Pufulet Posted September 16, 2010 Posted September 16, 2010 Been a while and now its time to get back into business.This map was supposed to originally start off as zs_dump_v2 but the theme was going another way.Its a 3/4 floor fortress thats half constructed so there will be floodlights and other building stuff on it. Its in the middle of idk where yet I just put a toxic ground for now.So far I did a bit of the basic structure and put a quick light_environment with one of the hl2 skyboxes but its just temporary until a later stage where I will find a fitting skybox and atmosphere.The roof will have some more work since I was concentrating on the inside appearence. I will alot of stuff on the outside so it dosnt look plain including more windows/props/decals/doors etc.Feel free to post your ideas and suggestions as I make progress on this map. Quote
Mr. Darkness Posted September 16, 2010 Posted September 16, 2010 (edited) The map start is good.Add a 3d skybox. for first. Add mini-buildings in skybox and it will look good for first stage already Edited September 16, 2010 by Mr.Darkness Quote
Pufulet Posted September 16, 2010 Author Posted September 16, 2010 blocks.Blocks everywhere.i realise that but getting a less blocky architecture is hard Quote
Damien Posted September 16, 2010 Posted September 16, 2010 In my opinion it doesnt really matter if its blocky or not, you dont even notice it when you play. Hopefully your other maps will get a place on the server and this one later. Quote
Mr. Darkness Posted September 16, 2010 Posted September 16, 2010 In my opinion it doesnt really matter if its blocky or not, you dont even notice it when you play. Hopefully your other maps will get a place on the server and this one later. It doos matter and really much. IMagine playing on a map like gm flatgrass and a lot of tires? That aint fun. THe more detail has the,map the more fun it is.And also. If you didnt manage before, his maps were already added. Quote
Griffon Posted September 16, 2010 Posted September 16, 2010 (edited) Add a secret that is uberly secret (secret hidden button or something)that activates a secret door !i have a feeling this map needs a raised helipad (a hexagon shaped one) at the bottom left of the last picture Edited September 16, 2010 by Griffon Quote
Pufulet Posted September 17, 2010 Author Posted September 17, 2010 (edited) Well tell me how to make it unblocky and I will give it a shot. That will probably mean changing the layout of the windows/doors/roof Edited September 17, 2010 by Pufulet Quote
Pufulet Posted September 17, 2010 Author Posted September 17, 2010 Experimenting with different textures to suite the map well.Added some more basic windows and other stuff. Will show how the inside looks once i get some decent light in there. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.