warbasher Posted April 4, 2009 Posted April 4, 2009 http://garrysmod.org/downloads/?a=view&id=65808 A map I made for DeathLegends ZS server ( - ). The map includes:-Realistic lighting effects-NPC Zombie Spawns-Working Human and Zombie spawns for ZS 2.1-A secret room (don't ask where it is)-3 Separate buildingsThe map is only a beta, so report any bugs/glitches to [email protected]My 4th map so far. Let my know what you think. Quote
Botervloot Posted April 4, 2009 Posted April 4, 2009 Here is my review:- [PlayerSelectSpawn] Error! No spawn points!I spawned in the ground.- Since when are there white dust clouds outside?- Lightning looks UNreal. The spotlights outside never produce that small lightspot.- 3D skybox...? It looks unreal when you just see outside the box...- Dead BLOCK is indeed right.- Misaligned textures.- Misaligned brushes.Hints:Use ambient_generic with a fire sound near fire. More realistic.Only use that dust when your inside. I don't see that much dust outside in an urban atmosphere.Make it just that less blocky. Take the outside "bunker" for instance. You can make that roof more like a bunker.Make a 3D skybox when you are finished.There are some misalignments in your brushes. Fix that. All in all, when you fix all misalignments, it reduces compile time.Have you compiled it with -final at the lower bar? that makes it look a lot better, but take longer compiling.Pro's:It looks to me that it will have some quite intense gameplay. Although it might be too easy for the humans.I'm sorry if I insulted you I'm just trying to help. Quote
A Random Hobo Posted April 4, 2009 Posted April 4, 2009 http://garrysmod.org/downloads/?a=view&id=65808 A map I made for DeathLegends ZS server ( 69.9.36.71:27015 ). The map includes:-Realistic lighting effects-NPC Zombie Spawns-Working Human and Zombie spawns for ZS 2.1-A secret room (don't ask where it is)-3 Separate buildingsThe map is only a beta, so report any bugs/glitches to [email protected]My 4th map so far. Let my know what you think.Sorry if im a bit hard on you, which i will be.-Realistic lighting effects Quote
Damien Posted April 9, 2009 Posted April 9, 2009 from the sound of people, i think your map is a good idea, but has been build really noobish. Quote
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