Clavus Posted November 27, 2008 Share Posted November 27, 2008 ok It's going on the server now by the way. Make sure to give some feedback on the map after a few matches Quote Link to comment
Deluvas Posted November 27, 2008 Author Share Posted November 27, 2008 well, there is one zombie spawn entity half in the earth and one human in the ceilling, its not laggy, rest is great.http://rapidshare.com/files/168469742/zs_b...makev1.bsp.html - the fixed spawn thing (exactly with v1 so that players wont have to delete the previous one) - the toxic fume in the house was cause by 2 ct/t spawn =) . Apart from this, the zombies wont spawn in the ground anymore Quote Link to comment
Deluvas Posted April 20, 2009 Author Share Posted April 20, 2009 Update : Version 2 - optimized again, func_detail all over the place, areaportals.- added some new content .- no more fumes in the house (fixed).- *REMOVED* teleport. Now you can access the lower part of the map by foot - added more barricade possibilities.- removed crack from roof.- removed trigger_hurt from roof. .......If there's something wrong, post here. Maybe i've missed some func_details or something .. or texture :/http://www.2shared.com/file/5421356/b66f89...ubremakev2.html Quote Link to comment
Deluvas Posted April 21, 2009 Author Share Posted April 21, 2009 /BUMP again, please read and check the map D= Quote Link to comment
Chikennugget1 Posted April 21, 2009 Share Posted April 21, 2009 I will play on later,but did you add something secret (a secret room,a secret trigger...) because you opened the way to the winroom there should be something secret Quote Link to comment
Damien Posted April 23, 2009 Share Posted April 23, 2009 finally that transport removed Quote Link to comment
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