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Mr. Green Gaming

MTA 1.3


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add this to ur script:


local modelID = 1337 --id of lamp post object, find it yourself

local spawn = getElementsByType('spawnpoint')[1]
local x,y,z = getElementData(spawn, 'posX'), getElementData(spawn, 'posY'), getElementData(spawn, 'posZ')
removeWorldModel(modelID,5000,x,y,z)

--5000 is radius of deletion from the x,y,z point.. Might need to be bigger if your map is big
--the code could maybe be improved, right now it takes the spawnpoint's x,y,z as the heart of the deletion process

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add this to ur script:


local modelID = 1337 --id of lamp post object, find it yourself

local spawn = getElementsByType('spawnpoint')[1]
local x,y,z = getElementData(spawn, 'posX'), getElementData(spawn, 'posY'), getElementData(spawn, 'posZ')
removeWorldModel(modelID,5000,x,y,z)

--5000 is radius of deletion from the x,y,z point.. Might need to be bigger if your map is big
--the code could maybe be improved, right now it takes the spawnpoint's x,y,z as the heart of the deletion process

Would it be okay if I made an NTS map in LS with the removal of poles? Will be the next best thing to the original NTS :). I'll call it "never ever the same". NETS!

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dogshit you can make the minor effort of making a list, right?

:P

Gets rid of all lampposts, street signs and a few other bits. I've left in things like fire hydrants and mail boxes... plus there are also trees that line the road... maybe someone else could do those ;)

Oh!... plus I upped the radius to 50000. I don't know what unit of measurement it is but i found that at 5000 i could see lampposts before they disappeared - looked a bit shit.

local spawn = getElementsByType('spawnpoint')[1]
local x,y,z = getElementData(spawn, 'posX'), getElementData(spawn, 'posY'), getElementData(spawn, 'posZ')
removeWorldModel(1223,50000,x,y,z)
removeWorldModel(1226,50000,x,y,z)
removeWorldModel(1226,50000,x,y,z)
removeWorldModel(1231,50000,x,y,z)
removeWorldModel(1232,50000,x,y,z)
removeWorldModel(1283,50000,x,y,z)
removeWorldModel(1284,50000,x,y,z)
removeWorldModel(1290,50000,x,y,z)
removeWorldModel(1294,50000,x,y,z)
removeWorldModel(1295,50000,x,y,z)
removeWorldModel(1296,50000,x,y,z)
removeWorldModel(1297,50000,x,y,z)
removeWorldModel(1298,50000,x,y,z)
removeWorldModel(1315,50000,x,y,z)
removeWorldModel(1350,50000,x,y,z)
removeWorldModel(1351,50000,x,y,z)
removeWorldModel(1352,50000,x,y,z)
removeWorldModel(1568,50000,x,y,z)
removeWorldModel(3460,50000,x,y,z)
removeWorldModel(3463,50000,x,y,z)
removeWorldModel(3516,50000,x,y,z)
removeWorldModel(3853,50000,x,y,z)
removeWorldModel(3855,50000,x,y,z)
removeWorldModel(1257,50000,x,y,z)
removeWorldModel(1340,50000,x,y,z)
removeWorldModel(1341,50000,x,y,z)
removeWorldModel(1342,50000,x,y,z)
removeWorldModel(1346,50000,x,y,z)
removeWorldModel(1363,50000,x,y,z)
removeWorldModel(1366,50000,x,y,z)
removeWorldModel(1306,50000,x,y,z)
removeWorldModel(3447,50000,x,y,z)
removeWorldModel(3495,50000,x,y,z)
removeWorldModel(1307,50000,x,y,z)
removeWorldModel(3854,50000,x,y,z)
removeWorldModel(1308,50000,x,y,z)
removeWorldModel(3875,50000,x,y,z)
removeWorldModel(1319,50000,x,y,z)
removeWorldModel(3860,50000,x,y,z)
removeWorldModel(3861,50000,x,y,z)
removeWorldModel(3862,50000,x,y,z)
removeWorldModel(3863,50000,x,y,z)
removeWorldModel(1259,50000,x,y,z)
removeWorldModel(1260,50000,x,y,z)
removeWorldModel(1267,50000,x,y,z)
removeWorldModel(1309,50000,x,y,z)
removeWorldModel(1311,50000,x,y,z)
removeWorldModel(1312,50000,x,y,z)
removeWorldModel(1540,50000,x,y,z)
removeWorldModel(1673,50000,x,y,z)
removeWorldModel(3264,50000,x,y,z)
removeWorldModel(3334,50000,x,y,z)
removeWorldModel(3335,50000,x,y,z)
removeWorldModel(3336,50000,x,y,z)
removeWorldModel(3337,50000,x,y,z)
removeWorldModel(3410,50000,x,y,z)
removeWorldModel(3513,50000,x,y,z)
removeWorldModel(3514,50000,x,y,z)
removeWorldModel(3715,50000,x,y,z)
removeWorldModel(3754,50000,x,y,z)
removeWorldModel(3757,50000,x,y,z)
removeWorldModel(3818,50000,x,y,z)
removeWorldModel(3856,50000,x,y,z)
removeWorldModel(6422,50000,x,y,z)
removeWorldModel(6524,50000,x,y,z)
removeWorldModel(7246,50000,x,y,z)
removeWorldModel(10837,50000,x,y,z)
removeWorldModel(11500,50000,x,y,z)
removeWorldModel(17323,50000,x,y,z)
removeWorldModel(17539,50000,x,y,z)
removeWorldModel(17540,50000,x,y,z)
removeWorldModel(3860,50000,x,y,z)
removeWorldModel(3861,50000,x,y,z)
removeWorldModel(3862,50000,x,y,z)
removeWorldModel(3863,50000,x,y,z)
removeWorldModel(1324,50000,x,y,z)
removeWorldModel(1229,50000,x,y,z)
removeWorldModel(1234,50000,x,y,z)
removeWorldModel(1320,50000,x,y,z)
removeWorldModel(1321,50000,x,y,z)
removeWorldModel(1322,50000,x,y,z)
removeWorldModel(1323,50000,x,y,z)
removeWorldModel(3262,50000,x,y,z)
removeWorldModel(3263,50000,x,y,z)
removeWorldModel(3265,50000,x,y,z)
removeWorldModel(11435,50000,x,y,z)
removeWorldModel(1408,50000,x,y,z)
removeWorldModel(8545,50000,x,y,z)
removeWorldModel(1380,50000,x,y,z)
removeWorldModel(1379,50000,x,y,z)
removeWorldModel(16023,50000,x,y,z)
removeWorldModel(1375,50000,x,y,z)
removeWorldModel(1214,50000,x,y,z)
removeWorldModel(1215,50000,x,y,z)
removeWorldModel(1216,50000,x,y,z)

Edited by mr.dogshit
Link to comment

That's because the gamemode doesn't restore them afterwards.

If you want it to:

local models = {1223,1226,1226,1231,1232,1283,1284,1290,1294,1295,1296,1297,1298,1315,1350,1351,
1352,1568,3460,3463,3516,3853,3855,1257,1340,1341,1342,1346,1363,1366,1306,3447,
3495,1307,3854,1308,3875,1319,3860,3861,3862,3863,1259,1260,1267,1309,1311,1312,
1540,1673,3264,3334,3335,3336,3337,3410,3513,3514,3715,3754,3757,3818,3856,6422,
6524,7246,10837,11500,17323,17539,17540,3860,3861,3862,3863,1324,1229,1234,1320,
1321,1322,1323,3262,3263,3265,11435,1408,8545,1380,1379,16023,1375,1214,1215,1216}

addEventHandler('onResourceStart', resourceRoot, function()
for _, model in ipairs(models) do
removeWorldModel(model, 50000, 0, 0, 0)
end
end)

addEventHandler('onResourceStop', resourceRoot, function()
for _, model in ipairs(models) do
restoreWorldModel(model, 50000, 0, 0, 0)
end
end)

Link to comment

That's because the gamemode doesn't restore them afterwards.

If you want it to:

local models = {1223,1226,1226,1231,1232,1283,1284,1290,1294,1295,1296,1297,1298,1315,1350,1351,
1352,1568,3460,3463,3516,3853,3855,1257,1340,1341,1342,1346,1363,1366,1306,3447,
3495,1307,3854,1308,3875,1319,3860,3861,3862,3863,1259,1260,1267,1309,1311,1312,
1540,1673,3264,3334,3335,3336,3337,3410,3513,3514,3715,3754,3757,3818,3856,6422,
6524,7246,10837,11500,17323,17539,17540,3860,3861,3862,3863,1324,1229,1234,1320,
1321,1322,1323,3262,3263,3265,11435,1408,8545,1380,1379,16023,1375,1214,1215,1216}

addEventHandler('onResourceStart', resourceRoot, function()
for _, model in ipairs(models) do
removeWorldModel(model, 50000, 0, 0, 0)
end
end)

addEventHandler('onResourceStop', resourceRoot, function()
for _, model in ipairs(models) do
restoreWorldModel(model, 50000, 0, 0, 0)
end
end)

Why would I ever want to restore the poles? That'd be dumb. The game is better off without them.

Link to comment
  • 2 weeks later...

Tobster, since when is MTA competing with SA-MP ?

Just because SA-MP's got a feature doesn't mean MTA should have it too and it's not that good either. Removing world models is pretty pointless since the city is supposed to look like that and removing various objects will make it uglier.

I'm sure the city is built as well as Rockstar Games could do it

If anyone else wants to readjust the city they can create their own above random water spots.

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