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Mr. Green Gaming

Jeremiah

Greens
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Posts posted by Jeremiah

  1. How old are you kid? I've been playing since the cracked days if you even know what that means, if afk zombies get auto-kicked there are still NO zombies. Dang, why am I even arguing with this kid. I've been playing since you were drawing pictures in kindergarten. Oh yeah, good fight on coming back with same picture.

    Now, on topic. Please post if you actually know something about the game and the point of it.

  2. If you make humans stronger the game will be unbalanced, (Just forget about that one, it wont happen) imagine playing like a zombie, it would be so boring just spawning and dying over and over again. Zombies will eventually wait until the game is over. Playing as a zombie must also be motivated by making it gain more points than humans.

    -1

    Not really.

    1) Zombies spawn in different places, not like it was before, humans camping on their spawns, knowing their directions.

    2) Zombies can propkill, right?

    3) If your team is well organized, then you can make good stuff, like capture a human with 1 wraith from 1 side and a normal zombie from another side?

    4) If there a re campers, then howlers are the class to kill. It's the only way.

    5) There are just too many newbies in zombie team. Deal with it.

    You obviously don't know where you're talking about. I'll be answering you're questions: Nowadays quarter/half of the zombies is afk because it's unbalanced (humans are too strong). 9/10 zombies don't know how to propkill (noobs). Teams in zombie survival are never well-organised.

    The problem is not that the zombies are noobs, the problem is the OP humans. Now:

    ab23055bbe4c5986e9ea80967634ebf5.png

  3. YOu don't throw up cuz of too much alcohol, but if you drink too much different shizzle dizzle.

    You obviously don't know where you're talking about, it's easy too throw up after 15 beer. It's the amount of alcohol, now go to kindergarten.

  4. Then it will be like scared kitties vs over powered zombie horde :P

    Let me ask you Messy, you played this game back in the old days when the server was cracked? No, then you got a whole new experience too obtain.

    Back then everybody was cading and defending one room, the feeling of getting overrun by zombies was so intense the game was just fucking awesome. The feeling of being a "scarred kitty" vs a big zombie horde and trying too survive the apocalypse is something you have to experience. But then stuff like berserker and medic came and everybody was just walking outside not afraid.

    If you make humans stronger the game will be unbalanced, imagine playing like a zombie, it would be so boring just spawning and dying over and over again. Zombies will eventually wait until the game is over. Playing as a zombie must also be motivated by making it gain more points than humans.

  5. I got the Fallout 3 Collectors Edition + a fallout 3 statue pre-order UK exclusive (and I live in the Netherlands :))

    el36ew.jpg

    And that wasn't enough for me! I also bought the Fallout 3 game of the year edition.

    I am going to buy Fallout New Vegas Collectors Edition and Call of Duty Black Ops Hardened Edition in the future.

  6. Damien is correct, Howler is not OP anymore. The only thing to be fixed right now is zombine and medic, after that we could concentrate on new things.

    In that way, winning for humans will be a lot harder, near impossible.

    That is what zombie survival is about, zombies should be hunting humans not otherwise. Zombies have to be stronger always.

  7. Deluvas is doing the right thing by balancing the game first before making leveling work.

    I'm sorry, but I haven't seen any updates lately regarding the zombine and medic problem. Which are the important ones. In fact there hasn't been ANY updates..

    Deluvas does not even respond to our ideas..whilst all good players agree on the solutions.

    What, he does not want to change anything because he thinks it's good now or he just don't want to do it? He doesn't say anything..

  8. @ Damien: I've been playing over 416 hours Zombie Survival, 100 of them is since June until now. So YES I am bored, just input a small number of maps and I'll get back to playing. The reason I get bored is just simply because everything is the same every map, spawn as support get a nice cade which sometimes fails because human are randomly walking against it and shit and at the end have an average kill count of 70. OR fucking 20 medics running around until match is over.

    Screwed up.

  9. there needs to be more focus on zombie SURVIVAL and not "zombie hunt"!

    Totally agree, this is what zombie survival is about. Back in the old days everybody camped in the bathroom or another small room with 20+ people in it. The chaos was just absolutely fun, nowadays stupid overpowered berserkers HUNT zombies, as a zombie I try to pass berserker as much as I can. And that's just crazy..

    6. Re-add the old barricading kit ( planks) that would solve the problem.

    Can't, they were removed because players would go out of the map or go on roofs with the barricade kit.

  10. I've been playing a lot and my ideas are just too get more balance in the game.

    - Zombine: Change health to 200, because they are just too overpowered. They'll just run in to you constantly until the human is death, no skill is required for this class. Although it IS humans last hope so either change health or let be an available class at 2:00.

    - Weapons: Some new weapons are always awesome!

    - Nailing (Support): Ok, I've been cading a lot and personally I think the game will be more balanced if nails CAN break. After a certain amount of damage on the prop the nail is gone. Either that or let support has lesser nails, because 1-2 humans can nail all props in the map make the game very unbalanced. If you got lesser nails like 3 (?) that their more unique and therefor humans need to be careful where to nail.

    - Healing (Medic): Change the big health kit to a certain amount of small health vials that heals 5-10 hp, so a medic starts with 3-5 vials which he can give to others. Another thing could be that if he gives the heath vial the person gets 10 hp and if he heals himself he gets 5 hp. This makes the medic need too CHOOSE whether he gives them for more health or do just heal himself for lesser health. For this idea also make it possible for health vials too respawn in supply crate (at a low chance).

    OR instead of that idea make the medics stand still when they heal themselves with the current medkit. Because we all hate medic runs at the end of the game (non-skilled).

    - Ammo (Support): Make support able to throw some ammo kits on the ground (same idea at medic).

    - Cading (Engineer): Ok, you can't level this class because cades were removed for a good reason, although please replace it with something else because it's been a long time since they were removed.

    - Maps: New maps, plus remove some like Caverns. Map suggestions are: Small, narrow and many props.

    I made these suggestions because nowadays not much of a skill is required to play the game. And with these it might change.

    * I might edit for new ideas. *

    - Jeremiah

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