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Mr. Green Gaming

mr.dogshit

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  1. Lirik and a few other big streamers have been streaming the shit out of RP servers recently... but yeah, most of the servers seem to be RP. I'm just itching to see a race server.
  2. hehe, aw shucks! TBH I only came here to see if Mr. Green were planning a FiveM or GTA Network server... would love to be a part of a Mr Green GTAV community
  3. You copied my OMGWTFBBQ!!!1! script JK, looks awesome!
  4. I totally agree with this... plus also another thread to fix maps that can be fixed. I would be willing to fix some and I'm sure others would too.
  5. Works for Jabba. No it doesn't. It only shows the latency between the server and his VPN. It doesn't include the latency between his PC and his VPN service.
  6. reup of omgwtfbbq I found the issue so it should, SHOULD, be working now I had triggerClientEvent ( "hitmarker", getRootElement(),1)instead of triggerClientEvent ( player, "hitmarker", getRootElement(),1)In ther server side script... so every time any player hit a pickup marker it was triggering the clientside script for everyone... which meant certain variables were changed meaning some graphics stayed on the screen because the guiSetVisible commands never got called (because they relied on the variables) race-weapondropb.zip
  7. New map! OMGWTFBBQ!!!1! A race with more than 10 different mario kart style pickups! race-weapondrop.zip
  8. So no more ideas? Still happening, even after a speed upgrade from my ISP.
  9. C:\>tracert fenrir.limetric.com Tracing route to fenrir.limetric.com [87.238.173.119] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 192.168.0.1 2 20 ms 17 ms 71 ms 10.125.160.1 3 53 ms 55 ms 46 ms cmbg-core-1a-ae3-612.network.virginmedia.net [80.1.202.117] 4 22 ms 96 ms 39 ms popl-bb-1a-ae2-0.network.virginmedia.net [212.43.163.141] 5 73 ms 37 ms 37 ms manc-bb-1b-as1-0.network.virginmedia.net [212.43.162.86] 6 41 ms 63 ms 51 ms manc-bb-1a-ae0-0.network.virginmedia.net [62.253.187.177] 7 136 ms 48 ms 79 ms ams2-ic-1-ae0-0.network.virginmedia.net [62.253.188.158] 8 66 ms 44 ms 52 ms virginmedia-10g.private-nikhef.openpeering.nl [82.150.153.105] 9 71 ms 64 ms 71 ms openpeering.eun.ams.duocast.net [82.150.155.75] 10 87 ms 35 ms 67 ms hosted-by.liteserver.nl [87.238.173.119] Trace complete. Just joined the server and ran tracert again C:\>tracert fenrir.limetric.com Tracing route to fenrir.limetric.com [87.238.173.119] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 192.168.0.1 2 48 ms 55 ms 7 ms 10.125.160.1 3 56 ms 11 ms 38 ms cmbg-core-1a-ae3-612.network.virginmedia.net [80.1.202.117] 4 64 ms 12 ms 48 ms popl-bb-1a-ae2-0.network.virginmedia.net [212.43.163.141] 5 77 ms 92 ms 219 ms manc-bb-1b-as1-0.network.virginmedia.net [212.43.162.86] 6 37 ms 46 ms 60 ms manc-bb-1a-ae0-0.network.virginmedia.net [62.253.187.177] 7 42 ms 91 ms 46 ms ams2-ic-1-ae0-0.network.virginmedia.net [62.253.188.158] 8 80 ms 71 ms 74 ms virginmedia-10g.private-nikhef.openpeering.nl [82.150.153.105] 9 58 ms 81 ms 56 ms openpeering.eun.ams.duocast.net [82.150.155.75] 10 39 ms 60 ms 77 ms hosted-by.liteserver.nl [87.238.173.119] Trace complete.
  10. You're talking out of your .. errr There is -NO- map in the server that has that many dislikes AND that I haven't re-tested/deleted. If it has THAT many dislikes AND it wasn't deleted already, it means the map is actually good but the players whine too much because they either fail at completing it or they simply lack common sense, in which case the map doesn't get deleted because we do have lots of skilled players for it too. What about broken maps... with ramps that aren't positioned properly so when you hit them it randomly flips your car out in an unexpected direction fucking up your race, for example. Me and other regulars have offered to fix them, but no. Until something changes to make mr.greens more community orientated I'm sure as hell not going to give you any of my hard earned money.
  11. That's what I was thinking... if it was a problem with my connection, I'd expect it to effect any server I played on. SKC server for example is also a dutch server with the same port (22003). I'm on Virgin media who do throttle at peak times (up until 9pm-ish) but I've experienced that before and it's not that... DL and UP would be limited to 25%, easy to tell with a speedtest.
  12. 0% packet loss 46ms ping 30ms jitter edit: also... C:\>ping 87.238.173.119 Pinging 87.238.173.119 with 32 bytes of data: Reply from 87.238.173.119: bytes=32 time=55ms TTL=120 Reply from 87.238.173.119: bytes=32 time=35ms TTL=120 Reply from 87.238.173.119: bytes=32 time=47ms TTL=120 Reply from 87.238.173.119: bytes=32 time=34ms TTL=120 Ping statistics for 87.238.173.119: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 34ms, Maximum = 55ms, Average = 42ms edit 2: I would also add that the problem seems more prevalent the more players are on ther server. right now there are only 30 people playing and my ping seems quite stable compared to when it is 50-60+ (it will fluctuate between 40 and 120ish) edit 3: So i've been playing for 5 minutes an the issues have returned. So I performed the ping test while still in the server and got similar results as above... pinging the mr.green server was also the same.
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