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Mr. Green Gaming

Pufulet

Greens
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Posts posted by Pufulet

  1. Next weekend's priority todo list:

     

    • Weapon Drops
      • Only switch to improved weapons.
      • Transfer ammunition on switch.
      • Set certain starter weapons to not be allowed to drop (plank, knife etc.).
      • Weapon tier system to properly balance out when weapons drop?
    • Balance
      • +15 units speed to zombine on rage.
      • (damage resistance on rage?)
      • Behemoth health to 2000.
    • Barricading
      • 100 nail health, remove bonuses from levels.
      • Support perk for 140 health with different material on nails.
      • Add a better visual for health of nails.
    • Weapons
    • Bugs
      • fix Behemoth not playing attack animation.
    • Features
      • Behemoth warcry? (buff all nearby undead)
  2. General quality improvement of the mod and game flow.

    • - Fixed Grenades and Ammo pack not showing ammo count.
    • - Fixed F1 menu scaling.
    • - Players that receive a weapon drop will automatically get that weapon in their inventory and the old one will be removed (needs further updating to compare power of weapon to current).
    • - Several weapons have been buffed.
    • - Pulse weapons now share the same stats apart from accuracy, walkspeed and firerate.
    • - Fixed being able to spam grenades with alt fire.
    • - Fixed a material error.
    • - Potential optimisations.
    • - Potential fixes for smoothness when zombies die.
    • - Increased distance required for dynamic spawning from humans.
    • - Fixed certain messages not staying on the screen long enough.
  3. Weekend Priority Todo List (may get updated by friday):

     

    • Weapons
      • Add Rail Gun (braindawg).
      • Update Alyx Gun model (braindawg).
      • Update barreta model (braindawg).
      • Add Pulse Shotgun (braindawg).
      • Update Infernus tracer.
      • Increase Deagle damage from 24 to 25.
      • Increase P228 damage from x to x + 1.
      • Increase Mac10 damage from 8 to 9.
      • Update chainsaw (braindawg).
      • Update medkit model to use official viewmodel.
    • Bugs
      • Fix certain tools and weapons showing the model inside the player (todo with world model).
      • Fix notification messages barely showing.
      • See if zombine animation code is correctly executed now that rage has been modified.
      • Fix heartbeat of humans not showing correctly sometimes.
      • Fix F1 menu still having bad scaling.
      • Failed to load sound "weapons\melee\frying_pan\pan_hit-04.wav"
      • Investigate missing music from spawn.
    • Quality
      • Rob's Colourmod!
      • Switch undead to use human font for consistency.
      •  
  4. My priority todo list (more will gett added) for this weekend coming up:

     

    • - Updated F1 Menu.

    - Fixed missing sound errors.

    - Updated weapon selection HUD to be clearer.

    - Updated ethereal and ghast health/speed stats.

    - Removed FOV option in F4.

    - Mobile supply crate has 200 health and the colour of it changes as it takes damage.

    - Weapons are now salvaged at a mobile supply crate by throwing them at it.

    - Updated salvaging system.

    - Updated HUDs.

    - The SP requirement is increased by 50SP every time a drop is received.

    - The weapon drop will now be sensibly given depending on the round time (no weak weapons near end).

    - Several other changes and updates.

  5. I gave my advice and you chose ignore it,I wont do it again since you are too delusional to see anything from any other point of view than your own pufu, I really wonder how you got ywa to give you these rights, it was the final nail in the coffin

    I'm totally honest I don't know where this advice is, show me.

    I would be partially happy moving to 3.0 on another server and temporarily keeping the legacy one alive during that development.

    For my full view and opinion please wait until tonight when I come home.

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