-
Posts
143 -
Joined
-
Last visited
Posts posted by Hero
-
-
-
Looks good
-
You had better be happy, because those Portal 2 copies you got there have been blessed by Gabe in person!
By the way, I can't seem to find his signature on there, maybe it's just so obfuscated?
Also, you fail for taking photos of your product keys
-
Below is a hidden hint/reference that I found in Portal 2.
Minor to no story spoilers, major spoilers if you want to find it yourself. (It's well hidden)
HL2 EP3 reference (?!), located in a secret room behind a sliding door in one of the old control rooms:
http://steamcommunity.com/id/heroishere/screenshot/540640198722221326/?tab=public
Matching achievement:
-
Sometimes, I dream about cheese - just before I get out of my body!
-
Looking forward to play this map on the ZS server tomorrow
-
That's some really useful stuff, good job
-
7 - Honestly, I want to fuck ... .n my couch all night long!
-
You can't make a thread explicitly
-
I agree with Squirrel and Deluvas:
The current Faction Wars really works no different than some prop protection mod with groups.
Real PvP is as good as impossible, and there basically isn't any interaction between the factions either - Everybody is just busy working on their cobblestone walls and forts. You can't attack settlements of other factions either, also claiming their land will not work even if your faction is significantly stronger than theirs.
In addition, one has only few reasons to attack others: Plenty of unused resources and free land are available.
If this doesn't change I expect the server to be empty soon too, when everybody is finished with their uber stone castle at least.
-
Happy birthdays to you, Master Boter!
-
-
Poor Ywa, anybody still got his address in case he faints?
-
I don't know how Amnesia can either be much more immersive, or scary :<
-
I must say that I'm quite impressed by that Debut trailer
Can't wait to see some actual footage!
-
I'm not into Crysis too much in general, I guess I won't buy/play it at all
-
Nice picture Holy
Makes your point clearer
... and creepier
-
Some suggestions / things I see as improvable:
Humans:
- Nails seem too strong and the engineers barricades too weak
- The shotgun should be equal in usefulness with the auto-shotgun
(slightly increasing the normal shotguns damage might help) - The auto-shotgun is quite useless right now.
(You run out of ammo in seconds and regenerate only 16 every few minutes) - Berserker, on high-level is overpowered again
- Commando needs some special ability that makes it stand out
(Like Berserkers have their meele specialization and Engineers their mines)
Zombies:
- Time until first zombie is chosen seems too lengthy
- Zombine is a bit too weak now
- Nails seem too strong and the engineers barricades too weak
-
Good luck Sir
-
/$$ /$$ /$$$$$$ /$$$$$$ /$$ /$$
| $$ | $$ /$$__ $$ /$$$_ $$ /$$$$ /$$$$
| $$ | $$ /$$$$$$ /$$$$$$ /$$$$$$ /$$ /$$ /$$$$$$$ /$$$$$$ /$$ /$$ /$$ /$$ /$$ /$$$$$$ /$$$$$$ /$$$$$$ |__/ \ $$| $$$$\ $$|_ $$ |_ $$
| $$$$$$$$ |____ $$ /$$__ $$ /$$__ $$| $$ | $$ | $$__ $$ /$$__ $$| $$ | $$ | $$ | $$ | $$ /$$__ $$ |____ $$ /$$__ $$ /$$$$$$/| $$ $$ $$ | $$ | $$
| $$__ $$ /$$$$$$$| $$ \ $$| $$ \ $$| $$ | $$ | $$ \ $$| $$$$$$$$| $$ | $$ | $$ | $$ | $$| $$$$$$$$ /$$$$$$$| $$ \__/ /$$____/ | $$\ $$$$ | $$ | $$
| $$ | $$ /$$__ $$| $$ | $$| $$ | $$| $$ | $$ | $$ | $$| $$_____/| $$ | $$ | $$ | $$ | $$| $$_____/ /$$__ $$| $$ | $$ | $$ \ $$$ | $$ | $$
| $$ | $$| $$$$$$$| $$$$$$$/| $$$$$$$/| $$$$$$$ | $$ | $$| $$$$$$$| $$$$$/$$$$/ | $$$$$$$| $$$$$$$| $$$$$$$| $$ | $$$$$$$$| $$$$$$/ /$$$$$$ /$$$$$$
|__/ |__/ \_______/| $$____/ | $$____/ \____ $$ |__/ |__/ \_______/ \_____/\___/ \____ $$ \_______/ \_______/|__/ |________/ \______/ |______/|______/
| $$ | $$ /$$ | $$ /$$ | $$
| $$ | $$ | $$$$$$/ | $$$$$$/
|__/ |__/ \______/ \______/I did it
-
But, isn't the ZS source code made with C ++ ?
*facepalm*
Bah.It has LUA, but Gmod is made of C++, so it could be possible...
Using C++ for a project like this would turn out as a most unpleasant choice when you have the option to use Lua instead, trust me
-
You need to prove yourself.
Make a fine Zombie Survival update in test.
If i dont like it NO ONE LIKES IT.
Excuse my language but,
No shit sherlock.
That's what I've been saying the whole time. We first friggin test it before putting it trough.
You know what, Fuck it. i don't even want to work on a server with this kind of a community..
Fuck you all, Screw you Devulas for fucking green over. And fuck you Hundred2 jij vuile kanker NSB'er
Ho Ho Ho, Merry Christmas.
-
An experimental, minimal VM:
qxInt program[] = {
//Initialize the counter
QX_CONST, 0,
QX_CONST, 1,
QX_SET,
//Get current value
QX_CONST, 0,
QX_CONST, 0,
QX_GET,
//Increment value and store
QX_CONST, 1,
QX_ADD,
QX_SET,
//Print the value
QX_CONST, 0,
QX_GET,
QX_PRINT,
//Jump back to get current value
QX_CONST, 1,
QX_CONST, 4,
QX_JIF
};
qxDo( program );This program infinitely increments a counter and prints each value to the console
I plan on using the VM as backend for some experimental programming language later.
-
Looks very good, would you like to post what mods you're using?
Yeah sure, however I won't be able to remember them all:
Qarls Texture Pack III
Natural environments (activated weather only)
Enhanced vegetation
Advanced water modification
RAEVWD (Really Almost Everything Visible When Distant)
LOD texture packs
Also used 8x Super Sampling AA for rendering (helluva FPS killer)
ZS: The Basics
in Damien's Guide to Zombie Survival
Posted
I think an introduction like this would fit better ingame than here, as most ZS players reach the forums very late in their "carreers" or even not at all.