Damien Posted March 26, 2009 Share Posted March 26, 2009 I was reading about the update and the hull function. Now my question is why not implement it in zombie survival,so headcrabs can for example go through vents without ducking and getting to places way easier ? Quote Link to comment
Clavus Posted March 26, 2009 Share Posted March 26, 2009 I was reading about the update and the hull function. Now my question is why not implement it in zombie survival,so headcrabs can for example go through vents without ducking and getting to places way easier ?The hull modifying functions were not in the last update. They'll come later on. Quote Link to comment
A Random Hobo Posted March 26, 2009 Share Posted March 26, 2009 Hm... This may make a possible upgrade for the knife (Correct me if im talking shit) Quote Link to comment
Clavus Posted March 26, 2009 Share Posted March 26, 2009 I was reading about the update and the hull function. Now my question is why not implement it in zombie survival,so headcrabs can for example go through vents without ducking and getting to places way easier ?The hull modifying functions were not in the last update. They'll come later on.Nevermind this. Apparently the Steam news didn't list all the features this update included.I'll work on the hull stuff now. Quote Link to comment
Donlan Posted March 26, 2009 Share Posted March 26, 2009 Anyone care to explain this hull function?I've heard of hull collisions but this sounds quite different. Quote Link to comment
Clavus Posted March 26, 2009 Share Posted March 26, 2009 Just uploaded the update for ZS. Should work after mapchange.Anyone care to explain this hull function?I've heard of hull collisions but this sounds quite different.The hull collisions define how the player collides with the world. I made it smaller for headcrabs, so they no longer have to 'crouch' while going through tight spaces, they can walk right in. Quote Link to comment
Damien Posted March 27, 2009 Author Share Posted March 27, 2009 nice, thats really cool Quote Link to comment
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