Jump to content
Mr. Green Gaming

Pufulet

Greens
  • Posts

    2778
  • Joined

  • Last visited

  • Days Won

    18

Posts posted by Pufulet

  1. Priority Todo List:

     

    [High Priority]

    • Fix redeeming (no initial human spawn) and not getting desired loadout.

    [Medium Priority]

    • Fix some text not scaling on new loadout screen.

    [Low Priority]

    • Medic Perks
      • Flow
        • -9 Seconds healing cooldown
        • -80% healing power
      • Transfusion
        • Healing an undead with the medical kit does (10 + healing power) damage and converts to medical ammo.
    • Add Pulse Rifle MK2 (Braindawg) https://www.dropbox.... Rifle.txt?dl=0
    • Add Boomstick
    • Update ammo box entitiy
      • Hold only 1 type of ammo.
      • Update model depending on the type of ammo.
      • Set how much ammo the entity can have else use the give ammo pack function.
    • Add health vial entity
      • Replace all health vials with a vial that stores medical ammo.
    • Do something with batteries.
    • Create a new endgame screen.
    • MOUSE2 to throw stuff at zombies while holding them.
    • RELOAD to unnail props while holding the hammer.
    • Add further leveling of some sorts (prestige).
    • Update game time mechanics:
      • 0:45 end time
      • Disable new humans after warm up time * 2
      • Disable redemption after warm up time + 12 minutes (add message "all chances at redemption are over)"
  2. Priority Todo List:

     

    [High Priority]

    • Add 10 second dormant time for blood spawners.

    [Medium Priority]

    • Turrets
      • Remove ability to turn off turrets.
      • USE to pickup turret.
      • Automatically switch on/off when no ammo.
    • Fix redeeming with no proper loadout.
    • Fix some text not scaling on new loadout screen.

    [Low Priority]

    • Medic Perks
      • Flow
        • -9 Seconds healing cooldown
        • -80% healing power
      • Transfusion
        • Healing an undead with the medical kit does (10 + healing power) damage and converts to medical ammo.

     

    • Add Pulse Rifle MK2 (Braindawg) https://www.dropbox.com/s/hoh1dd8crmoxkc1/Pulse%20Rifle.txt?dl=0
    • Add Boomstick
    • Update ammo box entitiy
      • Hold only 1 type of ammo.
      • Update model depending on the type of ammo.
      • Set how much ammo the entity can have else use the give ammo pack function.
    • Add health vial entity
      • Replace all health vials with a vial that stores medical ammo.
    • Do something with batteries.
    • MOUSE2 to throw stuff at zombies while holding them.
    • RELOAD to unnail props while holding the hammer.
    • Add further leveling of some sorts (prestige).
    • Update game time mechanics:
      • 2:15 warm up time
      • 15:00 round time
      • 0:45 end time
      • Disable new humans after warm up time * 2
      • Disable redemption after warm up time + 12 minutes (add message "all chances at redemption are over)"
  3. For tonight's update, mainly on Medic (I will post changelog when it's up.):

     

    CLASSES WILL RECEIVE THE CORRECT AMMO FOR SPAWN

     

    +10 medical ammo on spawn

    +10% medical efficiency (bonus healing)

    +10% medical ammo received

     

    + lvl * 10 medical ammo on spawn

    + lvl * 10 medical ammo received

    + lvl * 3% medical efficiency

     

    Base ammo given is 20 (22 for lvl 0)

     

    Medkit

    Heal 10

    Heal others cooldown: 10 seconds.

    Heal self cooldown: 20 seconds.

     

    Mediguns have the same but a base healing power of 5.

     

    New Perks

    • Flow
      • -9 Seconds healing cooldown
      • -80% healing power
    • Transfusion
      • Healing an undead with the medical kit does (10 + healing power) damage and converts to medical ammo.
    • Saint
      • 33% of healing also goes to self.
      • Can overheal self to 120 health.
  4. Priority Todo List:

     

    [High Priority]

    • Update kill feed
      • Fix certain killicons.

    [Medium Priority]

    • Turrets
      • Remove ability to turn off turrets.
      • USE to pickup turret.
      • Automatically switch on/off when no ammo.
    • Fix redeeming with no proper loadout.

    [Low Priority]

    • Fix damage over time always having toxic effect even when under bleed damage (check zombies healing instantly as this isnt counted as proper damage?)
    • Add proper colour changing in the damage over time code.

    [Low Priority (new content)]

    • Add Pulse Rifle MK2
    • MOUSE2 to throw stuff at zombies while holding them.
    • RELOAD to unnail props while holding the hammer.
    • Add further leveling of some sorts (prestige).
  5. Priority Todo List:

     

    [High Priority]

    • Update kill feed
      • Fix certain killicons.
      • Update killfeed display.
    • Remove poison damage from ghoul and poison zombie.

    [Medium Priority]

    • Turrets
      • Remove ability to turn off turrets.
      • USE to pickup turret.
      • Automatically switch on/off when no ammo.
    • Fix redeeming with no proper loadout.

    [Low Priority]

    • Fix damage over time always having toxic effect even when under bleed damage (check zombies healing instantly as this isnt counted as proper damage?)
    • Add proper colour changing in the damage over time code.

    [Low Priority (new content)]

    • Add Pulse Rifle MK2
    • MOUSE2 to throw stuff at zombies while holding them.
    • RELOAD to unnail props while holding the hammer.
    • Add further leveling of some sorts (prestige).
  6. Priority Todo List:

     

    [High Priority]

    • Add 10 second dormant time for blood spawners.

     

    [Medium Priority]

    • Update kill feed
      • Fix certain killicons.
      • Update killfeed display.
    • Daze ghouls and poison zombies on flesh throw instead of pre-throw.
    • Remove poison damage from ghoul and poison zombie.
    • Turrets
      • Remove ability to turn off turrets.
      • USE to pickup turret.
      • Automatically switch on/off when no ammo.
    • Fix redeeming with no proper loadout.
    • Fix fall damage scale never killing the player.

     

    [Low Priority]

    • Fix damage over time always having toxic effect even when under bleed damage.
    • Add proper colour changing in the damage over time code.

     

    [Low Priority (new content)]

    • Add Pulse Rifle MK2
    • MOUSE2 to throw stuff at zombies while holding them.
    • RELOAD to unnail props while holding the hammer.
    • Add further leveling of some sorts (prestige).
    • - Updated shotguns.
    • - Shotguns can now use ironsights.
    • - Update several support weapons.
    • - Blast Proof perk lowers explosive damage by 80%.
    • - Zombies no longer drop weapons on death.
    • - The scrap price for weapons has been modified to ((TIER * 10) + 10).
    • - Lowered commando grenade radius.
    • - Slightly lowered C4 radius and distance check.
    • - Poison puke can now damage props, 5 damage per puke.

       

    • - Fixed combat knife hit animation not playing.

    - Fixed chainsaw animation.

    - Fixed wraith and ghast having flesh material.

    - Updated ghoul.

    - Poison puke particles updates.

    - Poison puke can now go through fences.

    - Ghoul and poison zombie now spit puke on death.

    - Behemoth scream now disorientates humans and enrages zombies giving them health.

    - Several other minor changes.

    - Player data should now be saved on force change map.

    - Changed some unlock times of the undead.

    - Modified some undead stats.

    - Increased collision box of behemoth to stop humans getting stuck.

    - Updated some support weapons.

    - Increased amount of ammo some starter weapons have.

    - Decreased some SP values of certain weapons.

    - Added about 20 maps.

×
×
  • Create New...