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Tennisballesser got a reaction from Mr. Darkness in Normal zombie and infected
I am probably speaking for the majority right now, but nobody here really likes the way the server is heading.
Implementing "Pay 2 win" features before MAJOR bugfixes and balancing changes ( Which are needed right now badly ) only shows 1 thing ; Greed. I can't recall any of the veteran players I am still in contact with ever asking for that sort of feature, nor wishing for the current changes ( Merging of infected and zombies for example ). I know the gamemode is getting a rework right now, but every resource should go into that instead of features like buying SP for GC ( Which is a terrible way of monetarisation, there are so many better options availeble that don't influence the gameplay that much ), people will rather donate for a server they like then for a server where they can buy themself advantages with. Costum playermodels, more suits ( the power they add is fine given the price ) , doublepower on votes are things that come to mind that are way less Pay 2 Win while still given long-time players and donators something worthwhile.
The crate-system has been flawed for over a year now, yet it only needed 2 smaller things to edit/fix it ( Make them placeble by humans to prevent them from spawning out of cades/gathering spots , and buying weapons DURING waves ).
The weapons have been feeling too weak for ages now, in addition to some still broken hitboxes ( if they are that broken just take the dam models from Nox, really, it's not gonna be the end of the world ).
The balance between running and cading is killed too, once again owned to the crate system ( people running outside can't afford to stand at a crate 7 seconds to buy ammo and guns, a simple cart you can edit all the way and "Check out" at the crate would fix that).
There are so many things that can be done to make this ZS better, and buying weapons with GC is 1 of the last things to add to that.
Edit : Let's not forget zombies are useless since the change too.
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Tennisballesser got a reaction from Mr. Darkness in Normal zombie and infected
I like how you are dodging the Pay2Win part entirely, speaks for itself.
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Tennisballesser got a reaction from mogadonskoda in Normal zombie and infected
I am fucking tired of this entire update wraparound gamemode bullshit. 1 1/2 - years ago ZS was FINE besides some small inbalances like Posincrabs, fasties and too powerfull Shop upgrades. The current ZS is utterly trash tier, cading is not viable because of how the crates work, running is not viable, WHY THE FUCK are normal zombies removed, why does it not matter if I shoot with my gun 10 or 20 seconds ( Every gun above Tier 2 pistols is either to hard to obtain due to how point distribuion works or just useless ).
There are so many things that could be done to make this server better, but the latests upgrades are all heading in the wrong direction. Let's remember when ZS had a stable and motivated playerbase last time ... Right, when we still had classes and a way to obtain weapons without hugging supply crates 24/7. The idea of the shop is fine, but the execution is terrible.
In the perfect ZS every strategy would be viable ( running, cading, hiding ), but right now neither of those strategys does anything ( Cading is disencouraged by people still being able to break object as human when they are nail due to the lack of unnailing option and weak guns, running doesn't work since you are 100 % cut off from supplys or the crate spawns for 2 people outside and not for 20 in cading spot and the new "Infected" that got a terrible rework that killed their design idea , and hiding, while never being a viable option, is completly impossible now due to permahasted fasties ( aka infected ).
And WHO THE FUCK had the idea of being able to buy SP with Greencoins .....
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Tennisballesser got a reaction from Mr. Darkness in Normal zombie and infected
The point were buying SP with GC was implemented before doing crucial balacing changes or bugfixes showed me what way this server is heading, definitly the wrong one. I can fully understand NECROSSIN's decision and I sure as hell won't bother caring about this server anymore since that point is reached.
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Tennisballesser reacted to Damien in Normal zombie and infected
I like the recent changes, but one is just complete shit :<
Bring back normal zombie and nerf infected or remove infected instead of normal zombie.
We now have way to fast zombies that take 3 to 4 hits with freemans spirit and axe.
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Tennisballesser got a reaction from Quad_Tube in "Artistic Stuff That Doesn't Deserve A Thread" Thread.
Starting to draw, this is what came out on try 2
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Tennisballesser reacted to waterpyro in zs_abandon_mall_v5
V5 FIX
[Removed] Shoprite doors
[Added] Parking Lot near movies
[Added] opening for new zombie spawn inside shoprite warehouse
[fixed] some missing textures
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Whats New In Verizon V4?
[Added] More Props to make other rooms in the mall barricadable
[Fixed] Some spawns regarding zombies and humans
[ADDED] New building near bestbuy
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V5 is here and heres the change log
[Added] Shoprite Supermarket
[Removed] some func_breakable glass's or increased health for some such as wachovia
[Fixed] most stores by adding more props and making more like the store
[added] sleepys store in beta though not done
[added] more store names to help identify store such as security office has the name security
[added] more logos around the mall
[added] a bar called bar xyz near arby
[added] more sky lighting right above bestbuy
link is below
http://www.gamebanana.com/gmod/maps/163140
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Universal Map: Can be used as RP if user desires,
Random building map,zombie map or whatever you desire
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Whats In V5b
New Building added Bar
More Props added to different stores to give it custom real life store feel
Apple Store updated sligtly
Bestbuy store lights updated and props
More Ads and some overhall to the right side
Link is below
Check above
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Whats in plan for the future?
Im thinking of adding a bar, another name brand store
maybe a random store name "Junk 4 You"
--Possibly make it RP map for rp players
--Also taking suggestions for other stores or anything regarding map
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Lots more, please upload this version to your server instead of v3,
Download Links
http://www.gamefront.com/files/21231367/zs_abandoned_mall_v4.rar
http://www.gamebanana.com/zombiesurvival/maps/163140
Pictures
Video
Old Map What it used to be
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Tennisballesser reacted to mogadonskoda in Questions and Discussion
Quite frankly i think you should just go to nox since all you seem to want is nox stuff and you are almost always going on about how necro should add more nox stuff when this isnt nox. If you dont like it dont play, if you like nox stuff go play there and some of the stuff you posted are useless why would you want to see the owner of a nail...
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Tennisballesser got a reaction from Sentra in [Suggestion] Left4green.br
Anyone here besides you speaking Portugese ?
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Tennisballesser got a reaction from Ywa in [Suggestion] Left4green.br
Anyone here besides you speaking Portugese ?
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Tennisballesser got a reaction from Dr.Minky in [Suggestion] Left4green.br
Anyone here besides you speaking Portugese ?
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Tennisballesser reacted to Hebulba in "Artistic Stuff That Doesn't Deserve A Thread" Thread.
I have done some vectoring with PS lately.
I finished this a couple of days ago
and I'm working with another one.
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Tennisballesser got a reaction from Baron Baconeer in Are you sane?
I don´t even wanna know what he wrote
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Tennisballesser reacted to NECROSSIN in Questions and Discussion
More stuff:
Imported dynamic spawn system for zombies from zs3. So zombies can spawn in group of other zombies.
Also reworked shitload of bugs with crows/spectating.
Reworked Ethereal Zombie. Primary attack is still same and zombie is still shivering, but constantly emits sobbing sounds. Secondary attack lets you 'take an appearance' of random human, but with default ethereal's animations. Also when disguised ethereal deals 50% more damage. (still might add small confusion efefct for nearby humans when player starts disguising)
Added info bars for weapons in skillshop. Damage/Accuracy/RoF for ranged weapons and Damage/Reach/Speed for melee weapons. Also changed prices
Fixed killcam being a bitch sometimes
Added ability to turn on/off clientside hands (f4 menu). For ones who dont like left handed css weapons.
Fixed bug with TMP/UMP and something else where players could not equip weapons when it was out of ammo
Greatly increased accuracy for Annabelle and enabled ricochet effect for it
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Tennisballesser reacted to Luke Nukem in How to open the Internet on a computer.
Well as some of you may know or have encountered the dreaded people that clog up society complaining about being old and not being down with the kids.
I have created this thread in all seriousness and not to troll. This is for you to teach old people such as your nan or Granddad on how to open up the Internet or any of their chosen Web browsers.
Step 1, Move your cursor over your selected web browser such as Google Chrome, Safari, Internet Explorer or Mozzila Firefox.
Step 2, Double click with your left mouse button on the short cut of your chosen web browser and this shall open the Internet.
Step 3, Take a break after a long session of learning how to open a web browser.
CONGRATULATIONS ON OPENING THE WEB BROWSER!!!
P.s Hope this helps as I had to read my own tutorial to get onto the Left4green Forums.
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Tennisballesser reacted to NECROSSIN in Questions and Discussion
Ugh. Did more changes meanwhile:
Finished new Mobile Supplies
Fixed ~70% of all weapons after merging to a new weapon's base
Hopefully fixed some weird crow bugs
Removed hint and info messages from chatbox
Hints and other info stuff now will be displayed on top on user's screen (can be turned off via F4 menu)
Tweaked human's HUD a little
Reworked Skillpoints system. Points now stored in player:Frags(), so the can viewed via scoreboard and from server info.
Reworked the way how player gets Skillpoints for assists. Each zombie now have static amount of skillpoints as a reward. Assist will get 50% of them.
Players now will be rewarded with 2500 XP for surviving (counts when there are >8 players)
Explosives now have manual detonating. Also you cant have more than 4 or 5 (cant remember) max explosives on a ground.
Decreased headshot damage from 200% to 130% because of new weapon's stats (balance)
Shotguns no longer have ironsights.
Changed music on endround for humans and zombies.
Totally reworked endround screen (IW inspired ) to fit the new style.
Disabled custom chatbox at the end of round, since players can easily see default one.
Some of things in todo list:
Fix zombie's arms
Add dynamic spawning for zombies (one where you can spawn on teammates)
Add ability for humans to spawn on teammates too (at the beginning or after redeeming)
Remake Medkit
Remake Green-Shop
Add unnail ability for hammer
Greatly improve barricading
Add more perks
Add ability to turn off HUD
Add cinematic mode
Add some neat secret stuff
Add more hats/suits
Fix huge dumpster full of bugs
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Tennisballesser got a reaction from Dr.Minky in Forts for sale!
Am I the only one thinking this is all a bad joke ?
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Tennisballesser got a reaction from Baron Baconeer in cyal8er
Shut up, nobody cares , your topics got deleted for a good reason *Waits for topic to get removed*
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Tennisballesser got a reaction from Raptor in cyal8er
Shut up, nobody cares , your topics got deleted for a good reason *Waits for topic to get removed*