stalker-dude(nl) Posted October 24, 2010 Share Posted October 24, 2010 Damn that looks nice!Good work. Quote Link to comment
Hundred2 Posted October 24, 2010 Share Posted October 24, 2010 try to set graphics on highest when making pictures.Makes the "Preview pics" better to look at, and better pics = More downloads. Quote Link to comment
Mr. Darkness Posted October 24, 2010 Share Posted October 24, 2010 (edited) 2nd pic.Make a blocklight texture around the lamp, so the shadows dont look very messed up....Didn't you post those epic pics with us both on the map? D: Edited October 24, 2010 by Mr.Darkness Quote Link to comment
Pufulet Posted October 24, 2010 Author Share Posted October 24, 2010 2nd pic.Make a blocklight texture around the lamp, so the shadows dont look very messed up....Didn't you post those epic pics with us both on the map? D:no maybe next time D: Quote Link to comment
CyriusG Posted October 24, 2010 Share Posted October 24, 2010 I would also change to colour of the light in the 2nd picture, it dosen't really match the colour of the lamp. Quote Link to comment
Mr. Darkness Posted October 26, 2010 Share Posted October 26, 2010 I would also change to colour of the light in the 2nd picture, it dosen't really match the colour of the lamp.Thats the thing. Pick up some dark-yellow-ish color that would atch sun color so it looks good.Also. Did you match the dustmotes color to sun color? Quote Link to comment
Pufulet Posted October 26, 2010 Author Share Posted October 26, 2010 I would also change to colour of the light in the 2nd picture, it dosen't really match the colour of the lamp.Thats the thing. Pick up some dark-yellow-ish color that would atch sun color so it looks good.Also. Did you match the dustmotes color to sun color?yeah, I think so Quote Link to comment
Pufulet Posted October 30, 2010 Author Share Posted October 30, 2010 Srry for the long wait for an update but I have been doing other things and I might still be quite busy, but I will finish this map. At the moment Im putting alot of thought into relevent props which seems a bit trickier since Im using a new Theme. Quote Link to comment
Mr. Darkness Posted October 30, 2010 Share Posted October 30, 2010 (edited) Looks better now 2nd pic reminds me black mesa somehow :II think that you should make a "continue" for the canal tunnels. I mean they should go somewhere, not just having a block with a "half-life2 black" texture. Edited October 30, 2010 by Mr.Darkness Quote Link to comment
Pufulet Posted October 31, 2010 Author Share Posted October 31, 2010 Here are some more pictures. As you can see I replaced the water with toxic at one of the canal entries to avoid camping there. I am focusing on adding more suitable props and making the zombie atmosphere. I also worked on this little thing that should make you feel trapped. I made this by making the surface seem like a few metres high and so many exits but they are all locked down and destroyed. Quote Link to comment
Pufulet Posted October 31, 2010 Author Share Posted October 31, 2010 (edited) Semi Final Pics.Humans spawn - 2nd PicZombie spawn - First PicOverview - Last Pic Edited October 31, 2010 by Pufulet Quote Link to comment
Pufulet Posted October 31, 2010 Author Share Posted October 31, 2010 (edited) Ah finally I finished my intro with MiF.Thx for the help Might lower the screaming voice in my episodes... Edited October 31, 2010 by Pufulet Quote Link to comment
Doubleedge Posted October 31, 2010 Share Posted October 31, 2010 (edited) "Don't fucking run away from me, I'll end you!" lol. Edited October 31, 2010 by Doubleedge Quote Link to comment
Pufulet Posted October 31, 2010 Author Share Posted October 31, 2010 "Don't fucking run away from me, I'll end you!" lol. if only I could do that in zs Quote Link to comment
Weo Posted November 1, 2010 Share Posted November 1, 2010 have you thought of making those village maps? many houses and streets... i like those maps but there doesn't seem to be many of them.oh right... do you also make maps for sc2? because i got AWESOME idea for one the proplem is that i suck at galaxy editor... Quote Link to comment
Pufulet Posted November 1, 2010 Author Share Posted November 1, 2010 have you thought of making those village maps? many houses and streets... i like those maps but there doesn't seem to be many of them.oh right... do you also make maps for sc2? because i got AWESOME idea for one the proplem is that i suck at galaxy editor...I have thought of making house based maps many times but I never actually made a proper house before except zs_crackhouse but thats just messed up.. They would also take alot of time to add all the little detail because zs maps require maximum amount of detail.I have had alot of experience with Starcraft 1 but not with starcraft 2.. seems like they made it much more harder. Quote Link to comment
Weo Posted November 2, 2010 Share Posted November 2, 2010 I have thought of making house based maps many times but I never actually made a proper house before except zs_crackhouse but thats just messed up.. They would also take alot of time to add all the little detail because zs maps require maximum amount of detail.I have had alot of experience with Starcraft 1 but not with starcraft 2.. seems like they made it much more harder.well... tell me if this changes...actually i could try out the hammer tool about those houses but until my computer gets new working parts i can't do much. Quote Link to comment
Pufulet Posted November 2, 2010 Author Share Posted November 2, 2010 I have made the map nighttime instead of evening purely for zombie atmoshpere. Thx to Mr.Darkness for making a simple trigger that automaticly plays sounds i will make it seem like theres zombie battles going on throughout the map. Quote Link to comment
Pufulet Posted November 2, 2010 Author Share Posted November 2, 2010 Download MapSCATTER!The city has just been shelled and the streets are packed with blood thirsty zombies and pshycotic soldiers shooting the hell at everything! You and a group of humans head towards what you think is the safest area. The underground canals, oh how wrong you were! Turns out it was a radioactive spill in one of the canals and zombies flooded the area. Time to fight for your survival or be nom nom'd to death! The map features many good spots but never will there be a too good spot. Multiple areas to barricade and lots of health scattered around in tight spots. Quote Link to comment
Mr. Darkness Posted November 3, 2010 Share Posted November 3, 2010 If you didnt see, I also made an ambience to your corner projectors on walls and custom shadows fo the lams Quote Link to comment
Pufulet Posted November 11, 2010 Author Share Posted November 11, 2010 (edited) Good Evening Gentlemen, I would like to present SPACENow as you all probably know I always use different themes, never 2 the same. This time we go space! Now dont get your hopes up cause this map is in an extremely early stage of development.. ( 20 minutes so far.. ) and usually I tend to not finish early maps.. but who knows if it develops more I might continue. Space is a quite hard theme considering I never made anything like it and I cant really use concrete... doh but anyways enjoy the screenies!Screenies are a bit shit since theres not much to take a screenshot of..hmmm come to think of it.. dark and shitty...Ok they are horrible screenis leave me alone its been 20 min Edited November 11, 2010 by Pufulet Quote Link to comment
Damien Posted November 12, 2010 Share Posted November 12, 2010 It doesnt really give the space impression :S . I do like the theme, once again a unique one Quote Link to comment
Pufulet Posted November 12, 2010 Author Share Posted November 12, 2010 It doesnt really give the space impression :S . I do like the theme, once again a unique one wait till I get some decent pictures and more design Quote Link to comment
Pufulet Posted November 14, 2010 Author Share Posted November 14, 2010 Truly nuts and retarded but it has been done me and my friend decide to make some songs. Quote Link to comment
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