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Everything posted by MegasXLR
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Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
I know the chance is 1000000:1, but I'm gonna ask anyway. Is there any way that I can make my map more than 5MB and still be able to upload it on MrGreen, I want to load 3 more custom vehicles, but even if I delete unused images from their .txds the map size is gonna be around 20MB :/ If it's not possible, it's not - just asking here PS : Uploading: Your maps should be tested and then uploaded via forum in a zip package with inside only your meta.xml, .map and script files. Keep your map uploads in one topic and add some screenshots or a video for new maps. The zip file size has to be under 5MB, exceptions can be made for some maps with custom object models. Do custom vehicles count as an exception then?^ -
Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
LOL I just deleted the files xD Good thing I made a backup of my folder -
Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
So I just copy the include resources line in my meta.xml and I don't need the Icons folder and Puma-Markers.lua which I put in my map folder? -
Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
Is there a specific place for it or it doesn't matter if it's in the beggining or at the end of my meta.xml? -
Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
Thanks, it works. But how can I get Puma Markers to stay active in my map when i upload it here? (Puma-Markers.rar is not in my map folder) I followed this tutorial. -
Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
Hello again Anyone wanna help me with a script for creating teleports through two markers and making the car stop when I go to a certain marker (no matter the speed before)? -
I'll move the checkpoints. About weather - which is best for fps? (i don't care what weather my map is with, just not rainy) EDIT : OP updated with fixed map with dark cloudy weather, a little redesign on route and more checkpoints so noone gets lost (still have to look at mini-map, tho).
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Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
There were 4,5MB of useless images in there. Removed them and my .txd is 2,05MB Map total size=4,6MB I don't understand why people put images which are not used by the game SDK,Bob_Taylor,AleksCore thank you guys for everything :-) I can finally start adding checkpoints, jumps, etc. Expect my map soon Offtopic : is there something wrong with my other map "Muscle Country Race", because it's still not uploaded (or even not downloaded)? -
Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
But I already know all that stuff, the video doesn't say how I can decrease .txd size. FYI, all the images inside my BIG .txd are compressed, so that's done. Dunno why, but colour is still changing on every spawn : I decided to use Cheetah (has nice handling). It should be like this, right? Damn sorry. My fault. It must be server-side. Meta.xml: <script src="car_color.lua" type="server"></script>Thanks, now it works. Awesome :-) -
Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
LOL, I just noticed that the customcar.txd is huge (6-7MB). How will I be able to upload my map when map size limit is 5MB? :/ I read that I can edit it with TXD Workshop to make the .txd smaller in size without losing quality, but can't find tutorial on doing it. Anyone got an idea how i can do it? (or just post link to tut) -
Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
Dunno why, but colour is still changing on every spawn : I decided to use Cheetah (has nice handling). It should be like this, right? function onEnterVehicle ( theVehicle, seat, jacked ) if getElementModel ( theVehicle ) == 415 then setVehicleColor ( theVehicle, 0, 0, 0, 0 ) setVehicleHeadLightColor ( theVehicle, 255, 0, 0) endendaddEventHandler ( "onPlayerVehicleEnter", root, onEnterVehicle ) -
Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
OK. About the wheels problem I just found that if I don't edit vehicles.ide on normal SA, the same thing happens (large rear wheels, normal front ones). So I need a script which replaces Bandito's line with 568, bandito, bandito, car, BANDITO, BANDITO, null, ignore, 10, 0, 0, -1, 0.7, 0.7,That way the car will look normal (like on mod's screenshot). https://forum.mtasa.com/viewtopic.php?f=91&t=35990(maybe smth like this, if ImportDATA "Vehicle.ide" function even exists) http://www.gta-modding.com/san_andreas/tutorials/vehicles_ide.html(look at numbers 12,13,14 - all are about wheels size and stuff) We'll worry about a colour script later -
I'ts fast upload .... not have to wait long. Administrators are working quickly Guess they're not so quick At least not with my map :'(
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Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
Don't worry about handling, bandito's original handling is perfect for this car. Only thing that's buggy are the huge wheels and car colour not being black. Here is my map : Knight-Rider-2000.zip -
Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
I tried this way <spawnpoint id="spawnpoint (Bandito) (1)" vehicle="568" posX="424" posY="2438" posZ="16.5" rotX="0" rotY="0" rotZ="0" upgrades="0"></spawnpoint>didn't work. Tried this way <spawnpoint id="spawnpoint (Bandito) (1)" vehicle="568" posX="424" posY="2438" posZ="16.5" rotX="0" rotY="0" rotZ="0" upgrades="0"/></spawnpoint>Nope. Also did this <spawnpoint id="spawnpoint (Bandito) (1)" vehicle="568" posX="424" posY="2438" posZ="16.5" rotX="0" rotY="0" rotZ="0" upgrades="0"/ ></spawnpoint>Gave every possible one and still gets stuck on "opening map..." The thing is that I need to replace the Bandito, because only this way the scanner on the front works (it should move like this). So yeah, that's why I wanna fix the wheels problem on the Bandito and make it always be black. -
Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
Car colour doesn't stay black, it changes on every spawn and infernus has original SA wheels (looks weird ) I tried adding -- upgrades="0" /-- at the end of each spawn point in .map file, but that way the map doesn't load at all -
Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
What about vehicles.ide & carcols.dat editing? Thanks a million tho, will try all this stuff tomorrow evening You guys know everything :-D -
Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
Thanks Aleks :-) I'll have a look. But one thing : I've got this --> Hadling.cfg BANDITO 1400.0 2000.3 1.5 0.0 0.0 -0.25 70 0.70 0.8 0.46 5 250.0 32.0 10.0 R D 9.0 0.51 1 30.0 1.2 0.19 0.0 0.25 -0.10 0.5 0.4 0.37 0.72 95000 40002004 C04000 1 1 1 Vehciles.ide 568, bandito, bandito, car, BANDITO, BANDITO, null, ignore, 10, 0, 0, -1, 0.7, 0.7, carcol.dat bandito, 0,34 as handling for the vehicle i have to change. How do I know which numbers from above means what from your script ^^? PS : I noticed that by changing vehicles.ide and carcols.ide the wheels problem is gone and car colour is always black (tried on normal SA). -
Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
function opengarage()setGarageOpen(41,true)endaddEventHandler('onClientResourceStart', getResourceRootElement(),opengarage)anyways i'm not sure if it will work with map. The door script works, thanks Bob I'll take a look at the handling editor and try to learn more lua as Aleks suggested when i've got some free time. Now if I can only get the wheels to appear as the front ones (not big as are now) and the car colour to always be black, I can start making my map tomorrow -
Problem with custom car model and help with mapping :/
MegasXLR replied to MegasXLR's topic in Multi Theft Auto
I found this, but don't know if I should copy it in a .lua file or not? EDIT : tried making a .lua and doesn't work :/ Anyone got other ideas? -
Hi everyone, When I replace the bandito with this, the car's rear wheels are huge (see attachment below). So how can I make it like on the screenshot from the mod, all wheels-same size and car colour-always black? Also is there any way I can open the door at the abandoned airport in the desert as soon as my map starts as all 57 spawn points are inside the hangar, but it doesn't open up when I approach it with a car from the inside :/ And I need to edit the handling on the bandito in order for it to match KITTs, I know that normally I edit handling.cfg, but what should I do so that it remains changed in my map folder? Sry for all of the questions, but I'm new to mapping and stuff car wheels.bmp door always closed.bmp
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Thanks for the help guys :-)
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Good luck, Edo. When you become admin upload my map
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Congrats guys, can some admin please tell me if my map will get uploaded or not
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Is it okey for a first map. Will it be on the server soon?