Mr. Darkness Posted October 30, 2010 Author Posted October 30, 2010 (edited) It looks NEAT!It looks Half-Life 2-ish ;DYou will miss the "Map by" texture.Ill pakrat it later.Have fun exploring the map zs_junkeycanals_day.zip Edited October 30, 2010 by Mr.Darkness Quote
Mr. Darkness Posted October 30, 2010 Author Posted October 30, 2010 Nice, nice, niceee!Good map.Thanks Quote
Darkstar Posted October 30, 2010 Posted October 30, 2010 Water still looks way too well, weird, in the 3rd pic, but other than that it look pretty swish. Nice job. Quote
Mr. Darkness Posted October 30, 2010 Author Posted October 30, 2010 Thx guys @ Error, Its the water texture... I just wanted to make it be like full of junk Quote
Mr. Darkness Posted November 1, 2010 Author Posted November 1, 2010 (edited) OK GUYS. AS YOU FAGS WERE PUSHING ME TO CHANGE THE WATER TEXTURE, You got it!Changed:-Water textureAdded:-2 Env_soundscapesFixed:-...Well lets just say that I fugured out that some sounds werent working. Althrough, some of them cant be fixed, because they cant be repeated... even logic_timer didnt help... Durrr.The new water texture: Edited November 1, 2010 by Mr.Darkness Quote
Pufulet Posted November 1, 2010 Posted November 1, 2010 not bad. Only thing thats bothering me is the strong orange colour of everything. Try experimenting with these skyboxes and here is an example of the perfect lighting that fits them. Quote
Mr. Darkness Posted November 2, 2010 Author Posted November 2, 2010 (edited) not bad. Only thing thats bothering me is the strong orange colour of everything. Try experimenting with these skyboxes and here is an example of the perfect lighting that fits them.I was already picking up all of them.They didnt fit enough. The skyboxes i was picking up werent that good for the map. Some shadows were missing.This one was good so... won't gonna change. Also that I managed to fit the dustmotes stright to the sun lines. :/Anyway.I have done that crap.For shame needed to make a new texture for "map made by".I pakrated it and tested in gmod.Remember. Dont stay under the bridge Edited November 3, 2010 by Mr.Darkness Quote
QTesla Posted November 2, 2010 Posted November 2, 2010 ONE PROBLEM.Change the outside so it's less orange. Quote
Mr. Darkness Posted November 2, 2010 Author Posted November 2, 2010 ONE PROBLEM.Change the outside so it's less orange.hahahah :')Cant :<The dustmotes will be bad-looking and the nice shadows of the zombie spawn will be ruined D':Also.Its kinda winter time in hl2, isn't it? >.< Quote
stalker-dude(nl) Posted November 2, 2010 Posted November 2, 2010 (edited) *Edit*Nvm the question.Good job by the way.I think the interior fits the zombie survival mode more, but the outside is a fun extra. Edited November 2, 2010 by stalker-dude(nl) Quote
Mr. Darkness Posted November 2, 2010 Author Posted November 2, 2010 How does the interior look?Eeh...Well.The textures of the first floor are all alike. The same with the lower level(but it has different style ofc)The top floor is full of pipes and medikits (hahah! there is a trap for REAL dumbs )The bottom floor looks different. Also that it has more blood and props. And its more dark than the top one. Its a storage-like floor. If the lifter didn't crash, there would be top, following to the exit and the very bottom, following to some shit I didn't get an imagination about... Quote
stalker-dude(nl) Posted November 2, 2010 Posted November 2, 2010 Ok that sounds pretty cool I'm looking forward to playing it. Quote
Mr. Darkness Posted November 3, 2010 Author Posted November 3, 2010 Oh damn.the the ZIP file I uploaded doesnt seem to work.Here is the working one:zs_junkeycanals_day.zip Quote
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