Typhoid Posted March 13, 2011 Share Posted March 13, 2011 I personally find the level requirements WAY too high. At that rate, it would take WAY too much time to level up. Time that I don't have. How about you? Please cast your vote in the poll. Tell me what you think! Quote Link to comment
Sneed Posted March 13, 2011 Share Posted March 13, 2011 (edited) I personally find the level requirements WAY too high. At that rate, it would take WAY too much time to level up. Time that I don't have. How about you? Please cast your vote in the poll. Tell me what you think!Thats really the point, Making people stay and play.. if you make it to quick it gets boring quick Edited March 13, 2011 by Sneed Quote Link to comment
Call Me Snake Posted March 13, 2011 Share Posted March 13, 2011 Meh, all of them are really just killing floor perks Quote Link to comment
Damien Posted March 13, 2011 Share Posted March 13, 2011 Requirements are fine atm, it has to be a challenge to get them. Quote Link to comment
Weo Posted March 13, 2011 Share Posted March 13, 2011 1 thing should be made is level requirements balance... what do you mena you ask?well medic level 2 there is heal 500 injured people... and heal umm ''someamount'' of crates.i got the crate thingy in like less than 10 rounds but still stuck to 500 injured people. Quote Link to comment
Mr. Darkness Posted March 13, 2011 Share Posted March 13, 2011 No keep the requitements. To get a heigher lvl you need to play for long.I already play this server for 3 years... Quote Link to comment
Pufulet Posted March 13, 2011 Share Posted March 13, 2011 I think the requirements are fine, because like Sneed said, it will keep players, and it will make sure not everyone is lvl6. Even though I hate the survive 150 rounds, i think its good. Quote Link to comment
Chikennugget1 Posted March 13, 2011 Share Posted March 13, 2011 I don't bother about requirements, what's the point of only playing to get them if you don't have fun. Quote Link to comment
Guest Posted March 13, 2011 Share Posted March 13, 2011 Medic level 2.Commando level 2.Will take forever to level up. -__- Quote Link to comment
Mr. Darkness Posted March 13, 2011 Share Posted March 13, 2011 Medic level 2.Commando level 2.Will take forever to level up. -__-Deal with it.Play long and you shall get it. Quote Link to comment
Teh Caek Posted March 29, 2011 Share Posted March 29, 2011 Meh the only thing i have an issue with is kill 300 howlers with a rifle.Barely anyone plays howler, and then with a RIFLE. :| Quote Link to comment
mogadonskoda Posted March 29, 2011 Share Posted March 29, 2011 Well i think they should go up because they r easy i hav done lvl 4 engi 3 times(lol i know i hav but delu broke it and shizzel and it was like just before they disabled and everything was messed up) so i should be lvl 6 but i dont care that much. Surviving is easy you just got to think about it logically like i survive when i want so like these dude are like THIS IS BULLSHIT YOU CANT SURVIVE and i am like yes u can and they were like NO WAY IT IS PUB FFS and it was pub. Guess what i survived its not hard so pufu YOU ARE WRONG. Also i played for 1 hour a day (aprox.) for 2 weeks I GOT 4 LVL UPS LIKE WTH!! that is way to easy all they got to do is think of the best way like headshots for commando is it best to try and survive with shitty pistols and get headshots or to buy comeback get a support dude make a cade pull out a ak-47 and shoot in the head while low humans and you may die like is 2 mins but you get like 20 headshots instead of 2 and dieing just before the clever dude who redeems with comeback so you dont have a chance of redeeming (also you could do it if you hav the spawning with magnum upgrade but i cba to explain how to do that shizzel. And people shouldn't care about leveling they should play for fun like me hence why i dont play that much anymore because it isnt fun at allSO MAKE HARDER FOR THE CLEVER ONES Quote Link to comment
The Lazy Peon Posted March 29, 2011 Share Posted March 29, 2011 Higher level boundaries= More time spent in the game= More interest generated= More donaters= More drugs for Clavus Quote Link to comment
mogadonskoda Posted March 30, 2011 Share Posted March 30, 2011 Higher level boundaries= More time spent in the game= More interest generated= More donaters= More drugs for Clavus=HAPPY DAYS (atleast for Clavus) Quote Link to comment
Guest Posted March 30, 2011 Share Posted March 30, 2011 Higher level boundaries= More time spent in the game= More interest generated= More donaters= More drugs for Clavus=HAPPY DAYS (atleast for Clavus)= More Maze maps made from him being high. Quote Link to comment
Griffon Posted March 30, 2011 Share Posted March 30, 2011 Level boundaries as they are are finebut some of the leveling systems are bugged example1600 headshots for commando (600 for lvl 0-1) (i think)is fine1600-600= 1000 for lvl 1-2)the damage required to get 1000 headshot kills is about 3 times as much as the requirements for the lvl 2 requirements i have only ~990 headshots yet i have about twice the requirements for dmgplease fix bugs like this example but the leveling as it is is finemake it either a reasonable damage:headshot ratio or make it 1600 headshot hits (not just headshot kills) Quote Link to comment
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