The plane part at the end is cool But there was a very shitty part with a cargobob :/ I made a little script that fixes it in a nicer way, hope you'll like it more than the cargobobs lol.. I'll also post it in here maybe you'll need it in future maps What it does is send the players across the map to a certain location of your choice (x,y,z) when they hit a specific checkpoint, and it must be used in ghostmode maps only(otherwise there will be clusterfuck) addEvent('onPlayerReachCheckpoint', true) addEventHandler('onPlayerReachCheckpoint', getRootElement(), function(checkpoint) if checkpoint == 6 then x,y,z = getElementVelocity(getPedOccupiedVehicle(source)) setElementPosition(getPedOccupiedVehicle(source), -1768.5451660156, -549.09924316406, -20.885932922363) setElementRotation(getPedOccupiedVehicle(source), 0, 0 , 356) setElementVelocity(getPedOccupiedVehicle(source), 0,y,0) end end ) Change the checkpoint value, the position(where they are sent), the rotation.. and the velocity part is not required but without it, the car will just stop after it gets transported/teleported.. I only used the 'y' velocity but all 3 x,y,z can be used, it depends on how the map is made. Script is serverside. ^ map uploaded