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Mr. Green Gaming

ZS map ideas...


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Mr.green is more unique than all other zs servers, even without the leveling it still exceeds nox. Like i said earlier old zs maps would do well in new zs, they were removed because of balancing, but now that the game is different they deserve a second chance. :)

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Played zs for 2 years, mapped for several months. I'm pretty much the same as you. ( although you might have more experience in hammer ) We gotta do some designs and create more maps D;

am pretty sure most of u are familiar with my map pack made personally for this server. It will go on the server soon

Edited by Pufulet
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I suggested good oldies that I've been playing on a lot in the past (as I played on the first ZS, on gmod9) but I haven't seen them :(

Zs_thecity (good size, lots of places to run for humans...)

Zs_placid (house surroubded by hills and a beach, nice)

Zs_hamlet ( a little city)

And some maps from the old Mr.Green:

zs_sector4

zs_tunnels_v2

zs_overandunderground

zs_tug_hut

zs_direforest

zs_zincoshine_revamp (héhé)

zs_lifescience (that was funny to hide in the vents :P )

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I Need you guys to tell me if you want other maps or to remove other ones.

Here is my zs map list which will help deluvas with the map issues

ZS Map List To DO

Current Maps + My Comments

1: zs_uglyfort - Old Open Spaced Map - ???

2: zs_clav_maze

3: zs_storm_v1

4: zs_fortress

5: zs_barren - Open Spaced Campers Glitchers - ???

6: zs_house_number_23

7: zs_clav_segments_v2

8: zs_nastierhouse_v3

9: zs_subway_1_cargo

10: zs_raunchyhouse_final

11: zs_villagehouse_final

12: zs_stormier_v1

13: zs_sewers_final

14: zs_bog_shityhouse - old?

15: zs_pub - Old Version - ???

16: zs_seige_v1

17: zs_urbandecay_v3

18: zs_noir - No Props, but seems fun

19: zs_industrialheaven - glitching

20: zs_greenpub_b1

21: zs_subversive_v2

22: zs_forgotten_city_enclosed

23: zs_clav_inverse - Human Win Open Spaced - Remove?

24: zs_port_v5

25: zs_deadhouse - CS Propless Map Bad For Zombies - Remove

26: zs_plague_v2

27: zs_clav_massive

28: zs_subversive_part4

29: zs_shithole_v3 - Propless Map Major Cliff Camps - Remove

30: zs_trainstation - Glitchers

31: zs_s_evergybunker_v2 - Dark simple map - ???

32: zs_pub_v2

33: zs_deadblock_v2 - Glitching 24/7 - Remove

34: zs_chaste_part1

35: zs_subway_part1 - Played To Often

36: zs_insurance - Glitchers

37: zs_vault_106_v5 - Many People Dont Like This map - Remove?

38: zs_caverns_final - Insta Human Win Open Spaced Too Big Laggy - Remove

39: zs_subversive_v1

40: zs_subversive_part3

41: zs_jail_v1

42: zs_lighthouse_v1 - Glitchers

43: zs_urbanbreakout

44: zs_harvest_b1

45: zs_hospital

Maps To Be Removed

Caverns

Vault

Inverse

Shithole

Deadhouse

deadblock_v2

6 Maps To Remove

Maps To Be Added

zs_ambush_v2 - pufu

zs_dump - Pufu

zs_pub_v3 http://www.garrysmod...=view&id=108521

zs_viruslabsremake_v2 http://www.garrysmod...=view&id=100755

zs_despair_v3 - pufu

zs_abstract_night http://www.garrysmod...=view&id=108521

zs_crackhouse - pufu

zs_ambush_v1 - pufu

zs_subway_v7 - http://www.garrysmod.org/downloads/?a=view&id=109117

zs_farmhouse - http://www.garrysmod.org/downloads/?a=view&id=85825

zs_alexg_motel_v3 - http://www.garrysmod.org/downloads/?a=view&id=85899

zs_urbandecay_v4 http://www.garrysmod.org/downloads/?a=view&id=108525

zs_lost_coast_house_v2 http://www.garrysmod.org/downloads/?a=view&id=86202

zs_bunker - http://www.garrysmod.org/downloads/?a=view&id=97319

zs_urban_strain - http://www.garrysmod.org/downloads/?a=view&id=101669

zs_tug_dharma_station - http://www.garrysmod.org/downloads/?a=view&id=49997

zs_nacht_der_untoten_v3 - http://www.garrysmod.org/downloads/?a=view&id=89468

zs_technology - http://www.garrysmod.org/downloads/?a=view&id=93158

zs_ravenholm - Bring Back? People Cant get on roofs since engineer dont work :V

zs_the_citdatel - http://www.garrysmod.org/downloads/?a=view&id=61063

20 New Maps

Edited by Pufulet
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um pufel u missed the edit button O_O

but seriously

vault is a terrible map nowhere to cade. The only camp spot is easilly rushed

half the time it takes 1 zombie in a corridor to take out 6 people specially in a narrow corridor.

caverns is borring you either run around all day trying to actually find some zombies to fight

or you camp up on the huge cliff and instantly win if anyone has something better than a ump.

harvest has many problems as its designed for zps the map triggers dont work meaning half the doors wont open. Theres nowhere to go and u end up on the balcony shooting at zombies from half the map away.

please get rid of them

pufel just to say that the word exploiting is a tad incorrect glitching is like using a movement to push yourself through a wall or puting a prop between 2 doors so it launches killing a person.

Exploiting is using something to an unfair advantage

i.e using a shelf to get up where you gain an unfair advantage like in the maps like in lighthouse

Edited by Griffon
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Griffon, I know over three spots too cade with decent props and get over 100 kills before the cade breaks. I'm talking with experience.

The majority of players leave on that map. Yes, you may be good at it and a few others may like it, but really, not many people like it and it's hard to play.

( Yes, I like it too, but not when only 8 people are on the server, takes the fun away from the map. )

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while i do agree that it is a challenge and can be the standard player can be easilly killed within 30 second of spawning this makes it frustratingly ragequitable and when they do it tends to hamper other players enjoyment.

and you are correct i do know of 2 practical spots getting ppl there is another mater specialy when the zombie comes to gets you.

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