Jump to content
Mr. Green Gaming

My Maps


Recommended Posts

Hey yall. I occasionally make MTA maps when I'm bored and they're usually boring coasters!

Heres one I made recently with just my laptop trackpad. It sucked.

"A Slow Train Coming" (no actual trains involved)

I'm sorry I have no idea how to resize images with this forums code. If there is a way, let me know. Otherwise, I hope you don't mind a few broken tables, as it were.

Well it did it by itself. I'll use thumbnails next time...

mtascreen20110514200656.png

Here's where you start.

mtascreen20110514200731.png

Majestic.

mtascreen20110514200748.png

the first element. it looks weird but it works super well and is pretty much the only reason i uploaded the map.

mtascreen20110514200801.png

i took a lot of pics but idc

mtascreen20110514200857.png

i was mostly just having fun taking cool screenshots lol

mtascreen20110514200915.png

the first helix. its a bit overbanked so it requires some finesse. turn lightly, and try to go a little to the right on your way through.

mtascreen20110514200939.png

turnaround

mtascreen20110514201008.png

valley

mtascreen20110514201027.png

a jump that goes up through the helix. i really like coasters that interact closely with the environment and themselves.

mtascreen20110514201107.png

hopefully some people are at the helix when some people are taking the jump, but they're pretty far apart.

mtascreen20110514201118.png

landing. all the jumps run pretty short so its best to ease off as you hit them, though going full speed doesn't wreck you.

mtascreen20110514201143.png

hugging the environment

mtascreen20110514201153.png

banked turn what up

mtascreen20110514201201.png

the trenches

mtascreen20110514201241.png

yeah duh of course it makes sense to have a crane next to a jump in suburbia. and plus, it's totally feng shui with that helix.

mtascreen20110514201309.png

again, the landing runs really short, but full speed doesn't mess you up.

mtascreen20110514201316.png

an interesting element. the trick to do it is to just let the track take you. once you start banking the track does almost all of the work for you.

mtascreen20110514201329.png

easy jump - you just have to be ready

mtascreen20110514201411.png

thought this was a pretty sweet picture.

mtascreen20110514201444.png

its a banked turn! (looking backwards at it)

mtascreen20110514201448.png

sweeping into another banked turn

mtascreen20110514201500.png

final descent

mtascreen20110514201519.png

gotta be quick, even at the end.

mtascreen20110514201544.png

it ends here - its fun to see how far you can get off the jump. i have rolled to the buildings on the other side of the watts towers.

Anyway, that's my map. I think its alright. I enable ghostmode and made respawn 0 seconds and hopefully that saved correctly, because I've had some problems with the map editor. it should have 40 spawns and be glitch free, but if its not I can fix it real quick. En joy brahs.

catshit-slowtrain.zip

Edited by TinyDancer
Link to comment

It was alright, uploaded.

Three comments:

  1. I only saw one spawn, and looked into your .map. It has 40 spawns, but all in the same spot :rolleyes:. That's the same effect as putting only one spawnpoint, all players will share that spawn and quite laggy. Next time, put the spawns further from each other (dont need to be 40, 8-10 will do fine).
  2. This was an consequence from 1. The first loop was very big and a lot off players couldn't get enough speed.
  3. Map format: http://forums.left4g...before-posting/
    MTA Race maps should be uploaded in a .zip package (named race-mymapname.zip) and inside the zip only put the meta, the map files and optionally a script file

Link to comment

It was alright, uploaded.

Three comments:

  1. I only saw one spawn, and looked into your .map. It has 40 spawns, but all in the same spot :rolleyes:. That's the same effect as putting only one spawnpoint, all players will share that spawn and quite laggy. Next time, put the spawns further from each other (dont need to be 40, 8-10 will do fine).
  2. This was an consequence from 1. The first loop was very big and a lot off players couldn't get enough speed.
  3. Map format: http://forums.left4g...before-posting/
    MTA Race maps should be uploaded in a .zip package (named race-mymapname.zip) and inside the zip only put the meta, the map files and optionally a script file

1. Okay - that makes sense and I can change that. Coming from samp scripting I have pretty much no knowledge of how MTA works under the hood, so basically my b on that.

2. so I'm assuming this was a result of the lag? If I space 8-10 spawns out just on the highway (ie no extra platform) should that be enough room to alleviate lag? In singleplayer the design of the loop makes it pretty easy to get through but i can definitely see how lag could mess that up.

3. Didn't I do that? I at least tried to...perhaps I messed up the zip file or something.

Just to check - did ghostmode/instant respawn work?

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...