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Mr. Green Gaming

Zs_Junkeycanals


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OK GUYS. AS YOU FAGS WERE PUSHING ME TO CHANGE THE WATER TEXTURE, You got it!

Changed:

-Water texture

Added:

-2 Env_soundscapes

Fixed:

-...

Well lets just say that I fugured out that some sounds werent working. Althrough, some of them cant be fixed, because they cant be repeated... even logic_timer didnt help... Durrr.

The new water texture:

post-126-128861153443_thumb.jpg

Edited by Mr.Darkness
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not bad. Only thing thats bothering me is the strong orange colour of everything. Try experimenting with these skyboxes and here is an example of the perfect lighting that fits them.

I was already picking up all of them.

They didnt fit enough. The skyboxes i was picking up werent that good for the map. Some shadows were missing.

This one was good so... won't gonna change. Also that I managed to fit the dustmotes stright to the sun lines. :/

Anyway.

I have done that crap.

For shame needed to make a new texture for "map made by".

I pakrated it and tested in gmod.

Remember. Dont stay under the bridge :V

post-126-128868893493_thumb.jpg

post-126-128868895043_thumb.jpg

post-126-12886889753_thumb.jpg

Edited by Mr.Darkness
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How does the interior look?

Eeh...

Well.

The textures of the first floor are all alike. The same with the lower level(but it has different style ofc)

The top floor is full of pipes and medikits (hahah! there is a trap for REAL dumbs :P)

The bottom floor looks different. Also that it has more blood and props. And its more dark than the top one. Its a storage-like floor. If the lifter didn't crash, there would be top, following to the exit and the very bottom, following to some shit I didn't get an imagination about...

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