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Mr. Green Gaming

zs_tainted


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Posted

Been a while and now its time to get back into business.

This map was supposed to originally start off as zs_dump_v2 but the theme was going another way.

Its a 3/4 floor fortress thats half constructed so there will be floodlights and other building stuff on it. Its in the middle of idk where yet I just put a toxic ground for now.

So far I did a bit of the basic structure and put a quick light_environment with one of the hl2 skyboxes but its just temporary until a later stage where I will find a fitting skybox and atmosphere.

The roof will have some more work since I was concentrating on the inside appearence. I will alot of stuff on the outside so it dosnt look plain including more windows/props/decals/doors etc.

Feel free to post your ideas and suggestions as I make progress on this map.

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Posted

In my opinion it doesnt really matter if its blocky or not, you dont even notice it when you play. Hopefully your other maps will get a place on the server and this one later. :D

Posted

In my opinion it doesnt really matter if its blocky or not, you dont even notice it when you play. Hopefully your other maps will get a place on the server and this one later. :D

It doos matter and really much. IMagine playing on a map like gm flatgrass and a lot of tires? That aint fun. THe more detail has the,map the more fun it is.

And also. If you didnt manage before, his maps were already added.

Posted (edited)

Add a secret that is uberly secret (secret hidden button or something)that activates a secret door !

i have a feeling this map needs a raised helipad (a hexagon shaped one) at the bottom left of the last picture

Edited by Griffon
Posted (edited)

Well tell me how to make it unblocky and I will give it a shot. That will probably mean changing the layout of the windows/doors/roof

Edited by Pufulet
Posted

Experimenting with different textures to suite the map well.

Added some more basic windows and other stuff. Will show how the inside looks once i get some decent light in there.

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