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Mr. Green Gaming

BinSlayer

Greens
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Everything posted by BinSlayer

  1. good luck cookie
  2. this is the interweb everything is relative
  3. cool, it's awesome with music+car and the map itself is very good, nice work you should play it some time Uploaded
  4. 1. Big checkpoints (over 5 as in size) 2. Lose the skimmer plane at the end of the map 3. Music sucks 4. Name it Oh_Noes V v3 when you're done with everything. Please fix 1, 2 and 4 and maybe consider 3 too can't you just let the maps be without music?
  5. i have an idea why don't you re-make the ghostbusters map? I found the ghostbuster car and we can have music+car but we need a better map because that one isn't so good maybe something in the desert near las Brujas? xD and use only 1 car for the whole map just an idea for ur next map p.s: if u want to do this, just put the checkpoints, objects and spawnpoints I'll take care of the music/car
  6. just tell your parents what's going on.. don't be ashame, they have to understand and will most certainly help you.. you dont have to fight this alone
  7. old player he can't cheat :S at least I've never seen him do anything and neither do I believe he could do it.. about the topic, it'd be wizer to report players over at IRC, but I guess this topic is fine unless the TopCrew says otherwise
  8. everything has been uploaded
  9. You need to find a way to split the players before the 5th Checkpoint because when ghostmode goes off everyone is fucked Also, the checkpoints' size needs to be hell lot bigger Keep it mind at all times while making maps that we are a 40-players server.. We need space in race maps for when we don't have ghostmode If you like, you can fix the maps and re-upload them but for now they can't stay, sorry.
  10. uploaded
  11. uploaded
  12. uploaded
  13. delete MTA folder and reinstall MTA from here in a different folder: http://www.busign.nl/mirror/mtasa/MTASA-1.0.4.exe
  14. Ywa said "no" about this on IRC the other day.. I think the topic should be closed.. It's a lost cause we're fighting for here
  15. 5) Made by Wojak Race Hunter. What this does is basically add a hunter (a bot) that automatically detects the first player of the race and tries to kill him with rockets. (Don't underestimate it, it's very accurate ) Download here: http://www.xoti.net/stuff/uploads/race_huntbot_9c78.zip To use it in your map, extract the 2 LUA files and put them INSIDE your Map Archive. Edit meta.xml so it adds these 2 lines: <script src="hunt_cl.lua" type="client"/> <script src="hunt_s.lua" type="server"/>
  16. LOL, mother teresa has spoken! so how do you "know" what WILL happen in the FUTURE exactly? PS: will I die tomorrow?
  17. this is the 3rd time it got bumped :/ How many more before it gets locked?
  18. Uploaded .. very nice, I like Scarface.
  19. heh thanks hope to see this babe in action, it'll be a WAR RACE xD
  20. uploaded
  21. 4) Drive-bys for your race maps. Description: this script gives each player who passes through the first checkpoint a gun with 50 rounds to shoot others. If the ammo runs out, well, just get the 3rd checkpoint. This will remove your gun and add a TEC-9 sub machine gun with 100 rounds. Then on the 6th you get a refill for it, then on the 9th CP.. and so on.. Basically, every third one These are just some values I thought were suitable but you can change these as you please in the script code. To use it: get the script from here: http://www.xoti.net/stuff/uploads/weapon_acfd.lua Save everything as weapons.lua (in your map archive file), then make the change in meta.xml: <script src="weapons.lua" /> hope it helps EDIT: Updated. So it also shows what weapon you have exactly and the ammo
  22. Hello to all the map-makers out there I'll post some scripts I have that can make your map more fun/enjoyable. 1) Checkpoint boosting. We all know checkpoints can change your vehicle and advance you through the race, but let's give it another usage for the crazy rollercoaster maps out there! We can have the checkpoints give you a lil' boost (adjustable speed) to each racer that goes through it. Here's the script I made to do this: local multiplier = 1.4 -- Change this to suit your needs (recommended: 1.4). If using higher values don't put many checkpoints or the server will think it is cheating (warping) function boost() local theVehicle = getPedOccupiedVehicle(source) if theVehicle then local speedx, speedy, speedz = getElementVelocity(theVehicle) setElementVelocity(theVehicle, speedx*multiplier, speedy*multiplier, speedz*multiplier) end end addEvent("onPlayerReachCheckpoint", true) addEventHandler("onPlayerReachCheckpoint", getRootElement(), boost) To use this script in your map, copy-paste everything into a .lua file such as speedboost.lua and put it in the map archive. Then edit your meta.xml to add the following: <script src="speedboost.lua" /> Also, do test the map WITH the script before you send it to us and if the speed doesn't please you, change the multiplier value. Ranges like from 1.1 to 1.8 or so 2) Handling script. This script was made by [sKC]Plodders. What it does is modify the handling of any vehicle in your map. Actually, it sort of gives it more speed, very useful for cirtcuit race tracks as it also drifts nicely. To use it: go here http://www.xoti.net/stuff/uploads/handling_15ed.lua . Then copy paste everything into a new lua file preferably handling.lua which will be put in the map archive along with the .map and .xml . Then modify meta.xml so it loads up the script: <script src="handling.lua" type="client" /> 3) Flying cars and the ability to drive on water (Vice City style) - same script for both of these features Activate/Deactivate it by pressing 1 (for flying) and 2 (for driving on water) . You can trigger this at anytime during the race. To use it: go here http://www.xoti.net/stuff/uploads/flying_7b1b.lua . Save everything as flying.lua and add it to your map archive file. Then open meta.xml and make the required change: <script src="flying.lua" type="client" /> UPDATE for flying cars script. Now shows ON or OFF Maybe I'll add some more as I make/find interesting stuff.
  23. not a very good idea to be honest sry
  24. you all are conspiring against Clavus with so many positive replys, haha (I voted yes, too, /me runs)
  25. BinSlayer

    map

    first uploaded second is 'meh' try to look at how other maps are made.. and get a bit more familiar with the map editor
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