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Posts
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Joined
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Last visited
Everything posted by Re-volve
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hmm, zs_barbrawl, i got inspired
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EmRA's & Lemon's pose thread of elitism and professionality
Re-volve replied to EmRA's topic in Artists corner
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7/10 woot this made me happy,
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I have a sun in my bathroom
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What are the best and worst value games you ever bought?
Re-volve replied to deathbycrowbar's topic in Videogames
best: The Orange Box(bought both x360 and pc verion): opened my eyes to w/e valve had to offer and 11/10 gameplay for the price worst: fantastic four game(GC) -
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nvm post irrelevant
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9/10, seen them live couple of months ago http://www.youtube.com/watch?v=6_1WWJhQGbE
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7/10 http://www.youtube.com/watch?v=rpEgQ3b_Ug0
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hmmm prefer the oldskool BEP, 6/10 dutch ppl only
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5/10 It's pretty monotone the biggest part, tho it's music I can get laid on Enjoy
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Zombies shouldnt spawn anywhere anymore, we want to have a feeling there is a horror outside and thats slighly breaking in(a certain but slow death). And I've experienced a zombie spawning inside me a few times, which is kinda frustrating. A map should have at least 3 different spawn areas tho.
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lol it starts bwitish and then suddenly goes over into some eastside boys krunk stuff with yo ass and lol district nine remembers me off fucking prawsz
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Remove zombines, they are massively overpowered (shot 4 mags of buildup on one, no kill)
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Thanks all, decided not to use it Case closed
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If this would eventually become a zsmap, would this fog cause a lot of lag? Thanks in advance
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The least I can say is, Mr Darkness you have improved but its all about the (small) details in good maps
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My general thoughts: Zs is not that bad, but can be better - fixed zombie spawns, but yet multiple in each lvl(oldskool system) - not only humans have a leveling system with classes, zombies should have too(can give suggestions is this is gonna get developped) - lvling should be based on amount of kills or xp gain, and no stuff like kill x headcrabs with weapon y I am willing to help making new maps that could adapt to the new patch Regards
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lol I joined that new server and got instakicked xD
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From what I've known, these people have used 'the trick' to edit inventory: Corby BouweV Redgord Myself (and of course everyone blames me, because im named Roj there and not Evolve, thus automaticly seeing me as a random noob) And no, no CE was involved
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Highest priority is ZS, so don't even bother thinking about IW Amen
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But a lot of engi's are nowadays 95% mines 4 % skill 1 % ass, and I prefer 90% skill 9% luck 1% balls
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I hope Deluvas' problems will be wiped out soon, because people don't have infinite patience. I don't like the idea of removing classes as well as shop items, because think of all the experience/GC that is invested in it. If the classes are redone, I want a decent experienceshare based on my previous skill in a class.
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In addition to PEPPER, I'd like to say the following: It is very hard for commando to level from 2 tot 4, as you need to kill a total of 900 headcrabs and 4500 zombies with a RIFLE, that means with an assault rifle or the SAW(which I love at its current power). You can get a rifle from 25 score and the saw at 45 score, but it gets taken away when you have a score of 55. I'd really like the old system back in which you could get multiple weapons. And this frustrates me the most: the system which rewards you with weapons at a certain score-level is great, BUT you can still get good guns from supplies when you have a lower score, which sucks a lot because every average joe noob can get big guns from the supplies. (olicharch big gun pros harvesting gc ftw) And last, I miss AWP and 1-hit propkills Regardz, Evolve