Deluvas Posted November 15, 2008 Share Posted November 15, 2008 Firstly, where can i post for Left4Green Zombie Survival English? Ok, so ... about zs_bog_creepyshit : its about 95% complete, but it needs tweaking. (inactive) New Project : zs_pubremake (or whatever you want it to call) - total remake of zs_pub. It's in alpha state. (the map). I'll Upload screens soon.Argh, i cant use more than 500k of space to upload photos . (the first floor of zs_pub is burried as you can see the ruins. There is a small underground facility..the builders of the pub wanted to have some shelter from zombies. 100 years have passed and some people built another pub on top of the old one ...and here it goes again -> zombie invasion)In other words, its just an alpha ..i have to fix lot of things (starting with lightning on the fence and ending with shadows). Quote Link to comment
Ywa Posted November 15, 2008 Share Posted November 15, 2008 You're posting in the right place .Looks interesting .EditYou got unlimited upload space now. Quote Link to comment
Deluvas Posted November 16, 2008 Author Share Posted November 16, 2008 Update : zs_bog_pubremake_b1 (beta1) Must Do : fix the roof crack - fix the basement to secret room anti noob mechanism .. - add a wooden tower/ maybe replace the mill. - add trigger_hurt between the roof walls (so that crabs cant penetrate lol ) - nodraw-tize all that i can, func_detail-ize.. Quote Link to comment
Deluvas Posted November 19, 2008 Author Share Posted November 19, 2008 http://www.2shared.com/file/4312118/d8585b...bremake_b2.html . Remember , its beta 2! Updated : - fixed the roof. - added tower - added teleportTo Do : - trigger hurt in the ceiling - roof - fix the resident evil room (which i give credits to whom made it - prefab ) - add teleport to tower.Check the map i uploaded, test the spawn points, see what you think , and tell me what to fix/add.Edit : - added trigger hurt on the roof to prevent headcrabbing .Edit : - added teleport to tower! - fixed some textures - added some props, wires. - added some ambient sound - fixed re room - added mounted gun in the tower!! (usable just by humans, low damage (like pistol damage), low rate of fire, limited ammo!) - added monitors in the basement and on the first floor to see how things are working (zombies etc ) Quote Link to comment
Damien Posted November 20, 2008 Share Posted November 20, 2008 nice maps. you use a lot of secret buttons, which is very cool. I hope the maps will be done soon, can't wait to play them . Quote Link to comment
Deluvas Posted November 23, 2008 Author Share Posted November 23, 2008 Update : removed the monitor+cameras . Reason : drop in fps, lag... (shame =( ) - rmved the func_tank (its bugged in gmod!). Here it is the iPhone 3G ..uhm pardon me..zs_bog_pubremake !>>> http://www.2shared.com/file/4341432/d62532...bremake_v1.html <<<<Note#1: yes, i know the map isn't much ... the sky camera doesnt really match the real brush, lightning is wrong in some places, some things just don't seem too mappistic (like so many cars for instance) ..but eh..its for zombie survival not for mapping contest. Anyways, i give credit to the guy that made the Re prefab (the one to secret room) and to the maker of the classical map zs_pub XD. Plot: The old pub has been a crossroad for years, but since zombies came in .. the building was ravaged. No one survived. Years passed and the building became one with dust. Desperate humans searching for shelter against zombies found the old pub ruins, they dag and found a chamber. They expanded it, and build their first HQ there. Then, they built the new pub, along with watchtowers, traps (for zombs). The new pub was also invaded by zombies, but will the humans stand a chance now? We'll see that on left4green! Download the v1 and tell me what you think, test it, if admins wanna change something or ask questions , ill answer to them. =P Quote Link to comment
Samx Posted November 25, 2008 Share Posted November 25, 2008 Whoa that map is great i really think you are doing an awesome job the zombosphere is perfect ;D and i like the underground base. I'm really looking forward to play this map. noobs won't last long Quote Link to comment
Clavus Posted November 25, 2008 Share Posted November 25, 2008 Been playing it. Love the design, and the lay-out. Pretty standard style but whatever Just one thing: my average fps is 60. Yes that's pretty good I know, but I have a HD4850 (my average fps in zs_stormier is 100). First I'll need to know what people like Prismaa (with a Geforce 6600) have as average fps in this map before I'm putting it up. Bottom line is 30 average! Quote Link to comment
Prismaa Posted November 26, 2008 Share Posted November 26, 2008 Been playing it. Love the design, and the lay-out. Pretty standard style but whatever Just one thing: my average fps is 60. Yes that's pretty good I know, but I have a HD4850 (my average fps in zs_stormier is 100). First I'll need to know what people like Prismaa (with a Geforce 6600) have as average fps in this map before I'm putting it up. Bottom line is 30 average!*8600gt and min fps i got was 29 but that was if i was looking from outside towards house but usually i had 35-40.. dunno how much it drops when players joins and stuff. Quote Link to comment
Clavus Posted November 26, 2008 Share Posted November 26, 2008 *8600gt and min fps i got was 29 but that was if i was looking from outside towards house but usually i had 35-40.. dunno how much it drops when players joins and stuff.Yeah, that pretty much says this map needs optimization. Check here for useful tips: http://www.student.ru.nl/rvanhoorn/optimiz...p?chapter=intro Quote Link to comment
Deluvas Posted November 26, 2008 Author Share Posted November 26, 2008 i'm on it ..oh btw clavus, can i make abstract maps too? cause i heard you dont put abstract maps into the cycle ... Quote Link to comment
Damien Posted November 26, 2008 Share Posted November 26, 2008 lower your anti-aliasin settingas if you have low fps, that worked or me. Quote Link to comment
Clavus Posted November 26, 2008 Share Posted November 26, 2008 lower your anti-aliasin settingas if you have low fps, that worked or me.... but it won't change the fact the map runs mediocre on a high-end system like mine. I want to make sure this runs on computers with low end parts who don't have AA enabled in the first place. Quote Link to comment
Damien Posted November 27, 2008 Share Posted November 27, 2008 I playtested your map and i think it also looks really good, you changed a lot it doesn't even look like the old map anymore. i also did an fps bench mark with this comp and fraps for this map:intel dual core e6850 @ 3.0ghz4 gb ddr2 @800 mhzXFX 9600 gso 768 mb ddr2sound blaster x-fi xtreme gamer fatality pro (don't know if it makes any difference )Min fps: 35 (around fire, while watching into the flame)Max fps: 107 (in house attic/upper floor)Avg fps: 77p.s: the stairs to the upper floor damaged me, maybe its just me Quote Link to comment
Deluvas Posted November 27, 2008 Author Share Posted November 27, 2008 http://www.uploading.com/files/G89FPDYV/zs...makev1.bsp.html NEW LINK! (optimized one - normal vvis build - yeah..damn vvis leaves )I am working on the laptop - configuration - Windows Vista, 3gb DDR2 Ram,Intel Core2Duo p8400 at 2.3 ghz, gf 9600m gt ddr3 512 mb. Tested map at my highest possible resolution on this monitor (1440x800).The picture with 35 fps (taken from top, so the pc renders all that it is in the map) - textures, models, shader, shadow - high , vsync disabled ofc. no hdr or bloom, AA - 16x quantum one ! the highest aa ever, 16x AF.The picture with 50+ fps , same resolution, 4x AA , rest is the same. DxLevel used : 9 Quote Link to comment
bastardman Posted November 27, 2008 Share Posted November 27, 2008 http://www.uploading.com/files/G89FPDYV/zs...makev1.bsp.html NEW LINK! (optimized one - normal vvis build - yeah..damn vvis leaves )I am working on the laptop - configuration - Windows Vista, 3gb DDR2 Ram,Intel Core2Duo p8400 at 2.3 ghz, gf 9600m gt ddr3 512 mb. Tested map at my highest possible resolution on this monitor (1440x800).The picture with 35 fps (taken from top, so the pc renders all that it is in the map) - textures, models, shader, shadow - high , vsync disabled ofc. no hdr or bloom, AA - 16x quantum one ! the highest aa ever, 16x AF.The picture with 50+ fps , same resolution, 4x AA , rest is the same. DxLevel used : 9Holy fucking shit. I got a stationary computer, and my normal FPS at gm_construct is 25. I'll never be able to play that map. And I play with 4x AA. :S Quote Link to comment
Deluvas Posted November 27, 2008 Author Share Posted November 27, 2008 well , im sorry to hear that , but if you play gm_construct at 25 fps..i can't do anything for you =( . hint - lower aa to 2x. Quote Link to comment
Prismaa Posted November 27, 2008 Share Posted November 27, 2008 (edited) going to test this again.. and i run with high settings and all aa etc is 0, and my system is 3.2ghz p4 1gb ram and 8600gt with 256mbaverage fps was around 35-45 Edited November 27, 2008 by Prismaa Quote Link to comment
Deluvas Posted November 27, 2008 Author Share Posted November 27, 2008 i dont understand ..i have mobile card , you have 8600gt (which is good card), one core at 3.2 ghz ~ 1.6 dual core, 1gb ram is fine ..you running the map on 1600x1200? :/edit : remember zs_village? that map runs on my computer (7900gs 256 mb) with 25-30 fps ... but it runs on 96G video core at 45-50...i'll try to play the map on the other one. Quote Link to comment
Clavus Posted November 27, 2008 Share Posted November 27, 2008 i dont understand ..i have mobile card , you have 8600gt (which is good card), one core at 3.2 ghz ~ 1.6 dual core, 1gb ram is fine ..you running the map on 1600x1200? :/9600M is quite similar, but you also have one more gig of RAM and last but not least a good dual core processor.My biggest fps drop was when looking at the house from the backyard (probably because it's rendering the whole thing). Use that as benchmark. Quote Link to comment
Deluvas Posted November 27, 2008 Author Share Posted November 27, 2008 i did a bench with the 7900gs - results - at 1280x1024 - no aa, 8x Af , all settings to maximum (without hdr and vsync ofc) - average fps 48.8.If you lower the resolution to something like 1024x768 you can play it at around 70. Quote Link to comment
Prismaa Posted November 27, 2008 Share Posted November 27, 2008 I normally play with 1280x1024 if fullscreen, but usually i use windowed mode and 1024x768 and all aa options are 0, models/textures/shader/shadow are high, and i got better fps if i have those in high.. if i put those in medium or low my fps drops, dunno why Quote Link to comment
Deluvas Posted November 27, 2008 Author Share Posted November 27, 2008 http://www.uploading.com/files/LAB9P6P8/zs...ation).bsp.html << Optimized new one - added fade properties to props Results : on my 9600m - 1440x800 - average fps with 2x aa,4xaf - 85.4 - 1440x800 - average fps with 16 aa, 16x af ~ 30 fps - 1280x800 - 2xaa,4xaf - 96 + . done with bench_end/start. Quote Link to comment
Clavus Posted November 27, 2008 Share Posted November 27, 2008 http://www.uploading.com/files/LAB9P6P8/zs...ation).bsp.html << Optimized new one - added fade properties to props Results : on my 9600m - 1440x800 - average fps with 2x aa,4xaf - 85.4 - 1440x800 - average fps with 16 aa, 16x af ~ 30 fps - 1280x800 - 2xaa,4xaf - 96 + . done with bench_end/start.Just upload it to the forum next time, there's options for that below the post's textfield Quote Link to comment
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