks like a good zs map from the outside, I can't wait to see the basement and suchIt will look good. Will put alot of work in it Quote Link to comment
Pufulet Posted May 19, 2010 Author Share Posted May 19, 2010 add light_spot too, it will look better. Also. If you will add an env_sprite it will make more good atmosphre.k will try that Quote Link to comment
Pufulet Posted May 19, 2010 Author Share Posted May 19, 2010 As you can see the zombie survival atmosphere is starting to grow Quote Link to comment
Deluvas Posted May 19, 2010 Share Posted May 19, 2010 Be sure you make those displacements right and smooth. Quote Link to comment
Pufulet Posted May 19, 2010 Author Share Posted May 19, 2010 (edited) Be sure you make those displacements right and smooth.That side is the only one. The other sides r removed and I made sure it looks smooth. Should I add a fog? Edited May 19, 2010 by Pufulet Quote Link to comment
XeG Posted May 19, 2010 Share Posted May 19, 2010 it looks amazing, cant wait till they accept this on the mr. green server Quote Link to comment
Deluvas Posted May 19, 2010 Share Posted May 19, 2010 If you add fog, make sure it looks right... and doesn't cut the horizon view. Quote Link to comment
Pufulet Posted May 19, 2010 Author Share Posted May 19, 2010 im going to try to add some ravenhom fire traps! Quote Link to comment
Pufulet Posted May 20, 2010 Author Share Posted May 20, 2010 Well me making the ravenholm fire trap didnt go very well the first try.. i will try again and if i dont get it right i will get it from the ravenholm map. Quote Link to comment
QTesla Posted May 20, 2010 Share Posted May 20, 2010 Last pic looks like it is too dark? :/ Quote Link to comment
Pufulet Posted May 20, 2010 Author Share Posted May 20, 2010 Last pic looks like it is too dark? :/its the inside.. just showing the red fire colour glow inside the house... i have not worked at all inside the house yet.. just windows rooms and stairs Quote Link to comment
Holy Posted May 20, 2010 Share Posted May 20, 2010 looks fine for now. I think I´ll start a map again and this time i will create backups, 3 maps gone cause of viruses fucking with my computer. Quote Link to comment
Pufulet Posted May 20, 2010 Author Share Posted May 20, 2010 The Fire Trap Can not be turned on or off just to let you guys know Quote Link to comment
Botervloot Posted May 20, 2010 Share Posted May 20, 2010 (edited) I liked the lighter version more. It's all dark maps now. Kinda dull.Also, houses don't look like that. Not so blocky. Edited May 20, 2010 by Botervloot Quote Link to comment
Darkstar Posted May 20, 2010 Share Posted May 20, 2010 Also, houses don't look like that. Not so blocky.Unless youre being stereotypically Russian Quote Link to comment
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