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Mr. Green Gaming

Donlan

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Posts posted by Donlan

  1. New version will be up tommorow, currently area portalling and fixing up dodgy area portals..

    The small building outdoors is just a decoration I added in however I will try and include some smaller out buildings that can be entered- but bear in mind it's a police station so the types of building I could include is pretty restricted.

  2. Played it, has a load of "beauty" mistakes:

    Overlapping brushes (near the cars)

    Texture lightmaps not fitting (lighter>darker)

    A door in the construction site (when you look in), you can see the other side of the garage (nodraw?)

    3D skybox is still fucked up

    Shadows of trees in 3D skybox still haven't been fixed

    Displacement of tunnel ends in the nothingness

    And I would love to go inside the (new) building. And CC isn't working.

    Some of these things I've now fixed others are unfixable such as the trees in the skybox, they produce the same effect regardless of what lightmap scale is applied to them.

    Displacement of tunnel ends in the nothingness.

    From where I was looking at it in game it wasn't visible, I'll fix it though.

    Texture lightmaps not fitting (lighter>darker)

    Not sure what you mean there.

  3. Nice, I'll give it a try. Wait for response.

    Ok, I can't even play it. "Bad surface extens on texture ground/blendsnow_asphault". Fix this. It crashes my Gmod too.

    I know what I did there, messed something up when pakratting files.

  4. cp_glacier_rc6: //www.fpsbanana.com/maps/101085

    I'll upload it. Ugh I hate browsing FPSBanana, the website's performance is terrible. Won't even load half the time.

    Try using google chrome or internet explorer when browsing it, last I heard there was some horrible issues on there with firefox.

  5. I'll test it for you :Y.

    Would you mind making the spot_light in the construction site less bright? It's really distracting.

    It wasn't the light brightness since that was only at 50, it was the point_spotlights I had used- lowered them by a good amount.

    The garage / impound lot area has been reworked a bit so the garage doors can be broken allowing access into a new area out back.

    May take around 30 minutes to get a new version up whilst I work on the lightmaps and some ugly shadows.

  6. 25mb is ok.

    I had a map that contained water, land and a prop + cylindric block. It was 16 mb already.

    Not really acceptable though for a zs map, even worse when without the custom models & skybox the map size is just under 7mb.

    Also new version coming soon with some smaller exterior buildings and a number of fixes.

  7. Playtested it, it was better then I expected. The site where it was still in construction is worth a screenshot.

    It does have some gameplay issues, like cramped rooms and narrow corridoors. It also started lagging badly when I randomly hit a custom toilet (:clown:), and a lot of shadows have to be fixed (very dark spots where they shouldn't be). The 3Dskybox is also slighty off the grid of the playing area, making it look like it floats. And you should also make clear that the player can't go further then that, it looks like it just passes on, while it doesn't (confusion).

    But I think you could balance and fix this out to make a decent map.

    I agree with you on a few things there and I can see what you mean- but the narrow corridors cant really be avoided without redesigning the entire map, I've tried alligning the skybox via the smallest grid scale in hammer but it is always 1 or 2 units above or below I'll add some low boundary walls around the map to establish how big it is for players..

    The toilet thing I've dealt with by removing them and as for dark spots in the map thats a simple fuck up on my part which I'll fix.

  8. That looks nice but a bit empty though.

    Add a func_precipitation to add some snow, would be nice too :)

    There is snowfall in the 2nd & 3rd screenshots

  9. Eryi indeed.

    Edit lightmap scales

    Looks a bit empty. Try adding some more detail.

    And wait, 25 mb? That's a load for such a small map. Even with custom textures.

    Gonna playtest it for you, response in a moment.

    It's down to some of the custom textures used, some of them are at 4mb each so I'm scaling them down or replacing them where possible.

  10. After numerous hours in development I'm proud to release my newest zs map zs_eryi, keeping things short it's set during winter (eryi is gaelic / welsh for snow) at a police station out in the countryside down a long & lonesome highway..

    Known problems are:

    -Slightly off lighting in the 3d skybox

    -Colour correction not working

    -One strangely placed prop (out of reach of players so no problem)

    It features custom content embedded into the bsp which pushes the map size to 25mb if needed I can upload a bz2, the billboard you see in the screens rotates between two set adverts..

    EDIT: map size down to 15mb, not much more can be done to reduce this.

    Screenshots:

    post-149-126186375707_thumb.jpg

    post-149-126186377642_thumb.jpg

    post-149-126186379983_thumb.jpg

    mapv2.zip

  11. Santa didn't come here yet, we just had our christmas sauna and dad is beginning to work on the food. (we're celebrating it late cuz dad was workin late today)

    After that Santa should be coming.

    But hey, this guy called Mayco is awesome.

    Also, I got my dad to allow me to buy Clear Sky, now I get the whole set!

    "Oh ma' god it's Christmas!" -Ellis

    Even call of pripyat?

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