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Mr. Green Gaming

Sk@tEfigHteR

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  1. Upvote
    Sk@tEfigHteR got a reaction from TechnoNegro in Ban Request   
    Name (◢◣ Bjørn ◢◣)
    Steam-ID (STEAM_0:1:25327500)
    Reason
    (Keeps suiciding on round start and rejoining to get starting zombie bonus health and to roll the dice, He's been doing it for a while now, even after previously being warned for it. He also had a previous ban related to suiciding to redeem late in the round
    We warned him not to suicide anymore and he left the server.)
  2. Upvote
    Sk@tEfigHteR got a reaction from Griffon in Big ZS Topic (aka ZS Changes)   
    Another small list of suggestions
    - Add flashlights for melee weapons, with the new colour mod it's like running blind, and if you take any other weapon you're slower than the zombies.. Wich are too fast anyway..
    - Re-add last human damage , Seriously it's impossible to play as last human when you have a horde chasing you and they have damage resistance and all you have is a weapon that can barely kill two of them
    - If you wont re-add last human damage atleast make shotguns do their previous 91 damage. The m1014 can barely kill one zombie. The normal shotgun.. I didn't even bother using it to kill zombies when I got it.
    I'd rather have an AK than any of the shotguns.. And they need 3x more SP to get
    , And next time you're nerfing humans (Like you always do) Pay attention
    Since the support's M3 does more damage than both of the shotguns that come AFTER it.
    Edit:
    - Poison crabs can easily spam their primary attack (the red ball) and it does massive damage. Crabs HUMP, they dont SPIT, And on another server where they do spit they do mutch less damage and have the same range as the poison zombie "Puke". These ones have the range of fucking Artilerry.
    And I hope you can fix the zombies bugged hit range... It's really getting on peoples nerves, dying from across massive distances.
  3. Upvote
    Sk@tEfigHteR got a reaction from Damien in Big ZS Topic (aka ZS Changes)   
    Another small list of suggestions
    - Add flashlights for melee weapons, with the new colour mod it's like running blind, and if you take any other weapon you're slower than the zombies.. Wich are too fast anyway..
    - Re-add last human damage , Seriously it's impossible to play as last human when you have a horde chasing you and they have damage resistance and all you have is a weapon that can barely kill two of them
    - If you wont re-add last human damage atleast make shotguns do their previous 91 damage. The m1014 can barely kill one zombie. The normal shotgun.. I didn't even bother using it to kill zombies when I got it.
    I'd rather have an AK than any of the shotguns.. And they need 3x more SP to get
    , And next time you're nerfing humans (Like you always do) Pay attention
    Since the support's M3 does more damage than both of the shotguns that come AFTER it.
    Edit:
    - Poison crabs can easily spam their primary attack (the red ball) and it does massive damage. Crabs HUMP, they dont SPIT, And on another server where they do spit they do mutch less damage and have the same range as the poison zombie "Puke". These ones have the range of fucking Artilerry.
    And I hope you can fix the zombies bugged hit range... It's really getting on peoples nerves, dying from across massive distances.
  4. Upvote
    Sk@tEfigHteR got a reaction from Tennisballesser in Big ZS Topic (aka ZS Changes)   
    Another small list of suggestions
    - Add flashlights for melee weapons, with the new colour mod it's like running blind, and if you take any other weapon you're slower than the zombies.. Wich are too fast anyway..
    - Re-add last human damage , Seriously it's impossible to play as last human when you have a horde chasing you and they have damage resistance and all you have is a weapon that can barely kill two of them
    - If you wont re-add last human damage atleast make shotguns do their previous 91 damage. The m1014 can barely kill one zombie. The normal shotgun.. I didn't even bother using it to kill zombies when I got it.
    I'd rather have an AK than any of the shotguns.. And they need 3x more SP to get
    , And next time you're nerfing humans (Like you always do) Pay attention
    Since the support's M3 does more damage than both of the shotguns that come AFTER it.
    Edit:
    - Poison crabs can easily spam their primary attack (the red ball) and it does massive damage. Crabs HUMP, they dont SPIT, And on another server where they do spit they do mutch less damage and have the same range as the poison zombie "Puke". These ones have the range of fucking Artilerry.
    And I hope you can fix the zombies bugged hit range... It's really getting on peoples nerves, dying from across massive distances.
  5. Upvote
    Sk@tEfigHteR got a reaction from TechnoNegro in Big ZS Topic (aka ZS Changes)   
    Another small list of suggestions
    - Add flashlights for melee weapons, with the new colour mod it's like running blind, and if you take any other weapon you're slower than the zombies.. Wich are too fast anyway..
    - Re-add last human damage , Seriously it's impossible to play as last human when you have a horde chasing you and they have damage resistance and all you have is a weapon that can barely kill two of them
    - If you wont re-add last human damage atleast make shotguns do their previous 91 damage. The m1014 can barely kill one zombie. The normal shotgun.. I didn't even bother using it to kill zombies when I got it.
    I'd rather have an AK than any of the shotguns.. And they need 3x more SP to get
    , And next time you're nerfing humans (Like you always do) Pay attention
    Since the support's M3 does more damage than both of the shotguns that come AFTER it.
    Edit:
    - Poison crabs can easily spam their primary attack (the red ball) and it does massive damage. Crabs HUMP, they dont SPIT, And on another server where they do spit they do mutch less damage and have the same range as the poison zombie "Puke". These ones have the range of fucking Artilerry.
    And I hope you can fix the zombies bugged hit range... It's really getting on peoples nerves, dying from across massive distances.
  6. Upvote
    Sk@tEfigHteR got a reaction from TechnoNegro in Big ZS Topic (aka ZS Changes)   
    And maybe re-add their previous Health bonus perks?
    Cause a level 6 commando has 14 more health.. And that isn't mutch of a reward for leveling a class to its end
  7. Upvote
    Sk@tEfigHteR got a reaction from Mr. Darkness in I refuse to accept this ban.   
    As techno said, it's just two days.
    You glitched and you knew it was a glitch without reporting it.
    You also got people killed with it.
    Be happy it's just two days.
    And even if it is his error in the code it's also your fault you were exploiting it.
    Go outside and sniff flowers. Or buy a puppy.
    It's just two days.
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