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Mr. Green Gaming

zs_mental_hospital


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Hey guys!

I guess I have finished with it. Even tho, the helicopter is bugged a bit, it doesn't rotate at all so it will look funny when moving.

Any way, every else bug was fixed and now its fully workable.

Vqk6F.jpg

So the goal of the entire gameplay is:

You start in basement and need to explore the place. You may find some locked rooms and doors for which you will need keys.

You can also get into an illusion (some rooms lead to it) so be careful not to stay there for too long, or you will die in your illusions.

Your goal is to escape on the buggy helicopter (find 6 gascans in the map and bring them to helicopter).

Once you brought all 6 you must press the button in the helicopter. Zombies have 60 seconds to kill all the humans before helicopter starts off.

1 advice: Search for everything as good as you can. All the keys and items are marked with a sprite trail.

Oh and box, dont tell the location of all the keys and items to players, kay? ;D

DOWNLOAD: http://www.filesmelt.com/dl/zs_mental_hospital_right.zip

post-126-0-27087100-1332440724_thumb.jpg

Edited by Mr. Darkness
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Alright, there still is something I need to fix.

NECRO, IT'S LOGIC_WINLOSE, NOT FUNC_WIN! -.-

LAST PATCH.

Fixed the entity logic_winlose

Increased amount of waves for the map using logic_waves (to 10)

Fixed helicopter a bit, but even tho, it goes backwards, not forward xD

At last I can finally leave the map here.

zs_mental_hospital.zip

Edited by Mr. Darkness
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  • 3 weeks later...

Well, would you look at that!<br><a href="http://www.noxiousnet.com/forums/index.php?PHPSESSID=jhvju754kqpkoa03hcvfrr7pk3&topic=15784.0" class="bbc_url" title="" rel="nofollow">http://www.noxiousne...3&topic=15784.0</a><br><br>and <br><br><a href="http://www.noxiousnet.com/forums/index.php?PHPSESSID=jhvju754kqpkoa03hcvfrr7pk3&topic=15859" class="bbc_url" title="" rel="nofollow">http://www.noxiousne...pk3&topic=15859</a><br><br>I appreciate his improvements to my map. Those fixes were actually helpful! <img src="http://forums.left4green.com/public/style_emoticons/default/smile.gif" class="bbc_emoticon" alt=":)">

<div><br></div><div>EDIT: Just talked to Benjy. He gave me some few advices for zs entities and stuff.</div><div>Also, he said there he also made a version of zs_fortress with func_ladder ladders.</div>

Edited by Mr. Darkness
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