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Mr. Green Gaming

Pufulet

Greens
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Everything posted by Pufulet

  1. can you imagine having an airboat on zs?
  2. Pufulet

    Pimp my gun

    I found an old pufulet gun so I will post it here
  3. I could release a beta if you wish oh and please enjoy my Humble Ragdoll Posing. i never did it before
  4. for all I care. Make zombies godlike and humans pussies.. more fun. Its easy to take down a zombine or two with a glock or smg if you got the dodging skills.. 2 or 3 smg clips in the head and hes dead The zombines are supposed to be like that. They are the last class and backup and they are the medic's weakness. Perfect foodchain
  5. lol you people are obsessed with porn sometimes
  6. Edit: Never mind thx for the help Clav Anyone help me find where exactly the leak is. I put in bold what is probably is but I cant find it to fix it! ** Executing... ** Command: "c:\program files (x86)\games\steam\steamapps\logituch\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike" "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_hazard.vmf" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_hazard.vmf Could not locate 'GameData' key in c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/zs_hazard/nature/blendmuddirt001a_wvt_patch Patching WVT material: maps/zs_hazard/nature/blendtoxictoxic004a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity light (800.00 -480.00 219.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (67211 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDMUDDIRT001A uses unknown detail object type coastline_redgrass01! 10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 239 texinfos to 177 Reduced 43 texdatas to 38 (1152 bytes to 908) Writing C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_hazard.bsp 1 second elapsed ** Executing... ** Command: "c:\program files (x86)\games\steam\steamapps\logituch\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike" -fast "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_hazard" Valve Software - vvis.exe (Jul 7 2010) fastvis = true 2 threads reading c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_hazard.bsp reading c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_hazard.prt LoadPortals: couldn't read c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_hazard.prt ** Executing... ** Command: "c:\program files (x86)\games\steam\steamapps\logituch\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike" "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_hazard" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_hazard.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.38 seconds) 1341 faces 138305 square feet [19915920.00 square inches] 2 Displacements 1130 Square Feet [162765.31 Square Inches] sun extent from map=0.000000 11 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4) Build Patch/Sample Hash Table(s).....Done<0.0061 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 184/8192 2208/98304 ( 2.2%) brushsides 1132/65536 9056/524288 ( 1.7%) planes 428/65536 8560/1310720 ( 0.7%) vertexes 1720/65536 20640/786432 ( 2.6%) nodes 854/65536 27328/2097152 ( 1.3%) texinfos 177/12288 12744/884736 ( 1.4%) texdata 38/2048 1216/65536 ( 1.9%) dispinfos 2/0 352/0 ( 0.0%) disp_verts 578/0 11560/0 ( 0.0%) disp_tris 1024/0 2048/0 ( 0.0%) disp_lmsamples 3367/0 3367/0 ( 0.0%) faces 1341/65536 75096/3670016 ( 2.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 660/65536 36960/3670016 ( 1.0%) leaves 858/65536 27456/2097152 ( 1.3%) leaffaces 1502/65536 3004/131072 ( 2.3%) leafbrushes 438/65536 876/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 8917/512000 35668/2048000 ( 1.7%) edges 5070/256000 20280/1024000 ( 2.0%) LDR worldlights 11/8192 968/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 4/32768 48/393216 ( 0.0%) waterstrips 109/32768 1090/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1692/65536 3384/131072 ( 2.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 623588/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 13176/393216 ( 3.4%) LDR ambient table 858/65536 3432/262144 ( 1.3%) HDR ambient table 858/65536 3432/262144 ( 1.3%) LDR leaf ambient 4667/65536 130676/1835008 ( 7.1%) HDR leaf ambient 858/65536 24024/1835008 ( 1.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4466 ( 0.0%) pakfile [variable] 107898/0 ( 0.0%) physics [variable] 67211/4194304 ( 1.6%) physics terrain [variable] 1728/1048576 ( 0.2%) Level flags = 0 Total triangle count: 3595 Writing c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_hazard.bsp 10 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_hazard.bsp" "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike\maps\zs_hazard.bsp"
  7. Pufulet

    Pimp my gun

    MAKE LOVE NOT WAR. fck that :V
  8. wut?
  9. Let me guess.. you were playing a fag medic who ran around like a coward and then you got raped when you were one of the last humans and you thought u were all badass and shit. I have seen this many times before..
  10. Pufulet

    Pimp my gun

    do you like have something with love lol, i see you always posting images with love and shit
  11. Hey guys, I just got my contact lenses yesterday and I can tell you, its nice to not wear glasses but its not very nice puttin them on and off at first but I will get used to them soon hopefully, was quite nervous at first to put them on because its not a very nice thought of poking your eyeball and putting this thin lense on them but Im getting used to the thought. Do you guys have contact lenses? Do you prefer them over your glasses if you have?
  12. Calm down son. Zombines are fine and zombies should be strong, better than op faggot medics running around the damn time.
  13. those things used to scare the fking shit out of me in caves...
  14. seems logical I guess..
  15. lol I thought when u said zs_orange you were using Dev textures.. thats new Not enough props and no decals
  16. Because talking about the opposite gender is porno. that statement.... I cant decode it... its... simple and too hard for MAH BRAIN!!! * Self Destruct *
  17. k weirdo sneaky bastard this is quite important actually if u think about it in a way.. k sexy hah!............ Fail... oh gawd dont come back with another sharp counterattack D:
  18. its more than a pointless topic. This topic might uncover the mystery and legend of the first zs map!
  19. I revive this topic with a useless bump! its too young to die now!
  20. I refuse to be left out of this lovely gallery.. God forgive me for drawing such a thing.. Gawd thats one ugly mofo
  21. Im still trying to determine the cause of the leak but I wil find it. A few little problems aswell but I belive they can be easily fixed. The problems are the leak that makes the water invisible and see through the map. Black gate/fence ( last pic ) black texture on the bottom of the fence window but you can see the proper texture when you use flashlight on it.
  22. hmm.. thx ill check it out later see if it is a leak
  23. Mainly getting an abstract image adding some images that you want or your name and using some nice effects and blending tools. But I can do themes like Mr.Darkness has a more dark thing with a candle or just a simple abstract like Messy's. I can try to do any if I can. By the way, the dump map was made very original. But the only thing about that camping... Good that poison zonbies do heal now. yes.Dump is a quite good map but it needs several fixes and tweakss and changes, thats why I called it v1 so I might release v2 after I work on hazard. Oh btw any mapper know how to fix the problem where sometimes a prop_static or dynamic turns completely black but when u put flashlight it goes back to normal? something do to with it being inside walls or to do with lighting. What about when the water turns invisible and makes all the walls that its surrounding or covering go nodraw?
  24. You know, recently I have been asking myself what is the oldest zs map? I think its Uglyfort but if you guys can find out please do tell. And yes this topic is neccessery What do you guys think?
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