Mathematic Posted August 27, 2011 Share Posted August 27, 2011 Hey guise,I modeled and textured a house in 3DsMax. I used basic shapes and some Unwrap UVW for it. The textures are quite fucked because the relative resize is a failure.It is a house with no doors (I was planning on making some simple doors/windows on the texture but was too hard in Photoshop for just a simple test).Comment and feedback and tips are welcome. BlueYoshi97 1 Quote Link to comment
Baron Baconeer Posted August 27, 2011 Share Posted August 27, 2011 Lookin' good. The only thing that annoys me is the fact that the texture of the walls doesn't really seem realistic with the sharp edges. Maybe use a brick or similar texture instead? Quote Link to comment
Mayco Posted August 27, 2011 Share Posted August 27, 2011 Pretty good start. Texturing is something that really takes some time before you get the hang of it.I had trouble with them for a while as well, for example:Although it's getting better now, I still feel like proper texturing is one of the harderst part of modeling sometimes. Mathematic 1 Quote Link to comment
Mathematic Posted August 27, 2011 Author Share Posted August 27, 2011 Thanks for comment. And I see what you mean and I should use another yes, but I guess what it causes to look weird is the roof (combined with that sharp edge), because that's not how it would ever look in real. Also the sizes of the objects in pic #2 are wrong resized, that's why the roof texture is fucked / not recognizable. Thanks. Quote Link to comment
Mathematic Posted August 27, 2011 Author Share Posted August 27, 2011 Pretty good start. Texturing is something that really takes some time before you get the hang of it.I had trouble with them for a while as well, for example:***awesome img***Although it's getting better now, I still feel like proper texturing is one of the harderst part of modeling sometimes.Do you think I can get that .max file? I'd love to practice on that one. Quote Link to comment
Pufulet Posted August 27, 2011 Share Posted August 27, 2011 My SDK copy of it Mr. Darkness 1 Quote Link to comment
Mayco Posted August 27, 2011 Share Posted August 27, 2011 Pretty good start. Texturing is something that really takes some time before you get the hang of it.I had trouble with them for a while as well, for example:***awesome img***Although it's getting better now, I still feel like proper texturing is one of the harderst part of modeling sometimes.Do you think I can get that .max file? I'd love to practice on that one.It's downloadable here: http://mayco.mr-green.nl/modeling.phpThat reminds me, I haven't updated that page for ages Also, I could probably fix the PS3 model now, but I have no use for it. Mathematic 1 Quote Link to comment
Mathematic Posted August 27, 2011 Author Share Posted August 27, 2011 Thanks, I'll post my outcome / retexture when I'm done. Pufulet: mine is better! :< It has my name on it, perhaps you ripped that from someone! (joke ) Quote Link to comment
MiF Posted August 27, 2011 Share Posted August 27, 2011 That's pretty good one Math. I am just starting with UVW wrapping/proper texturing. Pufulets version is bit worse than Mathemtic's one. But it's made in Hammer, so it cant get as cool as one made in proper 3d editor :> Quote Link to comment
Mr. Darkness Posted August 27, 2011 Share Posted August 27, 2011 My SDK copy of itBad copy ;DI see stuff that doesnt exist in Mathematic's modelling Quote Link to comment
Pufulet Posted August 27, 2011 Share Posted August 27, 2011 My SDK copy of itBad copy ;DI see stuff that doesnt exist in Mathematic's modellingoh shush I didnt say it was perfect Quote Link to comment
Mathematic Posted August 27, 2011 Author Share Posted August 27, 2011 Here's my re-textured PS3. Was quite nice to do and the template thing worked out much more (still not perfect though). Quote Link to comment
Mayco Posted August 27, 2011 Share Posted August 27, 2011 Well done, looks a lot more highres than the one I put together. Mathematic 1 Quote Link to comment
Mathematic Posted August 29, 2011 Author Share Posted August 29, 2011 I had to do it over because I installed 2009 (which is better than 2012 in most cases).Though I wonder why unwrap uvw sometimes doesn't apply my shit when switching back to editable poly/mesh. Quote Link to comment
Mathematic Posted August 30, 2011 Author Share Posted August 30, 2011 Another one I made. It's hard to model everything according to the reference pics sometimes..The pic in the middle almost looks real. Quote Link to comment
Baron Baconeer Posted August 30, 2011 Share Posted August 30, 2011 Threads like this make me wish that I'd know how to model. Also, you're right. The middle picture looks really realistic. Quote Link to comment
Mathematic Posted August 30, 2011 Author Share Posted August 30, 2011 Well, I don't know why I started to learn some pieces, but johnline is the real master at this, but AFAIK he isn't over here (he's in the IRC and he's nice guy). Quote Link to comment
TheGreenGrasshopper Posted August 30, 2011 Share Posted August 30, 2011 Well it's his job maths so I assume he knows what he's doing =pBut yeah the middle one is really realistic, the other ones (I feel) are missing a bit of depth or sharpness. Quote Link to comment
Sacrevy Posted August 30, 2011 Share Posted August 30, 2011 Another one I made. It's hard to model everything according to the reference pics sometimes..The pic in the middle almost looks real. It looks real.. O.O Quote Link to comment
Weo Posted August 30, 2011 Share Posted August 30, 2011 that phone does look like real. nice work! Quote Link to comment
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