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Mr. Green Gaming

Cheeseman

Greens
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Everything posted by Cheeseman

  1. I agree, 5hp is too little. The suits are actually going to be rebalanced for the update. Some new features and fixing problems such as medic suit not working.
  2. I like the fact that you have the humans turn on the power, maybe a little brighter after the power is turned on, I couldn't see much of a difference. I think we need a Mr.green objective map built to utilize aspects of the game mode. For example, maybe props need to be nailed somewhere in order to reach a key to open some door. It should be obivious what you are supposed to do and where you are supposed to go as this is a problem in the current objective maps.
  3. I think the first one might have been due to the low player count that night as it has worked for me previously. I'll check on this though. The second one does need to be fixed and is annoying.
  4. All I can say is we have a big update in store which will bring this server and community back to its former glory. It will take some time though because unlike all of the previous updates this one will be tested thoroughly by all the admins before it is pushed onto the main server. Stay tuned!
  5. Yes, the boss stuck bug is still there.
  6. Not pressuring just posting the truth. Don't be hatin' .
  7. Ywa, right now if you are a human then leave and join again you will be a human and also spawn where most of the humans are. So if you are about to die you could leave and rejoin again.
  8. Another day, another stuck reg with no admin.
  9. Bug!??? Nah, its a new feature Ywa added in. Didn't you hear? Every boss now has special stuck powers. Cant touch this! Yes, I'm sure Ywa knows. Most of the bosses are severely fucked up in this regard.
  10. I have no clue what Ω is trying to say but I'm honored its his first post. Maybe psychopeti can translate?
  11. Hey, look its a new status! Comment bitches!

    1. Show previous comments  2 more
    2. lame shot
    3. AfuSensi
    4. warp.

      warp.

      AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH

      No.

  12. My suggestion would be to move the zombie spawn on the roof I like this idea, might reduce raging. Ha! Nailing zombie spawn shut. I have a picture of pufu doing this around here somewhere ahh here we go. Makes them rage but its fucking hilarious for humans, good times .
  13. I don't know what the name is but I think the old version of plaza should be added and the one with the metal blocking the store entries should be removed. I don't know who modified the old plaza but it just makes it worse for running with less places to go and hide. Yes, zombies can rage and I'm sure that was the concern but that's true for any of the good running maps we have on the server. I think we should promote the good running maps since running is what makes Mr.Green ZS unique, not modify them to make them worse.
  14. Gameserver: ZS Age: 23 Country of origin: United States Link to Steam Community profile *: http://steamcommunity.com/id/dayofcheese/ Little something about your self and why you think you're fit to be admin: Most people who play ZS know who I am. I know I am not the most active person on the forums but I am working on it. I personally prefer to play on the server than to post. I'm not applying for admin so that I can fuck around with people. I'm applying because since Duby left and with the way the game mode stands right now we could use more admins. Here are the three main reasons why I believe we need more (trustworthy) admins on ZS: 1. Getting stuck. With the unstuck command disabled, getting stuck happens surprisingly often. This could be hate getting stuck or humans getting stuck in props. I myself have gotten stuck when supply crates spawned. This is a common problem with this game mode and if we don't have an unstuck command then I think we need to have more admins to handle players constantly getting stuck. 2. Low level nailing. With the hammer given at such a low level there is a need for monitoring Kleiners running around with hammers nailing random crap. I've had it happen when Reiska was on so that wasn't an issue but I have also had it also happen when there were no admins on which leads me to my next reason... 3. Time zone differences. We have no admins who live in the United States or who are at least in the same time zone (Canada, Mexico, Brazil, etc.). A lot of the time when I am playing at night my time there will be no admins online in steam friends because I assume...they are all sleeping. If the server is to be more popular in different time zones then I think ideally we should aim to have at least one admin on at all times to handle the various issues that tend to piss players off. I have owned my own ZS server many eons ago and of course had admin powers. I think I'm a pretty fair person when it comes to being an admin. I always give them a chance to stop whatever they shouldn't be doing. I have and use my mic, right now the only admin who uses a mic is Reiska. Mics allow you to help new or naughty players more easily because you can tell them a lot without having to risk dying by typing a long message into chat which most admins wouldn't do. Well I guess that's it. Just remember, no one regrets eating cheese .
  15. I think that right now too little ammo is given for the comeback perk. If I redeem and am going to run I won't last very long at all if there is a decent number of zombies. Maybe scale the ammo based on zombie player number? You don't want someone to have a lot of ammo against 2 zombies. I like how you are putting more emphasis on running Ywa, adding back the compass shows this. This is what Mr.Green has that the other servers don't. If you want to sit behind a cade every game then that's what Nox is for. Also when seeker attacks there is a high chance of the player getting stuck. Was this intentional? One time I got stuck in seeker and was being hit then someone redeemed on top of me and was also stuck. We both died.
  16. Before the update sure, but not now. We don't need to worry about kleiners nailing random crap because if they do we can just destroy the nail with bullets.
  17. Medic suit doesn't seem to do anything. I like the new nail system.
  18. Definitely make it so humans can remove or destroy nails. Right now there is no way for a human to remove a nail. I can easily see a kleiner nailing random shit and fucking with cades.
  19. Looks a bit dark to me. Look forward to seeing it.
  20. Although I don't see any problem with having Seeker 2's jump height less than a normal zombie. I do think that there are better ways to balance this boss. The jump height limitation just puts an additional tax on the player of not being able to maneuver as they are used to and this can be seen as annoying by some people. The bosses used to have better weaknesses that actively affected how the humans dealt with the zombie, Its more interesting to have a large weakness such as melee or invisibility loss rather than a jump height limitation which is pretty uninteresting.
  21. Then forget the temporary solution and go straight to the final solution. Maybe having a transition will just be more confusing. Best to go to another system and stay there rather than making more changes from a temporary to final.
  22. You are really only giving the player one more tool, a portable weapons (G4K) crate. The static weapons creates are still there. I think that the mobile supplies (ammo and health) should stay as is since ammo is not very plentiful.
  23. I don't have any videos but I would like to post some pictures from the family photo album...
  24. It seems like the hate chainsaw music keeps on following the player even after the boss dies and respawns. Off a complete tangent... I was thinking one thing I miss from the old days of ZS was the competition between players for rank and title. The leader board type of thing at the end of each round is gone. The rank system we had before and all of the gamer stats isn't around anymore. I hunger competition among players for stats and I think that might attract some more players who like that kind of thing.
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