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Mr. Green Gaming

Reiska

Greens
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Posts posted by Reiska

  1. Well atm people can be caded inside rooms and spawn, props can be nailed randomly around the places (or nail somebody into a prop) to annoy others and humans cant do anything about that, only zombies can break the nails

     

    atleast before we could shoot the annoying props out of the way and shoot our way out if we would get stuck into a prop or into a room, cade breaking didn't happen that often and usually contacting to an admin would solve it.

     

    I liked that you could only use gun to break props since beginners usually melee props and they don't realize that it doesn't hurt the nails, one of the reason cade breaking wasn't that common, you had to be smart enough to know that only shooting hurts the nails, and usually by then the players is smart enough to know that cade breaking is breaking the rules

     

    Also they think twice before wasting their ammo on the nails 

  2. But can the owner or anybody remove the nails? If only the owner can, trolls still can cade people inside rooms and spawn and let them die there, if everybody can un nail , people can randomly come un nail cades and let the zombies in. There wasn't that big of a issue when you could just

    break the nails

     

    Why things need to be changed and made more complicated, it just brings multiple other issues to figure out

  3. But can the owner or anybody remove the nails? If only the owner can trolls can still cade people inside rooms and spawn and let them die there, if everybody can un nail , people can randomly come un nail cades and let the zombies in. There wasn't that big of a issue when you could just

    break the nails

     

    Why things need to be changed and made more complicated, it just brings multiple other issues to figure out

  4.  

    Definitely make it so humans can remove or destroy nails. Right now there is no way for a human to remove a nail. I can easily see a kleiner nailing random shit and fucking with cades.

    But should every human be capable of doing that. Or only the guy who placed it? If the latter, how do you explain a kleiner how to remove it? ;)

     

     

    Cade breaking hasn't been that big of a issue in years, not being able no break nails complicates everybody's gameplay and gives the trolls another way to ruin peoples fun

     

    We just need to educate them more that cade breaking is against the rules, atleast that way we can weed out the troublemakers more 

     

    In my opinion not being able to destroy nails is beyond any reason there is and was not taught trough   

  5. it looks cool but like lameshot said when there are more then 20 players on the server how are you gonna fix that ?

     

    P.S : broke my computer screen last night (CS:GO rage) i wont be playing for 2 months :(

     

    I think its best for now to happen only when boss spawns and dies, and if it looks cool and everybody thinks it doesn't affect their gameplay maybe start adding it to random moments

     

    Also It might be cool for it to occur on a last human, you get a special feeling being the last one and I doubt it harms the the players who are zombies that much.

  6. In this topic you can give me suggestions which map should be added back to the cycle or get removed from it, or course backing up your claim why it should be added/removed would be good.

     

    So far I have added green pub, subway gargo and dump back to the cycle and will be adding more and potentially removing some crappy maps in the future

  7. I wasn't saying redeemers should get more, the problem is that they get too many rewards and keep suiciding.

     

    Nerf = fastie that does 30 dmg a claw

     

    I dont think they get that much :o maybe a time limit on the comeback perk would be smart like after there is 10mins or less left it gives you guns

  8. Redeemers get more sp and rewards than people who actually survive and play properly.

    Spitter has way too much health and ruins running around.

    Poison zombie has 750 health? Should be significantly slower than zombie so its used only for barricade smashing.

    Unnailed props and physics should take far more damage, people can easily survive by nailing a prop behind a moving door and it takes forever to destroy it.

    Chipper feels awful damage wise.

    Magnum feels bad as well.

    Pulse smg still has a broken ironsight after like a year.

    SG552 rifle has way too much recoil for its low damage.

    Wraith freezing is quite annoying, I would settle for less freezing but with less health to make it a teleport and hit class.

    Nerf ruins running around completely if that is still in the mod.

     

     

    I don't think redeemers should get a shit load of points, since that would just encourage more to killing yourself at the beginning and then redeeming later, but yes sp should be increased but not alot. Also i would like to see last man stand to come back at some point.

     

    chipper is a starting weapon and kind of an joke shotgun, it isn't suppose to be powerful or as the last time it was powerful, it got annoying as fuck when you were a zombie and everybody were shooting you with shotguns to pieces after you spawned, many people raged.

     

     

    Nerf isn't much of a problem when running you just have to evade it and it really gets those people who camp on a roof to get down from there

     

     

    everything else I can agree on

  9. Well then we need bigger signs that says: CRATE GO AMMO WEAPONS HEALTH GO GO MONKEY

     

    And every noob eventually gets better and better guns that's part of the gameplay, making everybody get good guns easily just puts the zombie team down and makes a whole lotta mess.

  10. I bet it would be a huge mess if we started changing it now, I think the current crate system is fine, it gives one more objective to reach out for the crate through horde of zombies and doesn't make the game too easy, you actually have to work for your weapons

  11. Would it be easiest to let the crates exist and give mobile supply ability to give guns too, that way it wouldn't confuse anyone and wouldn't feel like that big of an update, maybe it'd be even easier to make?

     

    and maybe add couple on random mobile supply's in the map so people can claim them

     

    And if that goes well remove crates totally if needed.

  12.  

    I'd like to see the change. It will add flexibility to cading with the ability to put a crate wherever you want. Would the crates be able to be destroyed?

    As they are now. So yes, you can break them. (Five hits with a normal zombie.)

     

    So would that mean zombies would be able to destroy all the crates? what kind of madness that be  

  13. Most of the regulars are just slowly coming back and the general audience isn't stable enough yet to accustom to a big change, one of the reasons we have had alot of low player counts is because just when people are starting to get accustomed to the server a big change hits and flips everything up side down, people don't like that, they want stability

     

    And also every time big update hits it brings shitload of small bugs and errors which even more makes people get away from the server

  14. Everything atm is going pretty smoothly, you really wanna risk it like in the past and maybe have like another 3 months with a really low player count? I think we should fix the small things before trying to do this

  15. there found a serious problem with spawn system for zombies...

     

    If some one jerk teleport into texture, other zombies will spawn on that moron and there no other option for spawn on Z spawn base....

    need fix it as fast as it possible, caz zombie bosses also spawn in that situations in texture.

     

    P.s.: if i wrote something wrong gave me ur advice in ur reply. Ty)

     

    Yes, I think you mean that sometimes ethernals can tp, or just normal zombies can walk to a certain places ( maybe under the map) and then everyone starts spawning on them even bosses, and they cant get out of there. So of course the solution would be to make it sure that you can spawn at the zombie spawn at all times if you choose to

     

    Probably the best if the boss would always spawn on the zombie spawn

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