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Posts posted by Pufulet
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Next weekend's priority todo list:
- Weapon Drops
- Only switch to improved weapons.
- Transfer ammunition on switch.
- Set certain starter weapons to not be allowed to drop (plank, knife etc.).
- Weapon tier system to properly balance out when weapons drop?
- Balance
- +15 units speed to zombine on rage.
- (damage resistance on rage?)
- Behemoth health to 2000.
- Barricading
- 100 nail health, remove bonuses from levels.
- Support perk for 140 health with different material on nails.
- Add a better visual for health of nails.
- Weapons
- Chainsaw (braindawg) https://www.dropbox.com/s/8fnt1mawy8tu9gn/Chainsaw.txt?dl=0
- Bugs
- fix Behemoth not playing attack animation.
- Features
- Behemoth warcry? (buff all nearby undead)
- Weapon Drops
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General quality improvement of the mod and game flow.
- - Fixed Grenades and Ammo pack not showing ammo count.
- - Fixed F1 menu scaling.
- - Players that receive a weapon drop will automatically get that weapon in their inventory and the old one will be removed (needs further updating to compare power of weapon to current).
- - Several weapons have been buffed.
- - Pulse weapons now share the same stats apart from accuracy, walkspeed and firerate.
- - Fixed being able to spam grenades with alt fire.
- - Fixed a material error.
- - Potential optimisations.
- - Potential fixes for smoothness when zombies die.
- - Increased distance required for dynamic spawning from humans.
- - Fixed certain messages not staying on the screen long enough.
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- - Fixed Zombine playing incorrect animations when holding a grenade.
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Weekend Priority Todo List (may get updated by friday):
- Balance
- Lower Berserker "Vampire" health leech from 10% to 7.5%.
- Lower Berserker "Vampire" health from kill penalty from 90% to 80%.
- Give Berserker base +10% damage resistance.
- Bugs
- Fixed Zombine crouching with grenade.
- Fix Commando "Whatever it's called" not giving the +20% clip size.
- Fix F1 menu scaling.
- Balance
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- Players now spawn with random colours.
- Fast Zombies are now slower when attacking.
- Howler is slower when attacking.
- Ghast can now transform back into ghast form.
- Ghast is slower when attacking.
- Updated several viewmodels of the undead.
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A couple of updates today improving the overall quality of the mod.
We reached about 26 players at one point.
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Weekend Priority Todo List (may get updated by friday):
- Weapons
- Add Rail Gun (braindawg).
- Update Alyx Gun model (braindawg).
- Update barreta model (braindawg).
- Add Pulse Shotgun (braindawg).
- Update Infernus tracer.
- Increase Deagle damage from 24 to 25.
- Increase P228 damage from x to x + 1.
- Increase Mac10 damage from 8 to 9.
- Update chainsaw (braindawg).
- Update medkit model to use official viewmodel.
- Bugs
- Fix certain tools and weapons showing the model inside the player (todo with world model).
- Fix notification messages barely showing.
- See if zombine animation code is correctly executed now that rage has been modified.
- Fix heartbeat of humans not showing correctly sometimes.
- Fix F1 menu still having bad scaling.
- Failed to load sound "weapons\melee\frying_pan\pan_hit-04.wav"
- Investigate missing music from spawn.
- Quality
- Rob's Colourmod!
- Switch undead to use human font for consistency.
- Weapons
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Due to a gmod update, crouched players had broken hit boxes. This is fixed.
Also, I have done all the updates that I wanted to and feeling worn out once again until next weekend.
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- Zombines no longer enrage when pulling a grenade out.
- Zombines enrage when at 50% health or less.
- Lowered speed of headcrabs. -
- Crouched players can be damaged noticeably easier.
- Zombies hit with melee are slightly dazed.
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- Fixed melee viewmodel bug.
- Balanced and updated several melee weapons.
- Added Lead Pipe.
- Lowered the global speed of humans by 8 units. -
- Added Stun Stick.
- Updated melee view punch.
- Updated certain class perks.
- Updated new zombie class unlock messages. -
- Added Annabelle.
- Added Medic Rifle.
- Added "Infernus" Cannon. (Holy shit this looks awesome braindawg)
- Updated HUDS for improved performance. -
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My priority todo list (more will gett added) for this weekend coming up:
- Bugs
Get Rob to fix melee base crowbar bug.Get Rob to fix crouching hitbox exploit.- Fix weapon receive messages being too short.
- Voting Screen
- More maps to choose from.
- Voting power based on SP gained.
- "SP Gained" panel.
- "XP Gained" panel.
- Remove "Assists" panel.
- Content
Add medic rifle (braindawg) https://dl.dropboxusercontent.com/u/45343901/Medic%20Rifle.txtAdd annabelle (braindawg) https://dl.dropboxusercontent.com/u/45343901/Annabelle.txtAdd a pyro weapon (braindawg) https://dl.dropboxusercontent.com/u/45343901/Red%20Matter%20Cannon.txt
- Quality
- Reset / Save perk choices when switching classes.
- Actually meaningful perks with icons.
- Bugs
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- - Ammo Pack can now store ammunition which can be later used.
- - Board Pack now gives random boards.
- - Ammo Pack and Board Pack don't disappear if empty.
I believe I'm done with all the updates that I wanted to do for this weekend unless anything else comes up.
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- - Added "Mobile Supply" perk for Support.
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- - Fast zombie damage 5->4
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I removed it because of the problems it can cause with view models but I'm gonna add it back slightly modified.
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- - Updated F1 Menu.
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If we start on 3.0 we lose all that was green and will be a generic ZS server for a very long time because nobody is gonna develop it to reflect green any time soon.
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I'm totally honest I don't know where this advice is, show me.I gave my advice and you chose ignore it,I wont do it again since you are too delusional to see anything from any other point of view than your own pufu, I really wonder how you got ywa to give you these rights, it was the final nail in the coffin
I would be partially happy moving to 3.0 on another server and temporarily keeping the legacy one alive during that development.
For my full view and opinion please wait until tonight when I come home.
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Listen to who? I was given a ruined ZS. The worst possible thing to happen to the md right now is me no longer developing it. It will die for a long time.
Live Zombie Survival development tracking (changelog)
in Zombie Survival
Posted
Gotta fix:
Onix: can't attack with behemoth, mouse1 doesn't work