Pufulet Posted May 21, 2010 Author Posted May 21, 2010 I liked the lighter version more. It's all dark maps now. Kinda dull.Also, houses don't look like that. Not so blocky.how about a triangle roof type on it?One of the lights looks turned off but it just slowly flickers aswell as the glow for it. so i caught it when it was off Quote
Pufulet Posted May 21, 2010 Author Posted May 21, 2010 Im working on the first floor now and im still playing around with the lights. Gave the front car a nice light effect.The fire trap in the back does 30DMG per secound Quote
Pufulet Posted May 21, 2010 Author Posted May 21, 2010 Forgat to upload car pic I will do it when I get home Quote
Damien Posted May 21, 2010 Posted May 21, 2010 It looks cool, but zombies wont see anything in the first floor. The atmosphere is great, i prefer dark maps over light maps. Quote
Mr. Darkness Posted May 21, 2010 Posted May 21, 2010 Change the fire overlay color, its just red, not ~orange.The second pic with the light_point looks good now. Quote
Pufulet Posted May 21, 2010 Author Posted May 21, 2010 Change the fire overlay color, its just red, not ~orange.The second pic with the light_point looks good now.will do Quote
Pufulet Posted May 22, 2010 Author Posted May 22, 2010 Well here are some more pics. I am now working on the secound floor of the house. The room with Green, Purple, Blue lights is still getting fixed.. will add more props/detail. Heres that car in the front of the house Quote
Pufulet Posted May 23, 2010 Author Posted May 23, 2010 Here are the last pics. Just got to do something here and there and it will be done! Quote
Deluvas Posted May 23, 2010 Posted May 23, 2010 Get the fog inside the actual level, not in the skybox, and tweak the colors! Quote
Pufulet Posted May 23, 2010 Author Posted May 23, 2010 Get the fog inside the actual level, not in the skybox, and tweak the colors!will do Quote
Pufulet Posted May 25, 2010 Author Posted May 25, 2010 check it out!http://www.garrysmod.org/downloads/?a=view&id=99401 Quote
stalker-dude(nl) Posted May 25, 2010 Posted May 25, 2010 I played it and it looks good.Atleast good enough for a ZS map.Good job! Quote
Pufulet Posted May 25, 2010 Author Posted May 25, 2010 (edited) Nice, but I havn´t seen blue Trees before.hehI played it and it looks good.Atleast good enough for a ZS map.Good job!'at least'? anyway this is a house based map and i usually dont like 'making' house maps since you cant get the best originality out of them. I prefer sticking with the open spaced or creative maps like zs_dump zs_ambush. zs_siege_opt2 ended out to be a kinda messed up map :Z now that i finished my map i can rest for a bit and who knows i might resume zs_compressed or completely change it... or maibai zs_ambush_v2? Edited May 25, 2010 by Pufulet Quote
stalker-dude(nl) Posted May 25, 2010 Posted May 25, 2010 Nice, but I havn´t seen blue Trees before.hehI played it and it looks good.Atleast good enough for a ZS map.Good job!'at least'? anyway this is a house based map and i usually dont like 'making' house maps since you cant get the best originality out of them. I prefer sticking with the open spaced or creative maps like zs_dump zs_ambush. zs_siege_opt2 ended out to be a kinda messed up map :Z now that i finished my map i can rest for a bit and who knows i might resume zs_compressed or completely change it... or maibai zs_ambush_v2? Agreed, that's why I said atleast good enough for a ZS map.House maps don't require alot of architectural thinking I do think you are capable of making good maps and haven't seen all of your stuff.So again good job ! Quote
Albzi Posted May 25, 2010 Posted May 25, 2010 Nice, but I havn´t seen blue Trees before.Step outside, they are EVERYWHERE! Quote
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