Jump to content
Mr. Green Gaming

Sjossie

Members
  • Posts

    18
  • Joined

  • Last visited

About Sjossie

  • Birthday 02/02/1995

Contact Methods

  • Steam
    Sjossie

Profile Information

  • Interests
    coffee

Sjossie's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. It's a good idea to make this guy admin, he's online very often and always remains polite and mature.
  2. This. and the HIT system MUST get better
  3. Just a couple of questions regarding damage so i can make damage limit for breakable things. -How much damage does a normal zombie do in 1 hit? -How much damage does a fast zombie do in 1 hit? -What is the hit rate per second for a fast zombie? -How much damage do the basic pistols do? (fiveseven, USP, P228)? i only need to know this for the map so things won't be breakable too easy or nearly indestructable.
  4. the headcrabs should indeed get a smaller size (permanent duck) because it's stupid i can't just through a window
  5. A small poison headcrab buff would be good. they can do good damage, but with running medics and horsehealth it doesn't really help a lot...
  6. agreed, agreed, especially with the medic thing. the tension sounds were great but removed... i think the zombie should have less HP indeed... also i think the poison zombie healing should be decreased because, if 2 poison zombies are standing around you are NOT killing the zombies
  7. well, there is a lot of talking about the zombine because the zombine is said to be overpowered by everyone A simple suggestion is: put the tension sounds in, i liked those (they were in ZS servers ,maybe even your before you changed to this). if you dont like them, you can just bind a key to stopsounds and you are off it
  8. im sorry but zombies have loads of upgrades that they can get and the only problem people had with zerks was fasties being stupid. i mean do you seriously think that zombines and howlers would not be able to kill a zerk, especialy with the howlers new ability. I just think it's time the zerk got SOME of it's original power back. and if stats are reset (like mine have ):)then it will be perfectly fair because to get to lvl 6 with a zerk now will take forever and if they got the sugested update then it would take at least a month of solid playing wich i doubt anyone does. agreed EDIT: oh and atm all melee weapons are like giant inflatable toys. They are underpowered marshmellows.. what i want to say: just NOT how they were in the past.
  9. i played before the update when they didnt get killed by fasties, remind ou of a class that doesn't get killed by anything atm. people think of zerks all the time because they got the biggest nerf. Anyway tose idea's would make the zerk worth playing again especialy considering the amount of people who donated so they could get usefull stuff for their zerk. They would but it would also overpower them. look at pufulets level 6 zerk idea: Level 6 Start with axe 15% Faster 30% Stronger Melee 20% Faster Melee Attack 20% Stronger Deagle 15% Less Damage Taken 15 Hp Leech What if the zerk dropped the axe and took a plank. that thing hits fast + a bonus. in other words a zerk could leach 30-60 hp in 2 seconds. + they are fast + they take less damage + their melee attack is stronger = O V E R P O W E R E D i agree it needs update but it should totally not get overpowered again
  10. have you even played before the levelstats got disabled? zerks would sit in a small spot on a roof with a axe or crowbar and then they were NOT getting killed by fastzombies... Everyone always thinks about zerk for some reason... i have some ideas: Class ideas: 1. Support Give people less ammo at start, less ammo at regeneration and less ammo at crates. Support should be able to give out ammo crates which will give you 5-10 clips of your current weapon. A level 1 support should have 6 crates to share, and 2 regenerate at ammo regeneration. with each level up, support should be able to give 2 crates more. the nails should stay the way they are but i think a nailed prop should be weakened, because sometimes it is just too tough. 2.Commando The commando is quite balanced right now. a bit slow but it has its own perks. maybe a commando should be a little bit faster, because he is just too slow; i can seldomly escape from a zombie as soon as he touches me. 3.Berserker Berserker should NEVER go back to what it was. people would just have a crowbar find a exploit-, glitch or some other mean spot to hold out 10 minutes by just hitting zombies with a crowbar. they should have a speed penalty if they haven't attacked a zombie with a melee weapon in a while. i think they should have increased melee damage but also generate enough health from a attack. 4.Medic My favourite class, but it stinks from self-healers. If you want to heal yourself, you HAVE to stand still. i think the target should stand still too to get healed, i hate trying to heal people that are running around jumping and whatever.maybe the medic should have a bandage "weapon" too. if you give someone a bandage, he will regenerate a total of 25hp UNLESS he receives damage during the healing process. 5.Engineer The engineer should have his barricade kit back, and you should have the choice to choose between 3 weapons: you can have 2 at the same time. so you have to choose between barricade kit, mines and a turret gun. the turret gun should remain unchanged, only that fast zombies will have a attack bonus ON the turret <so that it is not in an overpowered camp spot> Weapon ideas: Maybe you can find some other weapon models/sounds. Every single server has counterstrike weapons for every gamemode that exists on garrysmod. maybe replace them with kermite's gun models. those are really nice. Also i think there should be more powerful pistols. the p228 and the usp are like BB guns. Also i think the scout sniper rifle should return. in every map, 1 support will have a scout (2 if the player amount is above 25) The hitting system should also be updated. i seriously have trouble hitting humans that i am walking up against.
  11. Removed. They were massively overpowered. i don't really think the turrets themselves were overpowered. i think they are considered overpowered because of the camp spots they stand on, so they can only be reached by fast zombies or headcrabs which can't do a lot of damage to the turret because they are so weak
  12. even in open areas they can be very effective, if you do it at the right moment @pufulet im sorry for you, but level 3 medic means that you need 150 medpacks AND that you must heal 500 people that are "injured" (35>Hp)... so all your extra vials are lost work
  13. i think the supply crate system is cool, but you should only get better weapons if more zombies come.. i once was a zombie with 1 other guy and everyone had assault rifles and heavy SMG's... that sucked so if you want some real weapons you must go out there and DO it. also, new guns would be cool. other weapon models, kermite's weapons for example
  14. zerk was severely overpowered. a zerk with a crowbar/axe could survive the full 20 minutes on his own on about level 3-4. now 3 per hit is not enough. zerk should be slow, 20% less damage, increasing with 5 percent per level and then the 3 HP per hit would be reasonable. you should just try to backstab em, just walk up behind em when they are trying to kill others
  15. offtopix xD lol goes ontopic again
×
×
  • Create New...