TinyDancer Posted May 18, 2011 Share Posted May 18, 2011 (edited) Hey yall. I occasionally make MTA maps when I'm bored and they're usually boring coasters!Heres one I made recently with just my laptop trackpad. It sucked."A Slow Train Coming" (no actual trains involved)I'm sorry I have no idea how to resize images with this forums code. If there is a way, let me know. Otherwise, I hope you don't mind a few broken tables, as it were.Well it did it by itself. I'll use thumbnails next time...Here's where you start.Majestic.the first element. it looks weird but it works super well and is pretty much the only reason i uploaded the map.i took a lot of pics but idci was mostly just having fun taking cool screenshots lolthe first helix. its a bit overbanked so it requires some finesse. turn lightly, and try to go a little to the right on your way through.turnaroundvalleya jump that goes up through the helix. i really like coasters that interact closely with the environment and themselves.hopefully some people are at the helix when some people are taking the jump, but they're pretty far apart.landing. all the jumps run pretty short so its best to ease off as you hit them, though going full speed doesn't wreck you.hugging the environmentbanked turn what upthe trenchesyeah duh of course it makes sense to have a crane next to a jump in suburbia. and plus, it's totally feng shui with that helix.again, the landing runs really short, but full speed doesn't mess you up.an interesting element. the trick to do it is to just let the track take you. once you start banking the track does almost all of the work for you.easy jump - you just have to be readythought this was a pretty sweet picture.its a banked turn! (looking backwards at it)sweeping into another banked turnfinal descentgotta be quick, even at the end.it ends here - its fun to see how far you can get off the jump. i have rolled to the buildings on the other side of the watts towers.Anyway, that's my map. I think its alright. I enable ghostmode and made respawn 0 seconds and hopefully that saved correctly, because I've had some problems with the map editor. it should have 40 spawns and be glitch free, but if its not I can fix it real quick. En joy brahs.catshit-slowtrain.zip Edited May 19, 2011 by TinyDancer Quote Link to comment
SDK Posted May 18, 2011 Share Posted May 18, 2011 It was alright, uploaded.Three comments:I only saw one spawn, and looked into your .map. It has 40 spawns, but all in the same spot . That's the same effect as putting only one spawnpoint, all players will share that spawn and quite laggy. Next time, put the spawns further from each other (dont need to be 40, 8-10 will do fine).This was an consequence from 1. The first loop was very big and a lot off players couldn't get enough speed.Map format: http://forums.left4g...before-posting/MTA Race maps should be uploaded in a .zip package (named race-mymapname.zip) and inside the zip only put the meta, the map files and optionally a script file Quote Link to comment
TinyDancer Posted May 19, 2011 Author Share Posted May 19, 2011 It was alright, uploaded.Three comments:I only saw one spawn, and looked into your .map. It has 40 spawns, but all in the same spot . That's the same effect as putting only one spawnpoint, all players will share that spawn and quite laggy. Next time, put the spawns further from each other (dont need to be 40, 8-10 will do fine).This was an consequence from 1. The first loop was very big and a lot off players couldn't get enough speed.Map format: http://forums.left4g...before-posting/MTA Race maps should be uploaded in a .zip package (named race-mymapname.zip) and inside the zip only put the meta, the map files and optionally a script file1. Okay - that makes sense and I can change that. Coming from samp scripting I have pretty much no knowledge of how MTA works under the hood, so basically my b on that.2. so I'm assuming this was a result of the lag? If I space 8-10 spawns out just on the highway (ie no extra platform) should that be enough room to alleviate lag? In singleplayer the design of the loop makes it pretty easy to get through but i can definitely see how lag could mess that up.3. Didn't I do that? I at least tried to...perhaps I messed up the zip file or something.Just to check - did ghostmode/instant respawn work? Quote Link to comment
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