ikt Posted January 9, 2011 Share Posted January 9, 2011 This is frustrating.I have placed a series of checkpoints. Okay. But in test mode, the fucks disappear randomly. I have this piece where there are checkpoints on top of eachother, but they are circles, so that shouldn't be a problem. RIGHT? Quote Link to comment
lkkkkkkkk Posted January 9, 2011 Share Posted January 9, 2011 (edited) give me your skype or look here 123I also had problems in the past Edited January 9, 2011 by _Dan_ Quote Link to comment
BlueYoshi97 Posted January 9, 2011 Share Posted January 9, 2011 When for example checkpoint 5 disappears:Click on checkpoint 4, press F3, go to 'next id' (or something) and choose checkpoint 5. Quote Link to comment
Cookie Posted January 9, 2011 Share Posted January 9, 2011 Or go to all objects and select it manually. Quote Link to comment
Ruff Posted January 10, 2011 Share Posted January 10, 2011 Although above suggestions might help, this is how I fix mine.What I usually have is that the map editor names all my checkpoints the same.For example if I have a map with 23 checkpoints, it randomly works up to checkpoint 7 (for example) and then every checkpoint placed after that one will be named the same (for example checkpoint (7)). This means that the map editor will work up to CP (checkpoint) 7 but it can't be directed to checkpoint (8) because no such checkpoint exists.To fix this, you have to go to your map's folder (default C:\Program Files\MTA San Andreas\server\mods\deathmatch\resources\MAPNAME), open up the .map file with notepad/wordpad. You should see that the checkpoints have the same name. Now just start fixing them by editing the numbers in a row (make sure you look carefully and don't skip any checkpoints). If you scroll a bit to the right, you should also see that after some other information, it is written where the checkpoint will be directed to (this allows you to rearrange the whole order). If everything is done correctly, the map should now be organized again. Quote Link to comment
terminator Posted January 10, 2011 Share Posted January 10, 2011 I think this problem only occurs when you duplicate the cp's instead of creating a new one... :meh:Any ways like yoshi said f3 and set nextid. Quote Link to comment
FOTL.Emanuel Posted January 10, 2011 Share Posted January 10, 2011 Ruff's method works well too. Quote Link to comment
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