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Mr. Green Gaming

MTA Local sound script

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Got the sound working. But it's low range. Read the bottom of the post pl0x.


For my new map I need a script that plays local sounds and then, when you're in range of the coordinates you can hear the mp3 playing. Though I'm an absolute noob on scripting shizzle, I needz sum helpz

SDK is already trying to help me, so thnx to him I found this:


So I created localsound1.lua which has this line in it:

playSound3D("sounds/crysis.mp3", 4243, -932, 460, true)

My mp3 is inside a folder and the mp3 is called Crysis, so that should work right?

Then I edited the meta so it looks like this

<info gamemodes="race" type="map" name="DDestruction Race by Cookie" author="Cookie" version="1.0" description="Ruuuuuuun fucking ruuuuuuuuun" />
<map src="aa9.map" dimension="0" />
<setting name="#skins" value='[ "cj" ]' />
<setting name="#maxplayers" value="[ 32 ]" />
<setting name="#gamespeed" value="[ 1 ]" />
<setting name="#ghostmode" value='[ "false" ]' />
<setting name="#time" value="1:0" />
<setting name="#vehicleweapons" value='[ "false" ]' />
<setting name="#minplayers" value="[ 0 ]" />
<setting name="#weather" value="[ 7 ]" />
<setting name="#gravity" value="[ 0.008000 ]" />
<setting name="#waveheight" value="[ 0 ]" />
<setting name="#respawntime" value="[ 5 ]" />
<setting name="#locked_time" value="[ false ]" />
<setting name="#duration" value="[ 1800 ]" />
<setting name="#respawn" value='[ "timelimit" ]' />
<script src="localsound1.lua" type="client" />

Though when I test the map I can't hear shit. In testing mode nor construct mode. What am I doing wrong?


It's working. I forgot to put

<file src="files/music.mp3" />

Into the meta.

It's range is very low though. How do I increase the range?

Edited by Cookie
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Yes i'm figuring that out atm, but I have no clue how it works.

So I have this in my localsound1.lua

playSound3D("sounds/crysis.mp3", 4243, -932, 460, true)

If I want a wider range, what do I need to put beneath it?

something like:

setSoundMaxDistance ( "localsound1.lua", 50 )

Or something?

Edited by Cookie
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Thnx it works now!

Now I need another script that triggers a moving object. Is that easy to do? I already made the moving object. Now when you drive on it, (for example) it leaves in 10 seconds.

This is the moving object:

function omg_lift3()
lift3 = createObject(10789, 4186.8369140625, -938.10723876953, 616.61059570313, 0, 0, 69.818115234375)

function omgMovelift3(point)
if point == 1 then
moveObject(lift3, 30000, 4186.8369140625, -938.10723876953, 457.21499633789, 0, 0, 0)
setTimer(omgMovelift3, 30000+6000, 1, 2)
elseif point == 2 then
moveObject(lift3, 30000, 4186.8369140625, -938.10723876953, 616.61059570313, 0, 0, 0)
setTimer(omgMovelift3, 30000+6000, 1, 1)

addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), omg_lift3)

Edited by Cookie
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