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Mr. Green Gaming

Cheeseman

Greens
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Everything posted by Cheeseman

  1. This would be good to help ease the players into the update. I worry if having static and moving weapon crates will be too much and make the humans too OP. Maybe only one static weapon crate will spawn?
  2. I'd like to see the change. It will add flexibility to cading with the ability to put a crate wherever you want. Would the crates be able to be destroyed?
  3. So much pissing and bitching. Give it a rest thing 1 and thing 2! How would this improve team work? I can see it improving healing other team mates but what about collaboration? Why don't we try a good objective map on the server? Something simpler than mental hospital so that everyone knows what to do and can work together more easily.
  4. It utterly failed almost every time. I've played that map quite a few times and I can't remember a time when the map was won. What map?
  5. Autism or pure genius!?Duby should stop whatever he's doing right now and spend all his time making a blunt weilding pot smoking boss. This is the future of Mr.Green! Let's put the green back in Mr.Green.
  6. This boss needs a special attack. The attacks of all the boses right now are pretty much the same. We need something interesting and fun. Here is what I propose: -Boss will have a giant bunch of buds in his hand and tries to hit you with it. -When he hits you take damage and become high. This could be some modification/combination of poison headcrab and howler effects (make it more colorful!). Either that or make the smoke cloud a close range area attack that makes you high.
  7. I have never seen you either and I play quite a bit but good luck.
  8. Scout replaced my m3 on fridge of doom!!! ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
  9. To be honest some of the bosses could use a revamp.
  10. The infected resurrect as it is right now can actually cause more rage quitting. Its very frustrating as a zombie. Many times as a human I have shot a zombie and had him go down. Then you just stand over him and hit him with the crow bar, when he gets back up he gets hit and goes down again before he can do anything. Gets up a final time and dies with my crowbar before he can do anything. This is going to piss off any zombie player and make them rage more than just dying and respawning with full hp. If you want to stop rage quitting at the beginning of the round I think one of the best things to do is like Reiska said: - Buff starting zombies Also I like Rob's suggestion: - Make the gas at zombie spawn deal damage. I've seen a lot of people rage quit and it mostly happens when the server has a low amount of players and the zombies cant do shit because they are too few and humans usually spawn kill as well. In order for the server to be populated more often and have good high pop. games the game play with low players has to be much better than it is right now. Right now its shit, just ask Reiska. He comes on and leaves after seeing the low pop server is boring as fuck with humans just raping zombies. I don't want to bitch and wine about ZS like everyone else but something has to be said.
  11. I agree with both of these Reiska. I have had the mac10 replace my mp5 before. Another problem with the guns for kills is that it always takes away my pistol for some reason. I go from having a deagle or glock to having no pistol when guns for kills kicks in. Then I need to wait until the crate gives me another one or pick one up. I had a nice idea, the admins have a menu binded to 'c' when they want to access commands. So I could do a 'b' bind or something to bring up a derma styled menu to show each level and its unlocks. That would help everyone grasp what each level holds for them. Why not just add it to the F1 menu? So that way when a new player comes along F1 will have all the useful information about Green ZS. Maybe in addition next to where it displays your current level on the screen have text that says something like Next Perk: Medkit, 5000 XP to go. You want to give the player a definite sense of what they are working towards and how far away it is. This will help keep them interested.
  12. Hi, zs_abandoned_factory_opt_v2 Has no supply crate spawn. If anyone else knows of any other maps with no supply crate post them here. Thanks, -Cheeseman
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