Damien Posted March 26, 2009 Posted March 26, 2009 I was reading about the update and the hull function. Now my question is why not implement it in zombie survival,so headcrabs can for example go through vents without ducking and getting to places way easier ? Quote
Clavus Posted March 26, 2009 Posted March 26, 2009 I was reading about the update and the hull function. Now my question is why not implement it in zombie survival,so headcrabs can for example go through vents without ducking and getting to places way easier ?The hull modifying functions were not in the last update. They'll come later on. Quote
A Random Hobo Posted March 26, 2009 Posted March 26, 2009 Hm... This may make a possible upgrade for the knife (Correct me if im talking shit) Quote
Clavus Posted March 26, 2009 Posted March 26, 2009 I was reading about the update and the hull function. Now my question is why not implement it in zombie survival,so headcrabs can for example go through vents without ducking and getting to places way easier ?The hull modifying functions were not in the last update. They'll come later on.Nevermind this. Apparently the Steam news didn't list all the features this update included.I'll work on the hull stuff now. Quote
Donlan Posted March 26, 2009 Posted March 26, 2009 Anyone care to explain this hull function?I've heard of hull collisions but this sounds quite different. Quote
Clavus Posted March 26, 2009 Posted March 26, 2009 Just uploaded the update for ZS. Should work after mapchange.Anyone care to explain this hull function?I've heard of hull collisions but this sounds quite different.The hull collisions define how the player collides with the world. I made it smaller for headcrabs, so they no longer have to 'crouch' while going through tight spaces, they can walk right in. Quote
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