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Mr. Green Gaming

Sk@tEfigHteR

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Sk@tEfigHteR last won the day on July 21 2011

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  1. I don't really think this is possible without an exploit, or client mods. And Are you implying that people who exploit/hack shouldn't be banned because it COULD happen to someone who doesn't exploit/hack? And if someone does get banned unfairly he can always make a ban appeal.
  2. Zs is empty.. As always..

    1. Show previous comments  1 more
    2. Dr.Minky

      Dr.Minky

      I WANT TO PLAY SO FRIGGIN' MUCH

    3. NECROSSIN

      NECROSSIN

      Meanwhile in Nevada...

  3. Sk@tEfigHteR has no profile comments yet. Why not say hello?

  4. I suggest that you should be unable to shoot while using the sprint ability. Due to people moving very fast spraying their weapons without being hit due to them moving left/right so fast
  5. It's hard to see due to the lack of first person spectating, but the interesting thing is that he never shoots next to him, and that he only damages a particular body part, Using a galil long range is bound to spray. In the video he gets shot completely in the torso, with a minimal ammount of bullets. Due to the recoil and spray shooting only the torso on that range is impossible. I'd say that his aim snaps to the head/torso hitboxes. @ box I was about to say that, but I waited for the video
  6. I recently tested (With Mr.Darkness) wich weapon is better, crowbar or katana. It would seem that the crowbar is a 3-hit kill while the katana is a 4-hit kill Note that the katana is SIX times more expensive. (I'm not really sure about the damage but the crowbar did kill me in three hits on full health, while the katana kills on four)
  7. I can confirm this, I didn't point it out as I wasn't sure. And he was too confident, and was running around the map killing everyone Edit: His reactions when getting killed were very unusual, as if he thinks he is unstoppable.
  8. Maybe get 1 WarXP for each kill when your team loses?
  9. A game-type featuring NPC's would be nice Like Some sort of zombie survival, Or antlion survival Both teams need to hold out before reinforcments arrive. Every 60 seconds dead players on both teams can respawn And ammo/weapons are dropped in the teams bases the goal is to survive five minutes It would be lovely to see more gametypes involving a third party Edit: Box asked me how would it work as teamplay Both teams will have a base, first one to loose all its men loses, if both teams survive the one with the most points/zombie/antlion kills wins About the supply drops they should be between the two bases, so the players need to fight to get them
  10. If done correctly it could not be abused, Since zombies will always spawn, just in a different ammount according to the ammount of humans near their spawns, They'll still spawn no matter what, if the humans scatter around the map evenly they will spawn around the map evenly, if they take one part of the map zombies spawn on the other. I find it balanced and hopefuly it can't be abused.
  11. Also I suggest removing certain zombie spawns on a few maps (Unless it hasn't been done already since I haven't been playing ZS for a week or so) Zombies can and will spawn inside human barricade areas on a few maps, such as Jail (In the laundry room, In the Small map credit room with the vending machine). Subversive 3 (In the room with the combine computer and a hinged metal door, The elevators final destination), Subversive 4 (The area above the long ladder). And I do think there are a few other maps but I forgot their names. This ruins the gameplay as it just allows any type of zombie to spawn right next to the humans. (And if there still is zombie spawn protection humans have no choice but to run if a poison zombie spawns inside a barricade.)
  12. He should care as he is currently the only coder here.
  13. Only high level marksmen can kill a zombie from long range easily, but I agree that the scout needs tiny damage buff, since I got most of my kills stolen before I can finish off a zombie with a 3'rd or 4'th shot. And Proto the reason that fast zombies die with that many shots is their bad hitboxes. You can kill a fast zombie with one shot using most of the snipers It's just the bad registry. Scout does base 40 damage, I think it should be 41-45 .
  14. A very good idea, it could also encourage newer players to return to the server (So they can unlock the classes) Edit: Noobs that dont want to learn shoulden't deserve to have those classes, if they want them just play on the server for a small while and unlock them.
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