Wigbig Posted March 30, 2011 Share Posted March 30, 2011 (edited) I started a HL2 style map today, not for any particular game mode, I'm just going to try and make it my best and most detailed map yet.Here is what it looks like from the skyAnd a slightly earlier shot of the bridge etc Edited March 30, 2011 by Wigbig Quote Link to comment
Mr. Darkness Posted March 31, 2011 Share Posted March 31, 2011 (edited) I can help you with 3d skybox. Make a road goin into skybox and I will do the rest.But you need to finish the map structure first. Edited March 31, 2011 by Mr. Darkness Quote Link to comment
Wigbig Posted March 31, 2011 Author Share Posted March 31, 2011 I can help you with 3d skybox. Make a road goin into skybox and I will do the rest.But you need to finish the map structure first.Dw Mr. Darkness I'm pro at 3D skyboxes now =)I might also have stuff after the bridge as well, but probably not as i have to do the interiors for all these buildings first and areaportals and shit Quote Link to comment
Mr. Darkness Posted March 31, 2011 Share Posted March 31, 2011 (edited) I can help you with 3d skybox. Make a road goin into skybox and I will do the rest.But you need to finish the map structure first.Dw Mr. Darkness I'm pro at 3D skyboxes now =)I might also have stuff after the bridge as well, but probably not as i have to do the interiors for all these buildings first and areaportals and shitWell. I hope you remember that you should make all the objects in the 3d skybox func_detail? Its important to optimise your map, or else skybox might be laggy a bit. Edited March 31, 2011 by Mr. Darkness Quote Link to comment
Wigbig Posted March 31, 2011 Author Share Posted March 31, 2011 (edited) I can help you with 3d skybox. Make a road goin into skybox and I will do the rest.But you need to finish the map structure first.Dw Mr. Darkness I'm pro at 3D skyboxes now =)I might also have stuff after the bridge as well, but probably not as i have to do the interiors for all these buildings first and areaportals and shitWell. I hope you remember that you should make all the objects in the 3d skybox func_detail? Its important to optimise your map, or else skybox might be laggy a bit.Yeh I know that, but to date I haven't wanted to use a any brush based skybox stuff.I most likely will in this one. Edited March 31, 2011 by Wigbig Quote Link to comment
Mr. Darkness Posted March 31, 2011 Share Posted March 31, 2011 (edited) I can help you with 3d skybox. Make a road goin into skybox and I will do the rest.But you need to finish the map structure first.Dw Mr. Darkness I'm pro at 3D skyboxes now =)I might also have stuff after the bridge as well, but probably not as i have to do the interiors for all these buildings first and areaportals and shitWell. I hope you remember that you should make all the objects in the 3d skybox func_detail? Its important to optimise your map, or else skybox might be laggy a bit.Yeh I know that, but to date I haven't wanted to use a any brush based skybox stuff.I most likely will in this one.Wait what. You mean you wont do a road in (and into) 3d skybox? Edited March 31, 2011 by Mr. Darkness Quote Link to comment
Wigbig Posted March 31, 2011 Author Share Posted March 31, 2011 I can help you with 3d skybox. Make a road goin into skybox and I will do the rest.But you need to finish the map structure first.Dw Mr. Darkness I'm pro at 3D skyboxes now =)I might also have stuff after the bridge as well, but probably not as i have to do the interiors for all these buildings first and areaportals and shitWell. I hope you remember that you should make all the objects in the 3d skybox func_detail? Its important to optimise your map, or else skybox might be laggy a bit.Yeh I know that, but to date I haven't wanted to use a any brush based skybox stuff.I most likely will in this one.Wait what. You mean you wont do a road in (and into) 3d skybox?I'm not sure yet, the road that goes under the bridge will probably be blocked of or something. I may even make the bridge collapsed with some traffic fallen off it. Quote Link to comment
Mr. Darkness Posted March 31, 2011 Share Posted March 31, 2011 I can help you with 3d skybox. Make a road goin into skybox and I will do the rest.But you need to finish the map structure first.Dw Mr. Darkness I'm pro at 3D skyboxes now =)I might also have stuff after the bridge as well, but probably not as i have to do the interiors for all these buildings first and areaportals and shitWell. I hope you remember that you should make all the objects in the 3d skybox func_detail? Its important to optimise your map, or else skybox might be laggy a bit.Yeh I know that, but to date I haven't wanted to use a any brush based skybox stuff.I most likely will in this one.Wait what. You mean you wont do a road in (and into) 3d skybox?I'm not sure yet, the road that goes under the bridge will probably be blocked of or something. I may even make the bridge collapsed with some traffic fallen off it.Ok then. Good luck If you need any help with entities - ask. Quote Link to comment
Pufulet Posted March 31, 2011 Share Posted March 31, 2011 I do hope you can actually go in most of those buildings, i hate hl2 like maps where you cant go into the buildings :/ Quote Link to comment
Mr. Darkness Posted March 31, 2011 Share Posted March 31, 2011 I do hope you can actually go in most of those buildings, i hate hl2 like maps where you cant go into the buildings :/Agreed Well, but understand: it might get laggy. Quote Link to comment
Botervloot Posted March 31, 2011 Share Posted March 31, 2011 There isn't much to see atm. Quote Link to comment
Mr. Darkness Posted March 31, 2011 Share Posted March 31, 2011 There isn't much to see atm.It has a good start anyway. Quote Link to comment
Botervloot Posted March 31, 2011 Share Posted March 31, 2011 (edited) There isn't much to see atm.It has a good start anyway.I call a good start full decent geometry. He's already texturing. None the less, we'll see. Edited March 31, 2011 by Botervloot Quote Link to comment
Wigbig Posted March 31, 2011 Author Share Posted March 31, 2011 I texture my maps as I make them. I don't make everything nodraw, I just can't work like that. Quote Link to comment
Mr. Darkness Posted March 31, 2011 Share Posted March 31, 2011 I texture my maps as I make them. I don't make everything nodraw, I just can't work like that.I hope you made roof atleast using nodraw? Thats required to start with nodraws. Also it gets easy to make them textured. They align perfectly. Quote Link to comment
Wigbig Posted March 31, 2011 Author Share Posted March 31, 2011 (edited) I texture my maps as I make them. I don't make everything nodraw, I just can't work like that.I hope you made roof atleast using nodraw? Thats required to start with nodraws. Also it gets easy to make them textured. They align perfectly.No I didn't, why is it required?Also some updates. Edited March 31, 2011 by Wigbig Quote Link to comment
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