Well i have been here in the shadows awhile but i thought i might as well post for once Firstly id like to say hi to all ive met on the server and to all the forum My main ideas are for balancing Firstly the difficulty rating should increase with time and not by amount of players as zombies as thats just making in twice as hard as more dmg+more zombies= harder isnt it more reasonable for those who have survived most of the round to actually be pushed to there limits as even one hit could be fatal? Also on this note zombies should be unlocked with more players as more mass of horde should equal more variety these two changes make it easier for the more casuall players and more intnse and rewarding for those who survived the most Secondly my problem is with some of the weapons i find this a problem when im playing and im using my glock 3 instead of my m4 irl 3pistol fired in a burst would do less damage than 2 roundds from any assault rifle. I have unloaded an entire clip into a normall zombie and not got a kill and then i fire my glock 4 times to another normall zombie and get a kill My suguestion would be to increase damage to the higher end weaponds of each type p90,ak,famas,m4, simply speaking you get from supply crate or otherwise the weapons your class is proficient at A comando at 25 kills is more likelly to unlock a higher end assault rifle as its his speciality. compared to a support who at 25 kill is likely to unlock a p90 over an m4. if you increased the dmg of the higher end weapons a support with a p90 is as well of as a commando with a famas beserkers get prefrence for mele weapons and magnums and such,while engi get a higher chance at hl2 shotty comon weapons like the mp5 should be obtainable by any class but the higher end weapons should be unobtainable before say 8:00min left in round or require a higher score to get example timeline(may seem harsh but class specific weapons should have higher damage) Start > 5 > 15 > 25 > 45 > 60 > 75 usp better pistol Smg or magnum better smg class specific upgrade best weapons Shotties okay class specific problems beserker was op change beserker to survivor increased dmg in mele and sniper rifles so basicaly your shoting or meleing as he shouldnt have anyting better than a magnum (no g3 for him) comando is fine although assault rifles are underpowerd medic is fine but improve spitt/poison on the pcrab but then give the meidic like 3 antidotes that instantly cure poison (healing should reduce the effect but not stop it untill its done a good 20 dmg maybe 50 if not healed so a medic even without antidote does a big difrence but poison would distract medic s from other players support has smg + nailing skills but perhaps gets an ability to deploy a mini suplly crate (with no health though) but only once in the entire round as anymore than that would lead to spam engi is fine with c4 + turret if it gets put back in normall zombies fine ethereals are fine howlers arent op anymore but ber haps increae their damage but make it so their extremly short sighted and must be stationary to howl howlers alt fire should be a mini howl that does no damage but allows it to see for a breif 2 sec period a sort of echolocation poison headcrabs a tad weak (see medic sugguestion ) headcrabs very underpowerd/underused maybe add a 25dmg crit if they headshot (very hard onmoving human) this should encourage players to think outside the box attack from above. zombines a tad overpowerd and a stamina bar as alli see is zombines constanly running they might as well be on autosprint thanks for reading hope you like my ideas (and maybe use some) if you want any clarification just ask yes i know i probably have some typos but i type really fast xD