Jump to content
Mr. Green Gaming

Pachanga's Map


Recommended Posts

  • Replies 382
  • Created
  • Last Reply

Top Posters In This Topic

Posted (edited)

I'm sorry. We can't have Pachanga_ Up And Down .

The map gives 10fps for everybody. You have to consider 40player slots when you make maps and the fact that we have Ghostmode until the 3rd CP.

Uploaded @ Obstacles Noob Version

It is a bit too fast and short map but it's good

NEXT! xD

Edited by BinSlayer
Posted

I'm sorry. We can't have Pachanga_ Up And Down .

The map gives 10fps for everybody. You have to consider 40player slots when you make maps and the fact that we have Ghostmode until the 3rd CP.

Uploaded @ Obstacles Noob Version

It is a bit too fast and short map but it's good

NEXT! xD

Ok no problem...

40 players?? ohh ok 40 spawnpoint :P

Posted

Not needed to have 40 spawnpoints.. Because we have ghostmode for the start, this means 2 players can spawn in the same spawn.

All you need to do is have spacious/large maps, so after ghostmode goes OFF, we still have enough space lol..

And another problem with your map was that you had lots of orange balls, they are laggy, that's why everyone had 10 fps

Posted

Not only will you bypass the 100 maps half of October in this pace, every single map is great as well. Not that I like, you know, played them all. That's impossible. I'm sorry that I keep saying this, but you deserve this credit.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...