Jump to content
Mr. Green Gaming

SOUR

Server Admins
  • Posts

    41
  • Joined

  • Last visited

  • Days Won

    7

Reputation Activity

  1. Upvote
    SOUR reacted to Duby in A New Dawn Of Green 2.0   
    Overhaul report.
     
     
    Contents:
     
    -Bug fixes:
    -New features:
    -Game play changes:
    -Overview:
     
     
     
    Bug fixes:
     
     
    -Hammer infinite nails
    -Weapon switch delay
    -Hammer SP glitch
    -Undead rise walk animation
    -Item loadout icons fixed
    -Boss selection system fixed
     
     
    New features:
     
     
    -Picking up Turrets
    -Medic required notification
    -New zombie HUD
    -Game play sounds
    -AFK Spectators team system(Ywa's master mind)
    -Zombie selection menu
    -Load out menu
    -New hammer system
    -Optimized game mode
    -Obj maps with special features (Integrated in the gamemode)
     
     
    Game play changes:
     
    -All tools are under one selection spot
    -Tools are LV0 unlock
    -Crate no longer grants health
    -New load out weapons
    -Perks combined into new one's EG:
    {
    Medic = medic upgrade 1 & 2
    Support = planks upgrade 1 & 2
    Berserker = Freeman spirit and poison protection
    }
    -Immortal pro perk is 50/50 else giving a classic SMG
    -Poison zombie can poison spit and move
    -Zombie colour mod is refined
    -Bosses spawn every 5-6 mins with >=2500HP
    -Spitter menu icon added
    -HUD weapon selection is tidier
    -Etherials are a lot easier to see
    -Normal zombie damage reduced
    -Spawn protection reduced
    -Boss Health indicator cleaned
    -Removed some music
    -Balanced weapon prices
    -Comeback perk outcomes modified (Aug,m3super90, Famas, sg552)
    -Grave digger gives a set health of 5HP (Katana 3HP)
    -Crate gives no HP ( Get a medic or use Mobile supply)
     
     
    Overview:
     
    -Game mode files
     
    They were a total mess. I had to strip and remove all the old code lying around not doing anything and fix the errors they give when it was removed. So it was a cat and mouse chase for a while.
     
    After that I looked at the current systems in place and how they worked. (Out of date) I had the honour of C&P ValidEntity to IsValid for a while. Not fun...
     
    There was a lot of code which wasn't actually meant to be there so I looked at where it should be and placed it there. Took a while but the end result was a nicely formatted file with a massively reduced size.
     
    Finally was the challenge of sorting out all of the umsg messages which seem to be used in every file in the game mode. Most of them are now upgraded to a nice new shiny Net message. In return we were able to look at all of the client side files and optimize them to allow for a great amount of FPS to be gained. In total I'd say we have gained 20~30 fps depending on the map. Which I think is brilliant.
     
     
    So without further of due I will show you all a short video which was made in Microsoft Movie maker of some of the features in the upcoming overhaul.
     
    -ZS Dev team.
     
     
    https://www.youtube.com/watch?v=jtmJYGK16E8&list=UULCbuxQEICZr-SdywY0lO7g
     
    Release date will be within the next few weeks after the admin team have tested it properly.
×
×
  • Create New...